dolphin/Source/Core/InputCommon/Src
Soren Jorvang c07fb95821 PS3 controllers have some input elements with very large value fields
that cause IOHIDValueGetIntegerValue() to smash the stack when trying
to convert them.

In practice, all relevant axes seem to also be available as either
8 or 16-bit values, so just ignore anything that doesn't look like
that (or a button).

Fixes issue 3931.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7255 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 00:15:26 +00:00
..
ControllerInterface PS3 controllers have some input elements with very large value fields 2011-02-27 00:15:26 +00:00
ControllerEmu.cpp Finally got the input common strings figured out. That pretty much finishes translations. 2011-01-14 03:05:02 +00:00
ControllerEmu.h Finally got the input common strings figured out. That pretty much finishes translations. 2011-01-14 03:05:02 +00:00
GCPadStatus.h Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state. 2011-02-15 09:07:55 +00:00
InputConfig.cpp
InputConfig.h
SConscript In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
UDPWiimote.cpp Eliminate some trampoline functions. 2011-01-31 08:19:27 +00:00
UDPWiimote.h Eliminate some trampoline functions. 2011-01-31 08:19:27 +00:00
UDPWrapper.cpp
UDPWrapper.h
X11InputBase.cpp
X11InputBase.h