source-engine/dedicated_main/dedicated_main.vpc

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2020-04-22 16:56:21 +00:00
//-----------------------------------------------------------------------------
// DEDICATED_MAIN.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game"
$Macro OUTBINNAME "srcds" [$WINDOWS||$X360]
$Macro OUTBINNAME "srcds_osx" [$OSXALL]
$Macro OUTBINNAME "srcds_linux" [$LINUXALL]
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Include "$SRCDIR\tier0\tier0_exclude.vpc"
$Include "$SRCDIR\tier1\tier1_exclude.vpc" [$WINDOWS]
$Include "$SRCDIR\vstdlib\vstdlib_exclude.vpc" [$WINDOWS]
$Configuration
{
$Linker [$WINDOWS]
{
$AdditionalDependencies "$BASE Advapi32.lib"
$EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)"
$FixedBaseAddress "Generate a relocation section (/FIXED:NO)"
}
}
$Project "Dedicated_main"
{
$Folder "Source Files"
{
$File "main.cpp"
$File "$SRCDIR\common\SteamAppStartup.cpp"
$File "$SRCDIR\common\SteamAppStartup.h"
}
$Folder "Resources"
{
$File "$SRCDIR\launcher\res\launcher.ico"
$File "dedicated_main.rc"
}
}