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https://github.com/nillerusr/source-engine.git
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85 lines
2.3 KiB
C
85 lines
2.3 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PROPERTYDIALOG_H
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#define PROPERTYDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/Frame.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Simple frame that holds a property sheet
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//-----------------------------------------------------------------------------
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class PropertyDialog : public Frame
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{
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DECLARE_CLASS_SIMPLE( PropertyDialog, Frame );
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public:
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PropertyDialog(Panel *parent, const char *panelName);
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~PropertyDialog();
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// returns a pointer to the PropertySheet this dialog encapsulates
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virtual PropertySheet *GetPropertySheet();
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// wrapper for PropertySheet interface
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virtual void AddPage(Panel *page, const char *title);
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virtual Panel *GetActivePage();
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virtual void ResetAllData();
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virtual void ApplyChanges();
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// sets the text on the OK/Cancel buttons, overriding the default
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void SetOKButtonText(const char *text);
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void SetCancelButtonText(const char *text);
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void SetApplyButtonText(const char *text);
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// changes the visibility of the buttons
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void SetOKButtonVisible(bool state);
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void SetCancelButtonVisible(bool state);
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void SetApplyButtonVisible(bool state);
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/* MESSAGES SENT
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"ResetData" - sent when page is loaded. Data should be reloaded from document into controls.
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"ApplyChanges" - sent when the OK / Apply button is pressed. Changed data should be written into document.
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*/
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protected:
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// Called when the OK button is pressed. Simply closes the dialog.
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virtual bool OnOK(bool applyOnly);
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// called when the Cancel button is pressed
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virtual void OnCancel();
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// vgui overrides
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virtual void PerformLayout();
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virtual void OnCommand(const char *command);
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virtual void ActivateBuildMode();
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virtual void OnKeyCodeTyped(KeyCode code);
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virtual void RequestFocus(int direction = 0);
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MESSAGE_FUNC( OnApplyButtonEnable, "ApplyButtonEnable" );
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void EnableApplyButton(bool bEnable);
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private:
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PropertySheet *_propertySheet;
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Button *_okButton;
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Button *_cancelButton;
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Button *_applyButton;
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CPanelAnimationVar( int, m_iSheetInsetBottom, "sheetinset_bottom", "32" );
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};
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}; // vgui
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#endif // PROPERTYDIALOG_H
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