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I've received a report from an Android user with a gamepad (a "BSP-D3") where one physical trigger is controlling two analog axes at the same time. This was causing RemoveSpuriousTriggerCombinations to delete both axes, which is clearly not a desireable outcome. With this change, now the axis with the greatest smoothness is kept, or both in case they have the same smoothness. |
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| .. | ||
| Android | ||
| DInput | ||
| DualShockUDPClient | ||
| evdev | ||
| ForceFeedback | ||
| Pipes | ||
| Quartz | ||
| SDL | ||
| SteamDeck | ||
| Touch | ||
| WGInput | ||
| Wiimote | ||
| Win32 | ||
| XInput | ||
| Xlib | ||
| ControllerInterface.cpp | ||
| ControllerInterface.h | ||
| CoreDevice.cpp | ||
| CoreDevice.h | ||
| InputBackend.cpp | ||
| InputBackend.h | ||
| MappingCommon.cpp | ||
| MappingCommon.h | ||