dolphin/Source/Core/InputCommon/Src/ControllerInterface
Soren Jorvang c07fb95821 PS3 controllers have some input elements with very large value fields
that cause IOHIDValueGetIntegerValue() to smash the stack when trying
to convert them.

In practice, all relevant axes seem to also be available as either
8 or 16-bit values, so just ignore anything that doesn't look like
that (or a button).

Fixes issue 3931.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7255 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 00:15:26 +00:00
..
DInput
OSX PS3 controllers have some input elements with very large value fields 2011-02-27 00:15:26 +00:00
SDL Build fixes when using SDL 1.3 related to force feedback support, as suggested in issue #1338. 2011-02-19 07:06:26 +00:00
XInput
Xlib
ControllerInterface.cpp Guard against controller instances without any inputs. 2011-01-30 08:12:34 +00:00
ControllerInterface.h Accept arbitrary HID devices as gamepads instead of using SDL, 2011-01-14 05:06:08 +00:00