mirror of
https://github.com/nillerusr/source-engine.git
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1244 lines
32 KiB
C++
1244 lines
32 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "matsys_controls/potterywheelpanel.h"
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#include "matsys_controls/manipulator.h"
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#include "vgui/ISystem.h"
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#include "vgui/Cursor.h"
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#include "vgui/IVGui.h"
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#include "vgui/ISurface.h"
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#include "vgui/IInput.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "dmxloader/dmxelement.h"
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#include "vgui_controls/Frame.h"
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#include "convar.h"
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#include "tier0/dbg.h"
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#include "matsys_controls/matsyscontrols.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialsystem.h"
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#include "istudiorender.h"
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#include "materialsystem/imaterialsystemhardwareconfig.h"
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#include "tier2/renderutils.h"
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#include "tier1/KeyValues.h"
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#include "materialsystem/imesh.h"
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#include "inputsystem/iinputsystem.h"
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#include "renderparm.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Translation manipulator
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//-----------------------------------------------------------------------------
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class CTranslationManipulator : public CTransformManipulator
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{
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public:
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CTranslationManipulator( matrix3x4_t *pTransform );
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// Methods of IManipulator
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virtual void OnMousePressed( vgui::MouseCode code, int x, int y );
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virtual void OnCursorMoved( int x, int y );
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protected:
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int m_lastx, m_lasty;
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};
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CTranslationManipulator::CTranslationManipulator( matrix3x4_t *pTransform ) : CTransformManipulator( pTransform )
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{
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m_lastx = m_lasty = 0;
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}
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void CTranslationManipulator::OnMousePressed( vgui::MouseCode code, int x, int y )
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{
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m_lasty = y;
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m_lastx = x;
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}
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void CTranslationManipulator::OnCursorMoved( int x, int y )
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{
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if ( !m_pTransform )
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return;
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Vector vPosition;
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QAngle quakeEuler;
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MatrixAngles( *m_pTransform, quakeEuler, vPosition );
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Vector forward, right, up;
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AngleVectors( quakeEuler, &forward, &right, &up );
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int dy = y - m_lasty;
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int dx = x - m_lastx;
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right *= -0.2f * dx;
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up *= 0.2f * dy;
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vPosition += up + right;
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m_lastx = x;
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m_lasty = y;
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PositionMatrix( vPosition, *m_pTransform );
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}
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//-----------------------------------------------------------------------------
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// Zoom manipulator
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//-----------------------------------------------------------------------------
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class CZoomManipulator : public CBaseManipulator
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{
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public:
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CZoomManipulator( float *pDistance );
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// Methods of IManipulator
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virtual void OnMousePressed( vgui::MouseCode code, int x, int y );
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virtual void OnCursorMoved( int x, int y );
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protected:
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int m_lasty;
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float *m_pDistance;
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};
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CZoomManipulator::CZoomManipulator( float *pDistance )
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{
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m_lasty = 0;
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m_pDistance = pDistance;
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}
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void CZoomManipulator::OnMousePressed( vgui::MouseCode code, int x, int y )
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{
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m_lasty = y;
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}
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void CZoomManipulator::OnCursorMoved( int x, int y )
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{
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float delta = 0.2f * ( y - m_lasty );
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m_lasty = y;
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*m_pDistance *= pow( 1.01f, delta );
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}
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//-----------------------------------------------------------------------------
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// Rotation manipulator
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//-----------------------------------------------------------------------------
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class CRotationManipulator : public CTransformManipulator
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{
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public:
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CRotationManipulator( matrix3x4_t *pTransform );
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// Inherited from IManipulator
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virtual void OnMousePressed( vgui::MouseCode code, int x, int y );
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virtual void OnCursorMoved( int x, int y );
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virtual void UpdateTransform();
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void UpdateFromMatrix( void );
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private:
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int m_lastx, m_lasty;
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float m_altitude, m_azimuth, m_roll;
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bool m_bDoRoll;
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};
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CRotationManipulator::CRotationManipulator( matrix3x4_t *pTransform ) : CTransformManipulator( pTransform )
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{
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m_lastx = m_lasty = 0;
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m_altitude = M_PI/6;
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m_azimuth = -3*M_PI/4;
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m_roll = 0.0f;
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m_bDoRoll = false;
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UpdateTransform();
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}
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void CRotationManipulator::OnMousePressed( vgui::MouseCode code, int x, int y )
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{
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if ( input()->IsKeyDown( KEY_LALT ) || input()->IsKeyDown( KEY_RALT ) )
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{
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m_bDoRoll = true;
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}
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else
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{
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m_bDoRoll = false;
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}
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m_lasty = y;
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m_lastx = x;
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}
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void CRotationManipulator::OnCursorMoved( int x, int y )
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{
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if ( m_bDoRoll )
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{
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m_roll += 0.002f * ( m_lastx - x );
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}
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else
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{
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m_azimuth += 0.002f * ( m_lastx - x );
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m_altitude -= 0.002f * ( m_lasty - y );
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m_altitude = max( (float)-M_PI/2, min( (float)M_PI/2, m_altitude ) );
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}
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m_lastx = x;
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m_lasty = y;
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UpdateTransform();
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}
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void CRotationManipulator::UpdateTransform()
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{
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if ( !m_pTransform )
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return;
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QAngle angles( RAD2DEG( m_altitude ), RAD2DEG( m_azimuth ), RAD2DEG( m_roll ) );
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Vector vecPosition;
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MatrixGetColumn( *m_pTransform, 3, vecPosition );
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AngleMatrix( angles, vecPosition, *m_pTransform );
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}
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void CRotationManipulator::UpdateFromMatrix( void )
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{
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if ( !m_pTransform )
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return;
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QAngle angDir;
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Vector vecPos;
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MatrixAngles( *m_pTransform, angDir, vecPos );
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m_altitude = DEG2RAD( angDir.x );
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m_azimuth = DEG2RAD( angDir.y );
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m_roll = DEG2RAD( angDir.z );
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}
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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CPotteryWheelPanel::CPotteryWheelPanel( vgui::Panel *pParent, const char *pName ) :
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BaseClass( pParent, pName ),
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m_pCameraRotate( NULL ),
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m_pCameraTranslate( NULL ),
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m_pCameraZoom( NULL ),
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m_pLightManip( NULL ),
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m_pCurrentManip( NULL ),
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m_nCaptureMouseCode( vgui::MouseCode( -1 ) ),
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m_xoffset( 0 ), m_yoffset( 0 ),
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m_bRenderToTexture( true )
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{
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m_bHasLightProbe = false;
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SetPaintBackgroundEnabled( false );
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SetPaintBorderEnabled( false );
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m_ClearColor.SetColor( 76, 88, 68, 255 );
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SetIdentityMatrix( m_CameraPivot );
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CreateDefaultLights();
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m_nManipStartX = m_nManipStartY = 0;
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m_vecCameraOffset.Init( 100.0f, 0.0f, 0.0f );
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m_Camera.m_flZNear = 3.0f;
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m_Camera.m_flZFar = 16384.0f * 1.73205080757f;
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m_Camera.m_flFOV = 30.0f;
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m_pCameraRotate = new CRotationManipulator( &m_CameraPivot );
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m_pCameraTranslate = new CTranslationManipulator( &m_CameraPivot );
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m_pCameraZoom = new CZoomManipulator( &m_vecCameraOffset.x );
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KeyValues *pMaterialKeys = new KeyValues( "Wireframe", "$model", "1" );
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pMaterialKeys->SetString( "$vertexcolor", "1" );
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m_Wireframe.Init( "potterywheelpanelwireframe", pMaterialKeys );
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SetKeyBoardInputEnabled( true );
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UpdateCameraTransform();
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}
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void CPotteryWheelPanel::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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KeyValues *pLights = inResourceData->FindKey( "lights" );
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if ( pLights )
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{
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ParseLightsFromKV( pLights );
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}
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}
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void CPotteryWheelPanel::Init( int x, int y, int wide, int tall )
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{
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BaseClass::Init( x, y, wide, tall );
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// Used to poll input
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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}
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CPotteryWheelPanel::~CPotteryWheelPanel()
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{
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m_Wireframe.Shutdown();
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m_LightProbeBackground.Shutdown();
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m_LightProbeHDRBackground.Shutdown();
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m_LightProbeCubemap.Shutdown();
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m_LightProbeHDRCubemap.Shutdown();
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if ( m_pCameraRotate )
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{
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delete m_pCameraRotate;
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m_pCameraRotate = NULL;
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}
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if ( m_pCameraZoom )
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{
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delete m_pCameraZoom;
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m_pCameraZoom = NULL;
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}
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if ( m_pCameraTranslate )
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{
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delete m_pCameraTranslate;
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m_pCameraTranslate = NULL;
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}
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DestroyLights();
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}
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void CPotteryWheelPanel::CreateDefaultLights()
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{
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for ( int i = 0; i < 6; ++i )
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{
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m_vecAmbientCube[i].Init( 0.4f, 0.4f, 0.4f, 1.0f );
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}
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memset( &m_Lights[0].m_Desc, 0, sizeof(LightDesc_t) );
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SetIdentityMatrix( m_Lights[0].m_LightToWorld );
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m_Lights[0].m_Desc.m_Type = MATERIAL_LIGHT_DIRECTIONAL;
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m_Lights[0].m_Desc.m_Color.Init( 1.0f, 1.0f, 1.0f );
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m_Lights[0].m_Desc.m_Direction.Init( 0.0f, 0.0f, -1.0f );
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m_Lights[0].m_Desc.m_Range=0.0;
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m_Lights[0].m_Desc.m_Attenuation0 = 1.0;
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m_Lights[0].m_Desc.m_Attenuation1 = 0;
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m_Lights[0].m_Desc.m_Attenuation2 = 0;
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m_Lights[0].m_Desc.RecalculateDerivedValues();
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m_nLightCount = 1;
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m_pLightManip = new CPotteryWheelManip( &m_Lights[0].m_LightToWorld );
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}
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void CPotteryWheelPanel::DestroyLights()
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{
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if ( m_pLightManip )
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{
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delete m_pLightManip;
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m_pLightManip = NULL;
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}
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m_nLightCount = 0;
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}
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void StringToFloatArray( float *pVector, int count, const char *pString )
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{
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char *pstr, *pfront, tempString[128];
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int j;
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Q_strncpy( tempString, pString, sizeof(tempString) );
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pstr = pfront = tempString;
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for ( j = 0; j < count; j++ ) // lifted from pr_edict.c
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{
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pVector[j] = atof( pfront );
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// skip any leading whitespace
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while ( *pstr && *pstr <= ' ' )
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pstr++;
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// skip to next whitespace
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while ( *pstr && *pstr > ' ' )
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pstr++;
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if (!*pstr)
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break;
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pstr++;
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pfront = pstr;
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}
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for ( j++; j < count; j++ )
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{
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pVector[j] = 0;
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}
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}
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void StringToVector( float *pVector, const char *pString )
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{
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StringToFloatArray( pVector, 3, pString );
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}
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//-----------------------------------------------------------------------------
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// Sets initialize lights from KeyValues
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//-----------------------------------------------------------------------------
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void CPotteryWheelPanel::ParseLightsFromKV( KeyValues *pLightsKV )
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{
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int nLightCount = 0;
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FOR_EACH_SUBKEY( pLightsKV, pLocalLight )
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{
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Assert( nLightCount < MAX_LIGHT_COUNT );
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if ( nLightCount >= MAX_LIGHT_COUNT )
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break;
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LightDesc_t *pDesc = &m_Lights[nLightCount].m_Desc;
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const char *pType = pLocalLight->GetString( "name" );
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Vector vecColor;
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StringToVector( vecColor.Base(), pLocalLight->GetString( "color" ) );
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if ( !Q_stricmp( pType, "directional" ) )
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{
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Vector vecDirection;
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StringToVector( vecDirection.Base(), pLocalLight->GetString( "direction" ) );
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pDesc->InitDirectional( vecDirection.Normalized(), vecColor );
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++nLightCount;
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continue;
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}
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if ( !Q_stricmp( pType, "point" ) )
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{
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Vector vecAtten;
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StringToVector( vecAtten.Base(), pLocalLight->GetString( "attenuation" ) );
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Vector vecOrigin;
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StringToVector( vecOrigin.Base(), pLocalLight->GetString( "origin" ) );
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pDesc->InitPoint( vecOrigin, vecColor );
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pDesc->m_Attenuation0 = vecAtten.x;
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pDesc->m_Attenuation1 = vecAtten.y;
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pDesc->m_Attenuation2 = vecAtten.z;
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pDesc->m_Range = pLocalLight->GetFloat( "maxDistance" );
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pDesc->RecalculateDerivedValues();
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++nLightCount;
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continue;
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}
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if ( !Q_stricmp( pType, "spot" ) )
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{
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Vector vecAtten;
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StringToVector( vecAtten.Base(), pLocalLight->GetString( "attenuation" ) );
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Vector vecOrigin;
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StringToVector( vecOrigin.Base(), pLocalLight->GetString( "origin" ) );
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pDesc->InitSpot( vecOrigin, vecColor, vec3_origin,
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pLocalLight->GetFloat( "inner_cone_angle" ),
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pLocalLight->GetFloat( "outer_cone_angle" ) );
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Vector vecDirection;
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StringToVector( vecDirection.Base(), pLocalLight->GetString( "direction" ) );
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pDesc->m_Direction = vecDirection.Normalized();
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pDesc->m_Attenuation0 = vecAtten.x;
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pDesc->m_Attenuation1 = vecAtten.y;
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||
|
pDesc->m_Attenuation2 = vecAtten.z;
|
||
|
pDesc->m_Range = pLocalLight->GetFloat( "maxDistance" );
|
||
|
pDesc->m_Falloff = pLocalLight->GetFloat( "exponent" );
|
||
|
pDesc->RecalculateDerivedValues();
|
||
|
++nLightCount;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
AssertMsg1( 0, "Failed to initialize light with type '%s'", pType );
|
||
|
}
|
||
|
|
||
|
AssertMsg( nLightCount > 0, "Must specify at least one valid light" );
|
||
|
|
||
|
m_nLightCount = nLightCount;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Sets the background color
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::SetBackgroundColor( int r, int g, int b )
|
||
|
{
|
||
|
m_ClearColor.SetColor( r, g, b, 255 );
|
||
|
}
|
||
|
|
||
|
void CPotteryWheelPanel::SetBackgroundColor( const Color& c )
|
||
|
{
|
||
|
m_ClearColor = c;
|
||
|
}
|
||
|
|
||
|
const Color& CPotteryWheelPanel::GetBackgroundColor() const
|
||
|
{
|
||
|
return m_ClearColor;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Light probe
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::SetLightProbe( CDmxElement *pLightProbe )
|
||
|
{
|
||
|
m_LightProbeBackground.Shutdown();
|
||
|
m_LightProbeHDRBackground.Shutdown();
|
||
|
m_LightProbeCubemap.Shutdown();
|
||
|
m_LightProbeHDRCubemap.Shutdown();
|
||
|
|
||
|
DestroyLights();
|
||
|
|
||
|
m_bHasLightProbe = ( pLightProbe != NULL );
|
||
|
if ( !m_bHasLightProbe )
|
||
|
{
|
||
|
CreateDefaultLights();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const char *pCubemap = pLightProbe->GetValueString( "cubemap" );
|
||
|
m_LightProbeCubemap.Init( pCubemap, TEXTURE_GROUP_OTHER );
|
||
|
|
||
|
const char *pCubemapHDR = pLightProbe->HasAttribute( "cubemapHdr" ) ? pLightProbe->GetValueString( "cubemapHdr" ) : pCubemap;
|
||
|
m_LightProbeHDRCubemap.Init( pCubemapHDR, TEXTURE_GROUP_OTHER );
|
||
|
|
||
|
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
|
||
|
pVMTKeyValues->SetInt( "$ignorez", 1 );
|
||
|
pVMTKeyValues->SetString( "$envmap", pCubemap );
|
||
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 );
|
||
|
pVMTKeyValues->SetInt( "$nocull", 1 );
|
||
|
m_LightProbeBackground.Init( "SPWP_LightProbeBackground", pVMTKeyValues );
|
||
|
m_LightProbeBackground->Refresh();
|
||
|
|
||
|
pVMTKeyValues = new KeyValues( "UnlitGeneric" );
|
||
|
pVMTKeyValues->SetInt( "$ignorez", 1 );
|
||
|
pVMTKeyValues->SetString( "$envmap", pCubemapHDR );
|
||
|
pVMTKeyValues->SetInt( "$no_fullbright", 1 );
|
||
|
pVMTKeyValues->SetInt( "$nocull", 1 );
|
||
|
m_LightProbeHDRBackground.Init( "SPWP_LightProbeBackground_HDR", pVMTKeyValues );
|
||
|
m_LightProbeHDRBackground->Refresh();
|
||
|
|
||
|
const CUtlVector< Vector >& ambientCube = pLightProbe->GetArray<Vector>( "ambientCube" );
|
||
|
if ( ambientCube.Count() == 6 )
|
||
|
{
|
||
|
for ( int i = 0; i < 6; ++i )
|
||
|
{
|
||
|
m_vecAmbientCube[i].Init( ambientCube[i].x, ambientCube[i].y, ambientCube[i].z, 0.0f );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const CUtlVector< CDmxElement* >& localLights = pLightProbe->GetArray< CDmxElement* >( "localLights" );
|
||
|
int nLightCount = localLights.Count();
|
||
|
for ( int i = 0; i < nLightCount; ++i )
|
||
|
{
|
||
|
if ( m_nLightCount == MAX_LIGHT_COUNT )
|
||
|
break;
|
||
|
|
||
|
LightDesc_t *pDesc = &m_Lights[m_nLightCount].m_Desc;
|
||
|
CDmxElement *pLocalLight = localLights[ i ];
|
||
|
const char *pType = pLocalLight->GetValueString( "name" );
|
||
|
const Vector& vecColor = pLocalLight->GetValue<Vector>( "color" );
|
||
|
|
||
|
if ( !Q_stricmp( pType, "directional" ) )
|
||
|
{
|
||
|
pDesc->InitDirectional( pLocalLight->GetValue<Vector>( "direction" ), vecColor );
|
||
|
++m_nLightCount;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !Q_stricmp( pType, "point" ) )
|
||
|
{
|
||
|
const Vector& vecAtten = pLocalLight->GetValue<Vector>( "attenuation" );
|
||
|
pDesc->InitPoint( pLocalLight->GetValue<Vector>( "origin" ), vecColor );
|
||
|
pDesc->m_Attenuation0 = vecAtten.x;
|
||
|
pDesc->m_Attenuation1 = vecAtten.y;
|
||
|
pDesc->m_Attenuation2 = vecAtten.z;
|
||
|
pDesc->m_Range = pLocalLight->GetValue<float>( "maxDistance" );
|
||
|
pDesc->RecalculateDerivedValues();
|
||
|
++m_nLightCount;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !Q_stricmp( pType, "spot" ) )
|
||
|
{
|
||
|
const Vector& vecAtten = pLocalLight->GetValue<Vector>( "attenuation" );
|
||
|
pDesc->InitSpot( pLocalLight->GetValue<Vector>( "origin" ), vecColor, vec3_origin,
|
||
|
RAD2DEG ( pLocalLight->GetValue<float>( "theta" ) ),
|
||
|
RAD2DEG ( pLocalLight->GetValue<float>( "phi" ) ) );
|
||
|
|
||
|
pDesc->m_Direction = pLocalLight->GetValue<Vector>( "direction" );
|
||
|
pDesc->m_Attenuation0 = vecAtten.x;
|
||
|
pDesc->m_Attenuation1 = vecAtten.y;
|
||
|
pDesc->m_Attenuation2 = vecAtten.z;
|
||
|
pDesc->m_Range = pLocalLight->GetValue<float>( "maxDistance" );
|
||
|
pDesc->m_Falloff = pLocalLight->GetValue<float>( "exponent" );
|
||
|
pDesc->RecalculateDerivedValues();
|
||
|
++m_nLightCount;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( nLightCount > 0 )
|
||
|
{
|
||
|
m_pLightManip = new CPotteryWheelManip( &m_Lights[0].m_LightToWorld );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CPotteryWheelPanel::HasLightProbe() const
|
||
|
{
|
||
|
return m_bHasLightProbe;
|
||
|
}
|
||
|
|
||
|
ITexture *CPotteryWheelPanel::GetLightProbeCubemap( bool bHDR )
|
||
|
{
|
||
|
if ( !m_bHasLightProbe )
|
||
|
return NULL;
|
||
|
|
||
|
return bHDR ? m_LightProbeHDRCubemap : m_LightProbeCubemap;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CPotteryWheelPanel::GetCameraFOV( void )
|
||
|
{
|
||
|
return m_Camera.m_flFOV;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::SetCameraFOV( float flFOV )
|
||
|
{
|
||
|
m_Camera.m_flFOV = flFOV;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::SetCameraOffset( const Vector &vecOffset )
|
||
|
{
|
||
|
m_vecCameraOffset = vecOffset;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::GetCameraOffset( Vector &vecOffset )
|
||
|
{
|
||
|
vecOffset = m_vecCameraOffset;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::SetCameraPositionAndAngles( const Vector &vecPos, const QAngle &angDir, bool syncManipulators )
|
||
|
{
|
||
|
SetIdentityMatrix( m_CameraPivot );
|
||
|
AngleMatrix( angDir, vecPos, m_CameraPivot );
|
||
|
|
||
|
UpdateCameraTransform();
|
||
|
if ( syncManipulators )
|
||
|
{
|
||
|
SyncManipulation();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::GetCameraPositionAndAngles( Vector &vecPos, QAngle &angDir )
|
||
|
{
|
||
|
MatrixAngles( m_CameraPivot, angDir, vecPos );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::ResetCameraPivot( void )
|
||
|
{
|
||
|
SetIdentityMatrix( m_CameraPivot );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Sets the camera to look at the the thing we're spinning around
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::LookAt( float flRadius )
|
||
|
{
|
||
|
// Compute the distance to the camera for the object based on its
|
||
|
// radius and fov.
|
||
|
|
||
|
// since tan( fov/2 ) = f/d
|
||
|
// cos( fov/2 ) = r / r' where r = sphere radius, r' = perp distance from sphere center to max extent of camera
|
||
|
// d/f = r'/d' where d' is distance of camera to sphere
|
||
|
// d' = r' / tan( fov/2 ) * r' = r / ( cos (fov/2) * tan( fov/2 ) ) = r / sin( fov/2 )
|
||
|
float flFOVx = m_Camera.m_flFOV;
|
||
|
|
||
|
// Compute fov/2 in radians
|
||
|
flFOVx *= M_PI / 360.0f;
|
||
|
|
||
|
// Compute an effective fov based on the aspect ratio
|
||
|
// if the height is smaller than the width
|
||
|
int w, h;
|
||
|
GetSize( w, h );
|
||
|
if ( h < w )
|
||
|
{
|
||
|
flFOVx = atan( h * tan( flFOVx ) / w );
|
||
|
}
|
||
|
|
||
|
m_vecCameraOffset.x = -( flRadius / sin( flFOVx ) );
|
||
|
UpdateCameraTransform();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CPotteryWheelPanel::LookAt( const Vector &vecCenter, float flRadius )
|
||
|
{
|
||
|
MatrixSetColumn( vecCenter, 3, m_CameraPivot );
|
||
|
LookAt( flRadius );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Sets up render state in the material system for rendering
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::SetupRenderState( int nDisplayWidth, int nDisplayHeight )
|
||
|
{
|
||
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
||
|
|
||
|
VMatrix view, projection;
|
||
|
ComputeViewMatrix( &view, m_Camera );
|
||
|
ComputeProjectionMatrix( &projection, m_Camera, nDisplayWidth, nDisplayHeight );
|
||
|
|
||
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
||
|
pRenderContext->LoadIdentity( );
|
||
|
|
||
|
pRenderContext->MatrixMode( MATERIAL_VIEW );
|
||
|
pRenderContext->LoadMatrix( view );
|
||
|
|
||
|
pRenderContext->MatrixMode( MATERIAL_PROJECTION );
|
||
|
pRenderContext->LoadMatrix( projection );
|
||
|
|
||
|
LightDesc_t *pDesc = (LightDesc_t*)stackalloc( m_nLightCount * sizeof(LightDesc_t) );
|
||
|
for ( int i = 0; i < m_nLightCount; ++i )
|
||
|
{
|
||
|
pDesc[i] = m_Lights[i].m_Desc;
|
||
|
VectorTransform( m_Lights[i].m_Desc.m_Position, m_Lights[i].m_LightToWorld, pDesc->m_Position );
|
||
|
VectorRotate( m_Lights[i].m_Desc.m_Direction, m_Lights[i].m_LightToWorld, pDesc->m_Direction );
|
||
|
VectorNormalize( pDesc->m_Direction );
|
||
|
pRenderContext->SetLight( i, pDesc[i] );
|
||
|
}
|
||
|
|
||
|
LightDesc_t desc;
|
||
|
desc.m_Type = MATERIAL_LIGHT_DISABLE;
|
||
|
int nMaxLightCount = g_pMaterialSystemHardwareConfig->MaxNumLights();
|
||
|
for ( int i = m_nLightCount; i < nMaxLightCount; ++i )
|
||
|
{
|
||
|
pRenderContext->SetLight( i, desc );
|
||
|
}
|
||
|
|
||
|
pRenderContext->SetAmbientLightCube( m_vecAmbientCube );
|
||
|
|
||
|
// FIXME: Remove this! This should automatically happen in DrawModel
|
||
|
// in studiorender.
|
||
|
if ( !g_pStudioRender )
|
||
|
return;
|
||
|
|
||
|
VMatrix worldToCamera;
|
||
|
MatrixInverseTR( view, worldToCamera );
|
||
|
Vector vecOrigin, vecRight, vecUp, vecForward;
|
||
|
MatrixGetColumn( worldToCamera, 0, &vecRight );
|
||
|
MatrixGetColumn( worldToCamera, 1, &vecUp );
|
||
|
MatrixGetColumn( worldToCamera, 2, &vecForward );
|
||
|
MatrixGetColumn( worldToCamera, 3, &vecOrigin );
|
||
|
g_pStudioRender->SetViewState( vecOrigin, vecRight, vecUp, vecForward );
|
||
|
|
||
|
g_pStudioRender->SetLocalLights( m_nLightCount, pDesc );
|
||
|
g_pStudioRender->SetAmbientLightColors( m_vecAmbientCube );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Compute the camera world position
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::UpdateCameraTransform( )
|
||
|
{
|
||
|
// Set up the render state for the camera + light
|
||
|
matrix3x4_t offset, worldToCamera;
|
||
|
SetIdentityMatrix( offset );
|
||
|
MatrixSetColumn( m_vecCameraOffset, 3, offset );
|
||
|
ConcatTransforms( m_CameraPivot, offset, worldToCamera );
|
||
|
MatrixAngles( worldToCamera, m_Camera.m_angles, m_Camera.m_origin );
|
||
|
}
|
||
|
|
||
|
void CPotteryWheelPanel::ComputeCameraTransform( matrix3x4_t *pWorldToCamera )
|
||
|
{
|
||
|
AngleMatrix( m_Camera.m_angles, m_Camera.m_origin, *pWorldToCamera );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Computes the position in the panel of a particular 3D point
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::ComputePanelPosition( const Vector &vecPosition, Vector2D *pPanelPos )
|
||
|
{
|
||
|
int w, h;
|
||
|
GetSize( w, h );
|
||
|
|
||
|
matrix3x4_t worldToCamera;
|
||
|
ComputeCameraTransform( &worldToCamera );
|
||
|
MatrixAngles( worldToCamera, m_Camera.m_angles, m_Camera.m_origin );
|
||
|
ComputeScreenSpacePosition( pPanelPos, vecPosition, m_Camera, w, h );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Utility method to draw a grid at the 'ground'
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::DrawGrid()
|
||
|
{
|
||
|
matrix3x4_t transform;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystem() );
|
||
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
||
|
pRenderContext->LoadIdentity( );
|
||
|
|
||
|
pRenderContext->Bind( m_Wireframe );
|
||
|
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
|
||
|
int nGridDim = 10;
|
||
|
CMeshBuilder meshBuilder;
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_LINES, 2 * nGridDim + 2 );
|
||
|
|
||
|
float bounds = 100.0f;
|
||
|
float delta = 2 * bounds / nGridDim;
|
||
|
for ( int i = 0; i < nGridDim + 1; ++i )
|
||
|
{
|
||
|
float xy = -bounds + delta * i;
|
||
|
|
||
|
meshBuilder.Position3f( xy, -bounds, 0 );
|
||
|
meshBuilder.Color4ub( 255, 255, 255, 255 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Position3f( xy, bounds, 0 );
|
||
|
meshBuilder.Color4ub( 255, 255, 255, 255 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3f( -bounds, xy, 0 );
|
||
|
meshBuilder.Color4ub( 255, 255, 255, 255 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Position3f( bounds, xy, 0 );
|
||
|
meshBuilder.Color4ub( 255, 255, 255, 255 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// paint it!
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::Paint()
|
||
|
{
|
||
|
int iWidth, iHeight;
|
||
|
GetSize( iWidth, iHeight );
|
||
|
|
||
|
int screenw, screenh;
|
||
|
vgui::surface()->GetScreenSize( screenw, screenh );
|
||
|
|
||
|
int windowposx = 0, windowposy = 0;
|
||
|
GetPos( windowposx, windowposy );
|
||
|
|
||
|
int windowposright = windowposx + iWidth;
|
||
|
int windowposbottom = windowposy + iHeight;
|
||
|
|
||
|
if ( windowposright >= screenw )
|
||
|
{
|
||
|
iWidth -= ( windowposright - screenw );
|
||
|
}
|
||
|
if ( windowposbottom >= screenh )
|
||
|
{
|
||
|
iHeight -= ( windowposbottom - screenh );
|
||
|
}
|
||
|
|
||
|
int startx = 0, starty = 0;
|
||
|
if( windowposx < 0 )
|
||
|
{
|
||
|
startx = -windowposx;
|
||
|
iWidth -= startx;
|
||
|
}
|
||
|
if ( windowposy < 0 )
|
||
|
{
|
||
|
starty = -windowposy;
|
||
|
iHeight -= starty;
|
||
|
}
|
||
|
|
||
|
int w, h;
|
||
|
GetSize( w, h );
|
||
|
vgui::MatSystemSurface()->Begin3DPaint( 0, 0, w, h, m_bRenderToTexture );
|
||
|
|
||
|
if ( m_pCurrentManip )
|
||
|
{
|
||
|
m_pCurrentManip->SetViewportSize( iWidth, iHeight );
|
||
|
}
|
||
|
|
||
|
// Set up the render state for the camera + light
|
||
|
SetupRenderState( iWidth, iHeight );
|
||
|
|
||
|
CMatRenderContextPtr pRenderContext( vgui::MaterialSystem() );
|
||
|
|
||
|
if ( m_bUseParentBG && GetParent() )
|
||
|
{
|
||
|
Color bgCol = GetParent()->GetBgColor();
|
||
|
pRenderContext->ClearColor4ub( bgCol.r(), bgCol.g(), bgCol.b(), bgCol.a() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pRenderContext->ClearColor4ub( m_ClearColor.r(), m_ClearColor.g(), m_ClearColor.b(), m_ClearColor.a() );
|
||
|
}
|
||
|
pRenderContext->ClearBuffers( m_bRenderToTexture, true );
|
||
|
|
||
|
pRenderContext->CullMode( MATERIAL_CULLMODE_CCW );
|
||
|
pRenderContext->SetIntRenderingParameter( INT_RENDERPARM_WRITE_DEPTH_TO_DESTALPHA, false );
|
||
|
|
||
|
if ( HasLightProbe() )
|
||
|
{
|
||
|
IMaterial *pMaterial = ( vgui::MaterialSystemHardwareConfig()->GetHDRType() == HDR_TYPE_NONE ) ?
|
||
|
m_LightProbeBackground : m_LightProbeHDRBackground;
|
||
|
|
||
|
RenderBox( m_Camera.m_origin, vec3_angle, Vector( -100, -100, -100 ), Vector( 100, 100, 100 ),
|
||
|
Color( 255, 255, 255, 255 ), pMaterial, true );
|
||
|
}
|
||
|
|
||
|
OnPaint3D();
|
||
|
|
||
|
pRenderContext->CullMode( MATERIAL_CULLMODE_CW );
|
||
|
|
||
|
vgui::MatSystemSurface()->End3DPaint( );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// called when we're ticked...
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::OnTick()
|
||
|
{
|
||
|
BaseClass::OnTick();
|
||
|
if ( m_pCurrentManip )
|
||
|
{
|
||
|
m_pCurrentManip->OnTick();
|
||
|
UpdateCameraTransform();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// input
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::OnKeyCodePressed(KeyCode code)
|
||
|
{
|
||
|
if ( m_pCurrentManip )
|
||
|
{
|
||
|
switch( code )
|
||
|
{
|
||
|
case KEY_RSHIFT:
|
||
|
case KEY_LSHIFT:
|
||
|
// start translate mode
|
||
|
AcceptManipulation( false );
|
||
|
EnterManipulationMode( CAMERA_TRANSLATE, false );
|
||
|
break;
|
||
|
|
||
|
case KEY_RCONTROL:
|
||
|
case KEY_LCONTROL:
|
||
|
// start light mode
|
||
|
AcceptManipulation( false );
|
||
|
EnterManipulationMode( LIGHT_MODE, false );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BaseClass::OnKeyCodePressed( code );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: soaks up any remaining messages
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPotteryWheelPanel::OnKeyCodeReleased(KeyCode code)
|
||
|
{
|
||
|
if ( m_pCurrentManip )
|
||
|
{
|
||
|
switch( code )
|
||
|
{
|
||
|
case KEY_RSHIFT:
|
||
|
case KEY_LSHIFT:
|
||
|
case KEY_RCONTROL:
|
||
|
case KEY_LCONTROL:
|
||
|
{
|
||
|
// stop manipulation mode
|
||
|
AcceptManipulation( false );
|
||
|
switch ( m_nCaptureMouseCode )
|
||
|
{
|
||
|
default:
|
||
|
case MOUSE_LEFT:
|
||
|
EnterManipulationMode( CAMERA_ROTATE, false );
|
||
|
break;
|
||
|
|
||
|
case MOUSE_MIDDLE:
|
||
|
EnterManipulationMode( CAMERA_TRANSLATE, false );
|
||
|
break;
|
||
|
|
||
|
case MOUSE_RIGHT:
|
||
|
EnterManipulationMode( CAMERA_ZOOM, false );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
BaseClass::OnKeyCodeReleased( code );
|
||
|
}
|
||
|
|
||
|
void CPotteryWheelPanel::OnMousePressed( vgui::MouseCode code )
|
||
|
{
|
||
|
if ( m_pCurrentManip )
|
||
|
return;
|
||
|
|
||
|
RequestFocus();
|
||
|
|
||
|
if ( input()->IsKeyDown( KEY_RSHIFT ) || input()->IsKeyDown( KEY_LSHIFT ) )
|
||
|
{
|
||
|
EnterManipulationMode( CAMERA_TRANSLATE, true, code );
|
||
|
}
|
||
|
else if ( input()->IsKeyDown( KEY_RCONTROL ) || input()->IsKeyDown( KEY_LCONTROL ) )
|
||
|
{
|
||
|
EnterManipulationMode( LIGHT_MODE, true, code );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
switch ( code )
|
||
|
{
|
||
|
case MOUSE_LEFT:
|
||
|
EnterManipulationMode( CAMERA_ROTATE, true, code );
|
||
|
break;
|
||
|
|
||
|
case MOUSE_MIDDLE:
|
||
|
EnterManipulationMode( CAMERA_TRANSLATE, true, code );
|
||
|
break;
|
||
|
|
||
|
case MOUSE_RIGHT:
|
||
|
EnterManipulationMode( CAMERA_ZOOM, true, code );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BaseClass::OnMousePressed( code );
|
||
|
}
|
||
|
|
||
|
void CPotteryWheelPanel::OnMouseReleased( vgui::MouseCode code )
|
||
|
{
|
||
|
int x, y;
|
||
|
input()->GetCursorPos( x, y );
|
||
|
ScreenToLocal( x, y );
|
||
|
|
||
|
AcceptManipulation();
|
||
|
|
||
|
BaseClass::OnMouseReleased( code );
|
||
|
}
|
||
|
|
||
|
void CPotteryWheelPanel::OnCursorMoved( int x, int y )
|
||
|
{
|
||
|
if ( m_pCurrentManip )
|
||
|
{
|
||
|
if ( WarpMouse( x, y ) )
|
||
|
{
|
||
|
m_pCurrentManip->OnCursorMoved( x, y );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BaseClass::OnCursorMoved( x, y );
|
||
|
}
|
||
|
|
||
|
void CPotteryWheelPanel::OnMouseWheeled( int delta )
|
||
|
{
|
||
|
if ( m_pCurrentManip )
|
||
|
{
|
||
|
m_pCurrentManip->OnMouseWheeled( delta );
|
||
|
}
|
||
|
|
||
|
BaseClass::OnMouseWheeled( delta );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CPotteryWheelPanel::EnterManipulationMode( ManipulationMode_t manipMode, bool bMouseCapture, vgui::MouseCode mouseCode /* = -1 */ )
|
||
|
{
|
||
|
switch ( manipMode )
|
||
|
{
|
||
|
case CAMERA_ROTATE:
|
||
|
m_pCurrentManip = m_pCameraRotate;
|
||
|
break;
|
||
|
|
||
|
case CAMERA_TRANSLATE:
|
||
|
m_pCurrentManip = m_pCameraTranslate;
|
||
|
break;
|
||
|
|
||
|
case CAMERA_ZOOM:
|
||
|
m_pCurrentManip = m_pCameraZoom;
|
||
|
break;
|
||
|
|
||
|
case LIGHT_MODE:
|
||
|
m_pCurrentManip = m_pLightManip;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( !m_pCurrentManip )
|
||
|
return;
|
||
|
|
||
|
m_pCurrentManip->OnBeginManipulation();
|
||
|
|
||
|
m_xoffset = m_yoffset = 0;
|
||
|
|
||
|
// Warp the mouse to the center of the screen
|
||
|
int width, height;
|
||
|
GetSize( width, height );
|
||
|
int x = width / 2;
|
||
|
int y = height / 2;
|
||
|
|
||
|
if ( bMouseCapture )
|
||
|
{
|
||
|
input()->GetCursorPos( m_nManipStartX, m_nManipStartY );
|
||
|
EnableMouseCapture( true, mouseCode );
|
||
|
|
||
|
int xpos = x;
|
||
|
int ypos = y;
|
||
|
LocalToScreen( xpos, ypos );
|
||
|
input()->SetCursorPos( xpos, ypos );
|
||
|
}
|
||
|
|
||
|
m_pCurrentManip->OnMousePressed( mouseCode, x, y );
|
||
|
}
|
||
|
|
||
|
void CPotteryWheelPanel::AcceptManipulation( bool bReleaseMouseCapture )
|
||
|
{
|
||
|
if ( m_pCurrentManip )
|
||
|
{
|
||
|
m_pCurrentManip->OnAcceptManipulation();
|
||
|
|
||
|
if ( bReleaseMouseCapture )
|
||
|
{
|
||
|
EnableMouseCapture( false );
|
||
|
input()->SetCursorPos( m_nManipStartX, m_nManipStartY );
|
||
|
}
|
||
|
|
||
|
m_pCurrentManip = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CPotteryWheelPanel::CancelManipulation()
|
||
|
{
|
||
|
if ( m_pCurrentManip )
|
||
|
{
|
||
|
m_pCurrentManip->OnCancelManipulation();
|
||
|
|
||
|
EnableMouseCapture( false );
|
||
|
input()->SetCursorPos( m_nManipStartX, m_nManipStartY );
|
||
|
|
||
|
m_pCurrentManip = NULL;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void CPotteryWheelPanel::ApplyManipulation()
|
||
|
{
|
||
|
if ( dynamic_cast< CRotationManipulator * >( m_pCameraRotate ) )
|
||
|
{
|
||
|
dynamic_cast< CRotationManipulator * >( m_pCameraRotate )->UpdateTransform();
|
||
|
}
|
||
|
UpdateCameraTransform();
|
||
|
}
|
||
|
|
||
|
void CPotteryWheelPanel::SyncManipulation()
|
||
|
{
|
||
|
if ( dynamic_cast< CRotationManipulator * >( m_pCameraRotate ) )
|
||
|
{
|
||
|
dynamic_cast< CRotationManipulator * >( m_pCameraRotate )->UpdateFromMatrix();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CPotteryWheelPanel::OnMouseCaptureLost()
|
||
|
{
|
||
|
SetCursor( vgui::dc_arrow );
|
||
|
m_nCaptureMouseCode = vgui::MouseCode( -1 );
|
||
|
}
|
||
|
|
||
|
void CPotteryWheelPanel::EnableMouseCapture( bool enable, vgui::MouseCode mouseCode /* = -1 */ )
|
||
|
{
|
||
|
if ( enable )
|
||
|
{
|
||
|
m_nCaptureMouseCode = mouseCode;
|
||
|
SetCursor( vgui::dc_none );
|
||
|
input()->SetMouseCaptureEx( GetVPanel(), m_nCaptureMouseCode );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_nCaptureMouseCode = vgui::MouseCode( -1 );
|
||
|
input()->SetMouseCapture( (VPANEL)0 );
|
||
|
SetCursor( vgui::dc_arrow );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CPotteryWheelPanel::WarpMouse( int &x, int &y )
|
||
|
{
|
||
|
// Re-force capture if it was lost...
|
||
|
if ( input()->GetMouseCapture() != GetVPanel() )
|
||
|
{
|
||
|
input()->GetCursorPos( m_nManipStartX, m_nManipStartY );
|
||
|
EnableMouseCapture( true, m_nCaptureMouseCode );
|
||
|
}
|
||
|
|
||
|
int width, height;
|
||
|
GetSize( width, height );
|
||
|
|
||
|
int centerx = width / 2;
|
||
|
int centery = height / 2;
|
||
|
|
||
|
// skip this event
|
||
|
if ( x == centerx && y == centery )
|
||
|
return false;
|
||
|
|
||
|
int xpos = centerx;
|
||
|
int ypos = centery;
|
||
|
LocalToScreen( xpos, ypos );
|
||
|
|
||
|
#if defined( DX_TO_GL_ABSTRACTION )
|
||
|
//
|
||
|
// Really reset the cursor to the center for the PotteryWheel Control
|
||
|
//
|
||
|
// In TF2's edit loadout dialog there is a character model that you can rotate
|
||
|
// around using the mouse. This control resets the cursor to the center of the window
|
||
|
// after each mouse move. Except the input()->SetCursorPos results (after a lot of redirection) to
|
||
|
// vgui/matsurface/Cursor.cpp function CursorSetPos but it has a (needed) test to not move the
|
||
|
// cursor if it's currently hidden. Rather than change all the levels between here and there
|
||
|
// to support a flag, we are just jumping to the chase and directly calling the inputsystem
|
||
|
// SetCursorPosition on OpenGL platforms
|
||
|
//
|
||
|
g_pInputSystem->SetCursorPosition( xpos, ypos );
|
||
|
#else
|
||
|
input()->SetCursorPos( xpos, ypos );
|
||
|
#endif
|
||
|
|
||
|
int dx = x - centerx;
|
||
|
int dy = y - centery;
|
||
|
|
||
|
x += m_xoffset;
|
||
|
y += m_yoffset;
|
||
|
|
||
|
m_xoffset += dx;
|
||
|
m_yoffset += dy;
|
||
|
|
||
|
return true;
|
||
|
}
|