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chore: remove debug logging from SDL update
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@ -135,7 +135,6 @@ namespace Ryujinx.Audio.Backends.SDL3
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// From SDL 3 and on, SDL requires us to set this as a hint
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SDL_SetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES, $"{sampleCount}");
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SDL_AudioStream* device = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &got, pCallback, 0);
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Console.WriteLine(got.freq);
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if (device == null)
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{
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