2020-04-22 16:56:21 +00:00
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VGUIFONT_H
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#define VGUIFONT_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Structure passed to CWin32Font::GetCharsRGBA
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struct newChar_t
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{
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wchar_t wch; // A new character to generate texture data for
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int fontWide; // Texel width of the character
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int fontTall; // Texel height of the character
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int offset; // Offset into the buffer given to GetCharsRGBA
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};
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#ifdef WIN32
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#include "Win32Font.h"
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typedef CWin32Font font_t;
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2022-11-24 19:04:29 +00:00
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#elif defined(POSIX)
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2020-04-22 16:56:21 +00:00
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#include "linuxfont.h"
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typedef CLinuxFont font_t;
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#else
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#error
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#endif
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2022-11-24 19:04:29 +00:00
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#endif //VGUIFONT_H
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