mirror of
https://github.com/nillerusr/source-engine.git
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375 lines
9.7 KiB
C++
375 lines
9.7 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "replay/replay.h"
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#include "replay/iclientreplaycontext.h"
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#include "replay/ireplaymanager.h"
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#include "replay/replayutils.h"
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#include "replay/screenshot.h"
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#include "replay/shared_defs.h"
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#include "replay/ireplayscreenshotmanager.h"
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#include "replay/ireplayperformancemanager.h"
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#include "replay/performance.h"
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#include "KeyValues.h"
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#include "filesystem.h"
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#include "vgui/ILocalize.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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extern IClientReplayContext *g_pClientReplayContext;
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extern vgui::ILocalize *g_pVGuiLocalize;
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//----------------------------------------------------------------------------------------
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CReplay::CReplay()
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: m_pDownloadEventHandler( NULL ),
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m_pUserData( NULL ),
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m_bComplete( false ),
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m_bRequestedByUser( false ),
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m_bSaved( false ),
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m_bRendered( false ),
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m_bDirty( false ),
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m_bSavedDuringThisSession( true ),
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m_flLength( 0 ),
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m_nPlayerSlot( -1 ),
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m_nSpawnTick( -1 ),
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m_nDeathTick( -1 ),
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m_iMaxSessionBlockRequired( 0 ),
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m_nStatus( REPLAYSTATUS_INVALID ),
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m_hSession( REPLAY_HANDLE_INVALID ),
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m_pFileURL( NULL ),
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m_nPostDeathRecordTime( 0 ),
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m_flStartTime( 0.0f ),
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m_flNextUpdateTime( 0.0f )
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{
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m_wszTitle[0] = L'\0';
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m_szMapName[0] = 0;
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}
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bool CReplay::IsDownloaded() const
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{
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return m_nStatus == REPLAYSTATUS_READYTOCONVERT;
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}
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const CReplayPerformance *CReplay::GetPerformance( int i ) const
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{
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return const_cast< CReplay * >( this )->GetPerformance( i );
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}
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CReplayPerformance *CReplay::GetPerformance( int i )
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{
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if ( i < 0 || i >= m_vecPerformances.Count() )
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return NULL;
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return m_vecPerformances[ i ];
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}
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bool CReplay::FindPerformance( CReplayPerformance *pPerformance, int &iResult )
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{
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const int it = m_vecPerformances.Find( pPerformance );
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if ( it == m_vecPerformances.InvalidIndex() )
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{
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iResult = -1;
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return false;
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}
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iResult = it;
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return true;
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}
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CReplayPerformance *CReplay::GetPerformanceWithTitle( const wchar_t *pTitle )
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{
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FOR_EACH_VEC( m_vecPerformances, i )
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{
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CReplayPerformance *pCurPerformance = m_vecPerformances[ i ];
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if ( !V_wcscmp( pTitle, pCurPerformance->m_wszTitle ) )
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{
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return pCurPerformance;
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}
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}
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return NULL;
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}
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CReplayPerformance *CReplay::AddNewPerformance( bool bGenTitle/*=true*/, bool bGenFilename/*=true*/ )
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{
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// Create a performance
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IReplayPerformanceManager *pPerformanceManager = g_pClientReplayContext->GetPerformanceManager();
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CReplayPerformance *pPerformance = pPerformanceManager->CreatePerformance( this );
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if ( bGenTitle )
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{
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// Give the performance a name
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pPerformance->AutoNameIfHasNoTitle( m_szMapName );
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}
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if ( bGenFilename )
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{
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// Generate a filename for the new performance
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pPerformance->SetFilename( pPerformanceManager->GeneratePerformanceFilename( this ) );
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}
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// Cache
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m_vecPerformances.AddToTail( pPerformance );
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return pPerformance;
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}
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void CReplay::AddPerformance( KeyValues *pIn )
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{
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// Create a performance
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IReplayPerformanceManager *pPerformanceManager = g_pClientReplayContext->GetPerformanceManager();
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CReplayPerformance *pPerformance = pPerformanceManager->CreatePerformance( this );
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// Read
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pPerformance->Read( pIn );
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// Cache
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m_vecPerformances.AddToTail( pPerformance );
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}
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void CReplay::AddPerformance( CReplayPerformance *pPerformance )
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{
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Assert( pPerformance );
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m_vecPerformances.AddToTail( pPerformance );
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}
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const CReplayTime &CReplay::GetItemDate() const
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{
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return m_RecordTime;
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}
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bool CReplay::IsItemRendered() const
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{
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return m_bRendered;
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}
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CReplay *CReplay::GetItemReplay()
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{
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return this;
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}
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ReplayHandle_t CReplay::GetItemReplayHandle() const
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{
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return GetHandle();
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}
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QueryableReplayItemHandle_t CReplay::GetItemHandle() const
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{
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return GetHandle();
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}
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const wchar_t *CReplay::GetItemTitle() const
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{
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return m_wszTitle;
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}
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void CReplay::SetItemTitle( const wchar_t *pTitle )
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{
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V_wcsncpy( m_wszTitle, pTitle, sizeof( m_wszTitle ) );
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}
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float CReplay::GetItemLength() const
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{
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return m_flLength;
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}
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void *CReplay::GetUserData()
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{
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return m_pUserData;
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}
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void CReplay::SetUserData( void* pUserData )
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{
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m_pUserData = pUserData;
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}
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bool CReplay::IsItemAMovie() const
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{
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return false;
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}
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void CReplay::AddScreenshot( int nWidth, int nHeight, const char *pBaseFilename )
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{
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m_vecScreenshots.AddToTail( new CReplayScreenshot( nWidth, nHeight, pBaseFilename ) );
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}
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void CReplay::AutoNameTitleIfEmpty()
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{
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// Autoname it
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if ( !m_wszTitle[0] )
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{
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Replay_GetAutoName( m_wszTitle, sizeof( m_wszTitle ), m_szMapName );
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}
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}
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const char *CReplay::GetSubKeyTitle() const
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{
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return Replay_va( "replay_%i", GetHandle() );
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}
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const char *CReplay::GetPath() const
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{
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return Replay_va( "%s%s%c", g_pClientReplayContext->GetBaseDir(), SUBDIR_REPLAYS, CORRECT_PATH_SEPARATOR );
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}
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void CReplay::OnDelete()
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{
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BaseClass::OnDelete();
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// Delete reconstructed replay if one exists
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if ( HasReconstructedReplay() )
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{
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g_pFullFileSystem->RemoveFile( m_strReconstructedFilename.Get() );
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}
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// Delete screenshots
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g_pClientReplayContext->GetScreenshotManager()->DeleteScreenshotsForReplay( this );
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// TODO: Delete performance(s)
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}
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bool CReplay::Read( KeyValues *pIn )
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{
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if ( !BaseClass::Read( pIn ) )
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return false;
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m_hSession = (ReplayHandle_t)pIn->GetInt( "session", REPLAY_HANDLE_INVALID );
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V_strcpy_safe( m_szMapName, pIn->GetString( "map", "" ) );
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m_nSpawnTick = pIn->GetInt( "spawn_tick", -1 );
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m_nDeathTick = pIn->GetInt( "death_tick", -1 );
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m_nStatus = static_cast< CReplay::ReplayStatus_t >( pIn->GetInt( "status", (int)CReplay::REPLAYSTATUS_INVALID ) );
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m_bComplete = pIn->GetInt( "complete" ) != 0;
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m_flLength = pIn->GetFloat( "length" );
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m_nPostDeathRecordTime = pIn->GetInt( "postdeathrecordtime" );
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m_bRendered = pIn->GetInt( "rendered" ) != 0;
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m_nPlayerSlot = pIn->GetInt( "player_slot", -1 );
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m_iMaxSessionBlockRequired = pIn->GetInt( "max_block", 0 ); Assert( m_iMaxSessionBlockRequired >= 0 );
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m_flStartTime = pIn->GetFloat( "start_time", -1.0f ); Assert( m_flStartTime >= 0.0f );
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V_wcsncpy( m_wszTitle, pIn->GetWString( "title" ), sizeof( m_wszTitle ) );
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// Read reconstructed filename and infer path
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const char *pReplaysDir = g_pClientReplayContext->GetReplayManager()->GetReplaysDir();
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const char *pReconFilename = pIn->GetString( "recon_filename" );
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if ( pReconFilename[0] != 0 )
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{
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m_strReconstructedFilename = Replay_va( "%s%s", pReplaysDir, pReconFilename );
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}
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// Read screenshots
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KeyValues *pScreenshots = pIn->FindKey( "screenshots" );
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if ( pScreenshots )
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{
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FOR_EACH_TRUE_SUBKEY( pScreenshots, pScreenshot )
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{
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int nWidth = pScreenshot->GetInt( "width" );
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int nHeight = pScreenshot->GetInt( "height" );
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const char *pBaseFilename = pScreenshot->GetString( "base_filename" );
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AddScreenshot( nWidth, nHeight, pBaseFilename );
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}
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}
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// Read performances
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KeyValues *pPerformances = pIn->FindKey( "edits" );
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if ( pPerformances )
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{
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FOR_EACH_TRUE_SUBKEY( pPerformances, pPerformance )
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{
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AddPerformance( pPerformance );
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}
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}
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// Record time
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KeyValues *pRecordTimeSubKey = pIn->FindKey( "record_time" );
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if ( pRecordTimeSubKey )
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{
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m_RecordTime.Read( pRecordTimeSubKey );
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}
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// Mark replay as saved, since it was just loaded from disk
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m_bSaved = true;
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return true;
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}
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void CReplay::Write( KeyValues *pOut )
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{
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BaseClass::Write( pOut );
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pOut->SetString( "map", m_szMapName );
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pOut->SetInt( "session", m_hSession );
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pOut->SetInt( "spawn_tick", m_nSpawnTick );
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pOut->SetInt( "death_tick", m_nDeathTick );
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pOut->SetInt( "status", static_cast< int >( m_nStatus ) );
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pOut->SetInt( "complete", static_cast< int >( m_bComplete ) );
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pOut->SetFloat( "length", m_flLength );
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pOut->SetInt( "postdeathrecordtime", m_nPostDeathRecordTime );
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pOut->SetInt( "rendered", m_bRendered );
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pOut->SetInt( "player_slot", m_nPlayerSlot );
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pOut->SetInt( "max_block", m_iMaxSessionBlockRequired );
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pOut->SetFloat( "start_time", m_flStartTime );
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pOut->SetWString( "title", m_wszTitle );
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// Store only filename for reconstructed .dem
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if ( !m_strReconstructedFilename.IsEmpty() )
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{
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const char *pReconFilename = V_UnqualifiedFileName( m_strReconstructedFilename.Get() );
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if ( pReconFilename[0] )
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{
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pOut->SetString( "recon_filename", pReconFilename );
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}
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}
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// Write screenshots
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KeyValues *pScreenshots = new KeyValues( "screenshots" );
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pOut->AddSubKey( pScreenshots );
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for ( int i = 0; i < m_vecScreenshots.Count(); ++i )
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{
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KeyValues *pScreenshotOut = new KeyValues( "screenshot" );
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CReplayScreenshot *pScreenshot = m_vecScreenshots[ i ];
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pScreenshotOut->SetInt( "width", pScreenshot->m_nWidth );
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pScreenshotOut->SetInt( "height", pScreenshot->m_nHeight );
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pScreenshotOut->SetString( "base_filename", pScreenshot->m_szBaseFilename );
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pScreenshots->AddSubKey( pScreenshotOut );
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}
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// Write performances
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KeyValues *pPerformances = new KeyValues( "edits" );
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pOut->AddSubKey( pPerformances );
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for ( int i = 0; i < m_vecPerformances.Count(); ++i )
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{
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KeyValues *pPerfOut = new KeyValues( "edit" );
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CReplayPerformance *pPerformance = m_vecPerformances[ i ];
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pPerformance->Write( pPerfOut );
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pPerformances->AddSubKey( pPerfOut );
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}
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KeyValues *pRecordTime = new KeyValues( "record_time" );
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pOut->AddSubKey( pRecordTime );
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m_RecordTime.Write( pRecordTime );
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// Mark as saved
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m_bSaved = true;
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}
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bool CReplay::HasReconstructedReplay() const
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{
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return !m_strReconstructedFilename.IsEmpty() &&
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g_pFullFileSystem->FileExists( m_strReconstructedFilename.Get() );
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}
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bool CReplay::IsSignificantBlock( int iBlockReconstruction ) const
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{
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return iBlockReconstruction <= m_iMaxSessionBlockRequired;
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}
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void CReplay::OnComplete()
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{
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AutoNameTitleIfEmpty();
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}
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//----------------------------------------------------------------------------------------
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