chore: move HasPtcCacheFiles & HasShaderCacheFiles into ApplicationData, instead of having the weird static dependency helpers

This commit is contained in:
GreemDev 2025-10-14 16:09:51 -05:00
parent 47559cd311
commit a62716002e
3 changed files with 32 additions and 32 deletions

View File

@ -11,11 +11,13 @@ using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Systems.PlayReport;
using Ryujinx.Ava.Utilities;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using System;
using System.IO;
using System.Linq;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Systems.AppLibrary
@ -84,6 +86,32 @@ namespace Ryujinx.Ava.Systems.AppLibrary
public LocaleKeys? PlayabilityStatus => Compatibility.Convert(x => x.Status).OrElse(null);
public bool HasPtcCacheFiles
{
get
{
DirectoryInfo mainDir = new(System.IO.Path.Combine(AppDataManager.GamesDirPath, IdString, "cache", "cpu", "0"));
DirectoryInfo backupDir = new(System.IO.Path.Combine(AppDataManager.GamesDirPath, IdString, "cache", "cpu", "1"));
return (mainDir.Exists && (mainDir.EnumerateFiles("*.cache").Any() || mainDir.EnumerateFiles("*.info").Any())) ||
(backupDir.Exists && (backupDir.EnumerateFiles("*.cache").Any() || backupDir.EnumerateFiles("*.info").Any()));
}
}
public bool HasShaderCacheFiles
{
get
{
DirectoryInfo shaderCacheDir = new(System.IO.Path.Combine(AppDataManager.GamesDirPath, IdString, "cache", "shader"));
if (!shaderCacheDir.Exists) return false;
return shaderCacheDir.EnumerateDirectories("*").Any() ||
shaderCacheDir.GetFiles("*.toc").Length != 0 ||
shaderCacheDir.GetFiles("*.data").Length != 0;
}
}
public string LocalizedStatusTooltip =>
Compatibility.Convert(x =>
#pragma warning disable CS8509 // It is exhaustive for all possible values this can contain.

View File

@ -120,13 +120,13 @@
CommandParameter="{Binding}"
Header="{ext:Locale GameListContextMenuCacheManagementNukePptc}"
Icon="{ext:Icon fa-solid fa-trash-can}"
IsEnabled="{Binding HasPtcCacheFiles}" />
IsEnabled="{Binding SelectedApplication.HasPtcCacheFiles, FallbackValue=False}" />
<MenuItem
Command="{Binding PurgeShaderCache}"
CommandParameter="{Binding}"
Header="{ext:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
Icon="{ext:Icon fa-solid fa-trash-can}"
IsEnabled="{Binding HasShaderCacheFiles}" />
IsEnabled="{Binding SelectedApplication.HasShaderCacheFiles, FallbackValue=False}" />
<Separator/>
<MenuItem
Command="{Binding OpenPtcDirectory}"

View File

@ -2121,8 +2121,7 @@ namespace Ryujinx.Ava.UI.ViewModels
});
public static AsyncRelayCommand<MainWindowViewModel> NukePtcCache { get; } =
Commands.CreateConditional<MainWindowViewModel>(vm => vm?.SelectedApplication != null &&
vm.HasPtcCacheFiles(),
Commands.CreateConditional<MainWindowViewModel>(vm => vm?.SelectedApplication?.HasPtcCacheFiles ?? false,
async viewModel =>
{
UserResult result = await ContentDialogHelper.CreateLocalizedConfirmationDialog(
@ -2171,22 +2170,9 @@ namespace Ryujinx.Ava.UI.ViewModels
}
});
private bool HasPtcCacheFiles()
{
if (this.SelectedApplication == null) return false;
DirectoryInfo mainDir = new DirectoryInfo(Path.Combine(AppDataManager.GamesDirPath,
this.SelectedApplication.IdString, "cache", "cpu", "0"));
DirectoryInfo backupDir = new DirectoryInfo(Path.Combine(AppDataManager.GamesDirPath,
this.SelectedApplication.IdString, "cache", "cpu", "1"));
return (mainDir.Exists && (mainDir.EnumerateFiles("*.cache").Any() || mainDir.EnumerateFiles("*.info").Any())) ||
(backupDir.Exists && (backupDir.EnumerateFiles("*.cache").Any() || backupDir.EnumerateFiles("*.info").Any()));
}
public static AsyncRelayCommand<MainWindowViewModel> PurgeShaderCache { get; } =
Commands.CreateConditional<MainWindowViewModel>(
vm => vm?.SelectedApplication != null && vm.HasShaderCacheFiles(),
vm => vm?.SelectedApplication?.HasShaderCacheFiles ?? false,
async viewModel =>
{
UserResult result = await ContentDialogHelper.CreateLocalizedConfirmationDialog(
@ -2243,20 +2229,6 @@ namespace Ryujinx.Ava.UI.ViewModels
}
});
private bool HasShaderCacheFiles()
{
if (this.SelectedApplication == null) return false;
DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath,
this.SelectedApplication.IdString, "cache", "shader"));
if (!shaderCacheDir.Exists) return false;
return shaderCacheDir.EnumerateDirectories("*").Any() ||
shaderCacheDir.GetFiles("*.toc").Any() ||
shaderCacheDir.GetFiles("*.data").Any();
}
public static RelayCommand<MainWindowViewModel> OpenPtcDirectory { get; } =
Commands.CreateConditional<MainWindowViewModel>(vm => vm?.SelectedApplication != null,
viewModel =>