chore: remove debug logging from SDL update

This commit is contained in:
GreemDev 2025-11-07 20:44:25 -06:00
parent 5a9d5ee664
commit cf6acba416

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@ -135,7 +135,6 @@ namespace Ryujinx.Audio.Backends.SDL3
// From SDL 3 and on, SDL requires us to set this as a hint
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES, $"{sampleCount}");
SDL_AudioStream* device = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &got, pCallback, 0);
Console.WriteLine(got.freq);
if (device == null)
{