source-engine/hammer/optbuild.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#if !defined(AFX_OPTBUILD_H__33E3A4A0_933D_11D1_8C08_444553540000__INCLUDED_)
#define AFX_OPTBUILD_H__33E3A4A0_933D_11D1_8C08_444553540000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
/////////////////////////////////////////////////////////////////////////////
// COPTBuild dialog
class COPTBuild : public CPropertyPage
{
// Construction
public:
COPTBuild(); // standard constructor
// Dialog Data
//{{AFX_DATA(COPTBuild)
enum { IDD = IDD_OPTIONS_BUILD };
CEdit m_cBSPDir;
CEdit m_cVIS;
CEdit m_cLIGHT;
CEdit m_cGame;
CEdit m_cBSP;
CComboBox m_cConfigs;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COPTBuild)
public:
virtual BOOL OnApply();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(COPTBuild)
afx_msg void OnBrowseBsp();
afx_msg void OnBrowseGame();
afx_msg void OnBrowseLight();
afx_msg void OnBrowseVis();
afx_msg void OnSelchangeConfigs();
virtual BOOL OnInitDialog();
afx_msg void OnParmsBsp();
afx_msg void OnParmsGame();
afx_msg void OnParmsLight();
afx_msg void OnParmsVis();
afx_msg void OnBrowseBspdir();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CGameConfig *m_pConfig;
CEdit *m_pAddParmWnd;
void InsertParm(UINT nID, CEdit *pEdit);
BOOL HandleInsertParm(UINT nID);
void DoBrowse(CWnd *pWnd);
void UpdateConfigList();
void SaveInfo(CGameConfig *pConfig);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OPTBUILD_H__33E3A4A0_933D_11D1_8C08_444553540000__INCLUDED_)