source-engine/utils/xbox/makephx/makephx.vcproj

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2020-04-22 16:56:21 +00:00
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="makephx"
ProjectGUID="{FD9038D2-A941-4B5E-8E35-4205E650F120}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
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Name="Debug|Win32"
OutputDirectory="..\..\..\..\game\bin\"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\public;..\..\common;..\..\..\public\tier1"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/makephx.exe"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC,LIBCD"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/makephx.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"
Description="Write enable target file"
CommandLine="attrib -r ..\..\..\..\game\bin\makephx.exe"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
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Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
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Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\public;..\..\common;..\..\..\public\tier1"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="4"
UsePrecompiledHeader="3"
WarningLevel="3"
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DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"
CommandLine="if exist ..\..\..\..\game\bin\&quot;$(TargetName)&quot;.exe attrib -r ..\..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
if exist &quot;$(TargetPath)&quot; copy &quot;$(TargetPath)&quot; ..\..\..\..\game\bin"
Outputs="..\..\..\..\game\bin\$(TargetName).exe"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/makephx.exe"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC,LIBCD"
GenerateDebugInformation="TRUE"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"
Description="Write enable target file"
CommandLine="attrib -r ..\..\..\..\game\bin\makephx.exe"/>
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Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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<File
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</File>
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RelativePath=".\stdafx.cpp">
<FileConfiguration
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Name="VCCLCompilerTool"
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Name="Header Files"
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