dolphin/Source/Core/Core
Stenzek e31cc1f679 ShaderCache: Implement background shader compilation
This enables shaders to be compiled while the game is starting, instead
of blocking startup. If a shader is needed before it is compiled,
emulation will block.
2018-03-10 16:11:19 +10:00
..
Boot Optionally delete savestate that gets loaded at boot 2017-12-28 23:15:48 +01:00
Config ShaderCache: Implement background shader compilation 2018-03-10 16:11:19 +10:00
ConfigLoaders ShaderCache: Implement background shader compilation 2018-03-10 16:11:19 +10:00
Debugger Changed PPCDebugInterace to check memory only after the emulator has finished starting 2018-01-12 15:18:29 -08:00
DSP Don't use wrong encoding for paths when opening streams on Windows 2017-12-05 21:23:35 +01:00
FifoPlayer Qt: Implement FIFO Player 2017-11-19 22:06:32 +01:00
HLE HLE: Improve format string detection heuristic 2018-03-06 21:21:56 +04:00
HW FileMonitor: Store last file offset instead of path 2018-03-09 15:18:32 +01:00
IOS Merge pull request #6388 from leoetlino/merge 2018-03-02 23:14:37 +01:00
PowerPC Jit64: fixed some signed to unsigned integer warnings 2018-02-16 17:41:16 -05:00
ActionReplay.cpp
ActionReplay.h
Analytics.cpp VideoConfig: Collapse ubershader configuration fields to a single value 2018-03-10 15:56:45 +10:00
Analytics.h
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp Redesign the ability to load state at boot 2017-12-26 20:39:03 +01:00
BootManager.h
CMakeLists.txt IOS: Remove ec_wii functions 2018-02-19 20:34:06 +01:00
CommonTitles.h
ConfigManager.cpp
ConfigManager.h
Core.cpp Remove hardcoded esc hotkey, make pause/stop hotkey actually toggle rather than just pausing, fix frame advance hotkey 2018-02-10 23:30:59 +11:00
Core.h Redesign the ability to load state at boot 2017-12-26 20:39:03 +01:00
Core.vcxproj IOS: Remove ec_wii functions 2018-02-19 20:34:06 +01:00
Core.vcxproj.filters IOS: Remove ec_wii functions 2018-02-19 20:34:06 +01:00
CoreTiming.cpp Merge pull request #5973 from ligfx/renamefifoqueue 2017-11-19 13:51:22 +01:00
CoreTiming.h
DSPEmulator.cpp
DSPEmulator.h
GeckoCode.cpp
GeckoCode.h
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h
HotkeyManager.cpp Merge pull request #6166 from ligfx/invokedeviceschangedcallbacks 2017-12-15 21:05:17 +01:00
HotkeyManager.h Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors 2017-11-17 22:11:30 -06:00
MachineContext.h
MemoryWatcher.cpp Don't use wrong encoding for paths when opening streams on Windows 2017-12-05 21:23:35 +01:00
MemoryWatcher.h
MemTools.cpp
MemTools.h
Movie.cpp Redesign the ability to load state at boot 2017-12-26 20:39:03 +01:00
Movie.h Redesign the ability to load state at boot 2017-12-26 20:39:03 +01:00
NetPlayClient.cpp Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
NetPlayClient.h
NetPlayProto.h
NetPlayServer.cpp Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
NetPlayServer.h
PatchEngine.cpp
PatchEngine.h
State.cpp Fix emulated Wiimotes 2018-02-20 20:41:29 +01:00
State.h
TitleDatabase.cpp
TitleDatabase.h
WiiRoot.cpp
WiiRoot.h
WiiUtils.cpp Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon 2018-03-09 13:08:38 +01:00
WiiUtils.h Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon 2018-03-09 13:08:38 +01:00