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chore: [ci skip] Add more misc logging similar to the "loading content archive" line for loading a base game dump, to updates and DLC.
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@ -194,11 +194,11 @@ namespace Ryujinx.HLE.FileSystem
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// TODO: Check Aoc version.
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if (!AocData.TryAdd(titleId, new AocItem(containerPath, ncaPath)))
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{
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Logger.Warning?.Print(LogClass.Application, $"Duplicate AddOnContent detected. TitleId {titleId:X16}");
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Logger.Warning?.Print(LogClass.Application, $"Duplicate AddOnContent detected. TitleId {titleId:X16} @ '{containerPath}'");
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}
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else
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{
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Logger.Info?.Print(LogClass.Application, $"Found AddOnContent with TitleId {titleId:X16}");
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Logger.Notice.Print(LogClass.Application, $"Found AddOnContent with TitleId {titleId:X16} @ '{containerPath}'");
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if (!mergedToContainer)
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{
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@ -102,11 +102,13 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
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return (false, ProcessResult.Failed);
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}
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(Nca updatePatchNca, Nca updateControlNca) = mainNca.GetUpdateData(device.FileSystem, device.System.FsIntegrityCheckLevel, device.Configuration.UserChannelPersistence.Index, out string _);
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(Nca updatePatchNca, Nca updateControlNca) = mainNca.GetUpdateData(device.FileSystem, device.System.FsIntegrityCheckLevel, device.Configuration.UserChannelPersistence.Index, out string updatePath);
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if (updatePatchNca != null)
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{
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patchNca = updatePatchNca;
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if (updatePath != null)
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Logger.Notice.PrintMsg(LogClass.Application, $"Loading update NCA from '{updatePath}'.");
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}
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if (updateControlNca != null)
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