This PR adresses the following issue : `ProcessLoader.ActiveApplication` could return invalid results when `_latestPid` pointed to a process that no longer existed in the kernel's process table. The original exception path was commented out and bypassed (by sh0inx?) with `GetValueOrDefault` to prevent UI lockups, but this only resolved the symptoms without fixing the root cause.
This was due to sevral factors :
- `_latestPid` was never reset or validated against the actual process state
- ProcessLoader maintained its own `_processesByPid` dictionary separate from the kernel's `KernelContext.Processes`
- No cleanups happened when processes exited or were terminated
- ProcessLoader state could drift out of sync with the kernel process table
**Solution/Fixes**
- Validate` _latestPid` against the kernel process table before returning `ActiveApplication`
- Check process state (Exited/Exiting) and automatically clear stale references
- Add thread-safe cleanup methods (`ClearProcess`, `ClearAllProcesses`)
- Integrate `ClearAllProcesses` into Switch.Dispose for proper shutdown cleanup
- Add warning logs when stale PID is detected and cleared for debugging
**Code Changes**:
- `ProcessLoader.cs`: Add `_pidLock`, update `ActiveApplication` with validation, add cleanup methods
- `Switch.cs`: Call `Processes.ClearAllProcesses()` in Dispose()
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/102
This PR aims to Fix the Windows fullscreen gap when toggling from maximized state by using canonical Win32 fullscreen approach. When entering fullscreen, the window style is saved and replaced with WS_POPUP | WS_VISIBLE to remove all window chrome (title bar, borders), then SetWindowPos sizes the window to cover the full screen with SWP_FRAMECHANGED to force Win32 to recalculate the frame. On exit, the original window style is restored. This eliminates the few-pixel gap at the top that occurred because Avalonia's WindowState = FullScreen transition from a maximized state retained the title bar non-client area, leaving visible space at the top of the screen (Fullscreen resolution would be 1920 x 1072p on a 1080p monitor, it now correctly renders at 1920 x 1080p)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/80
This PR addresses [Ryubing/Issues#345](https://github.com/Ryubing/Issues/issues/345) by fixing the Windows console hide/show path so it only acts on Ryujinx’s own console window instead of whatever window happens to be focused during startup. Previously, when Show Console was disabled, the helper could race with focus changes and end up affecting another app or shell window while leaving the console visible; this change removes that foreground-window dependency and keeps the startup behavior scoped to the Ryujinx console.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/32