dolphin/Source/Core/InputCommon
JosJuice 71ac6ec239 InputCommon: Don't treat two analog inputs as a spurious trigger combo
I've received a report from an Android user with a gamepad (a "BSP-D3")
where one physical trigger is controlling two analog axes at the same
time. This was causing RemoveSpuriousTriggerCombinations to delete both
axes, which is clearly not a desireable outcome.

With this change, now the axis with the greatest smoothness is kept,
or both in case they have the same smoothness.
2023-06-06 22:07:14 +02:00
..
ControllerEmu Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
ControllerInterface InputCommon: Don't treat two analog inputs as a spurious trigger combo 2023-06-06 22:07:14 +02:00
ControlReference InputCommon: Fix memory leak in ExpressionParser 2023-02-17 18:29:36 -08:00
DynamicInputTextures Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
CMakeLists.txt Merge pull request #11739 from OatmealDome/iokit-be-gone 2023-05-19 19:31:40 +02:00
DynamicInputTextureManager.cpp Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
DynamicInputTextureManager.h Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
GCAdapter.cpp Resolve various "no previous declaration" warnings 2023-02-09 16:23:01 -08:00
GCAdapter.h GCAdapter: Process pad state in read thread and other general cleanups. 2022-10-22 00:38:59 -05:00
GCPadStatus.h
ImageOperations.cpp
ImageOperations.h
InputConfig.cpp Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
InputConfig.h Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
InputProfile.cpp Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
InputProfile.h
KeyboardStatus.h