Should allow Ring Fit and other games that rely heavily on the notification system to get in-game (?), needs testing.
if you're wondering what happened to the first branch -- no you're not. (duplicated history somehow??)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/6
Implemented a new debug log type called NetLog and added more verbose logging to the LDN service.
I'd like some feedback on what all should be logged under this category -- I'm likely going to be adding logs for sockets as well, but I want to know specifically if the logging should be more or less verbose and what would be the most helpful things to log.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/5
@MaxLastBreath found that The Legend of Zelda: Tears of the Kingdom experiences inconsistent crashing with a limited JIT cache size. Increasing the cache size seems to help with this, and increasing it shouldn't degrade performance for other titles.
@LotP plans to look this over later, but for now, this should suffice as a fix for affected users.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/22
@Schuay asked for a revert: see [here](https://github.com/Ryubing/Issues/issues/394#issuecomment-4359848762)
revert Disable SDL3 HIDAPI Switch driver when hid_nintendo is loaded
On Linux, the hid_nintendo kernel module creates separate evdev
devices for gamepad input and IMU (motion sensors), which SDL3's
evdev backend properly combines. When HIDAPI is active instead, it
conflicts with the kernel driver, breaking motion/gyro input and
controller hotplugging (especially via wireless dongles).
Automatically detect hid_nintendo via /sys/module and fall back to
the evdev backend. Can still be overridden with the env var
SDL_JOYSTICK_HIDAPI_SWITCH=1.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/46