source-engine/materialsystem/stdshaders/refract_dx60.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "shaderlib/cshader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// FIXME: This is a placeholder. . need to do something for real here.
DEFINE_FALLBACK_SHADER( Refract, Refract_DX60 )
DEFINE_FALLBACK_SHADER( Refract_DX60, UnlitGeneric )