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46 lines
1.0 KiB
C
46 lines
1.0 KiB
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Class data for an AI Concept, an atom of response-driven dialog.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef AI_SPEECHCONCEPT_H
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#define AI_SPEECHCONCEPT_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#include "../../public/responserules/response_types.h"
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class CAI_Concept : public ResponseRules::CRR_Concept
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{
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public:
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CAI_Concept() {};
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// construct concept from a string.
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CAI_Concept(const char *fromString) : CRR_Concept(fromString) {} ;
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// get/set BS
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inline EHANDLE GetSpeaker() const { return m_hSpeaker; }
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inline void SetSpeaker(EHANDLE val) { m_hSpeaker = val; }
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/*
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inline EHANDLE GetTarget() const { return m_hTarget; }
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inline void SetTarget(EHANDLE val) { m_hTarget = val; }
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inline EHANDLE GetTopic() const { return m_hTopic; }
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inline void SetTopic(EHANDLE val) { m_hTopic = val; }
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*/
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protected:
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EHANDLE m_hSpeaker;
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/*
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EHANDLE m_hTarget;
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EHANDLE m_hTopic;
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*/
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};
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#endif
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