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This enables shaders to be compiled while the game is starting, instead of blocking startup. If a shader is needed before it is compiled, emulation will block. |
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| .. | ||
| GraphicsSettings.cpp | ||
| GraphicsSettings.h | ||
| MainSettings.cpp | ||
| MainSettings.h | ||
| NetplaySettings.cpp | ||
| NetplaySettings.h | ||
| SYSCONFSettings.cpp | ||
| SYSCONFSettings.h | ||