dolphin/Source/Core/VideoCommon
2026-01-24 16:50:10 +01:00
..
Assets Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
GraphicsModSystem CustomPipeline: Remove unused functions 2025-12-27 09:07:42 +01:00
Resources c++23: Replace Common::ToUnderlying with std::to_underlying 2026-01-09 23:49:10 +01:00
AbstractFramebuffer.cpp
AbstractFramebuffer.h
AbstractGfx.cpp VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing', use last stored viewport/scissor rect instead 2025-11-20 00:35:01 -06:00
AbstractGfx.h VideoCommon: initialize stored viewport to 0, fixes a crash in debug mode for d3d 2025-12-24 15:23:25 -06:00
AbstractPipeline.h
AbstractShader.h
AbstractStagingTexture.cpp
AbstractStagingTexture.h
AbstractTexture.cpp
AbstractTexture.h
AsyncRequests.cpp
AsyncRequests.h
AsyncShaderCompiler.cpp VideoCommon: remove template parameter from lock guards in AsyncShaderCompiler, let type deduction do its thing and improve readability 2025-11-21 01:18:35 -06:00
AsyncShaderCompiler.h VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto 2025-11-21 01:17:45 -06:00
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing', use last stored viewport/scissor rect instead 2025-11-20 00:35:01 -06:00
BPFunctions.h
BPMemory.cpp
BPMemory.h
BPStructs.cpp VideoCommon: Make Presenter aware of the next swap time to eliminate unsafe usage of GetTicks() with ImmediateXFB + DualCore. 2025-11-11 20:01:52 -06:00
BPStructs.h
CMakeLists.txt VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
CommandProcessor.cpp
CommandProcessor.h
ConstantManager.h
Constants.h
CPMemory.cpp c++23: Replace Common::ToUnderlying with std::to_underlying 2026-01-09 23:49:10 +01:00
CPMemory.h
CPUCull.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
CPUCull.h
CPUCullImpl.h
DataReader.h
DriverDetails.cpp
DriverDetails.h Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
EFBInterface.cpp
EFBInterface.h
Fifo.cpp Merge pull request #14035 from Dentomologist/pauseandlock_refactoring 2025-11-01 10:06:08 +01:00
Fifo.h
FramebufferManager.cpp Merge pull request #14071 from iwubcode/avoid_config_framebuffer_manager 2025-11-11 20:58:35 -05:00
FramebufferManager.h VideoCommon/FramebufferManager: Silence warning: 2025-11-15 20:32:10 -06:00
FramebufferShaderGen.cpp
FramebufferShaderGen.h
FrameDumper.cpp Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
FrameDumper.h
FrameDumpFFMpeg.cpp VideoCommon: Make Presenter aware of the next swap time to eliminate unsafe usage of GetTicks() with ImmediateXFB + DualCore. 2025-11-11 20:01:52 -06:00
FrameDumpFFMpeg.h
FreeLookCamera.cpp Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
FreeLookCamera.h Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
GeometryShaderGen.cpp
GeometryShaderGen.h
GeometryShaderManager.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
GeometryShaderManager.h
GXPipelineTypes.h
HiresTextures.cpp Clean includes 2026-01-24 16:50:10 +01:00
HiresTextures.h VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
LightingShaderGen.h
LookUpTables.h
NativeVertexFormat.h
NetPlayChatUI.cpp mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
NetPlayChatUI.h mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
NetPlayGolfUI.cpp
NetPlayGolfUI.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OnScreenUI.cpp Merge pull request #13922 from TryTwo/imgui_add_default_font 2025-11-16 13:58:18 +01:00
OnScreenUI.h
OnScreenUIKeyMap.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PerformanceMetrics.cpp VideoCommon/PerformanceMetrics: Display current offset between the latest frame presentation time and the intended presentation time in the "Show Frame Times" box. 2025-11-11 20:01:52 -06:00
PerformanceMetrics.h VideoCommon/PerformanceMetrics: Display current offset between the latest frame presentation time and the intended presentation time in the "Show Frame Times" box. 2025-11-11 20:01:52 -06:00
PerformanceTracker.cpp
PerformanceTracker.h
PerfQueryBase.cpp
PerfQueryBase.h
PipelineUtils.cpp VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
PipelineUtils.h VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp
PixelShaderGen.h
PixelShaderManager.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
PixelShaderManager.h
PostProcessing.cpp Clean includes 2026-01-24 16:50:10 +01:00
PostProcessing.h
Present.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
Present.h VideoCommon: Add a hidden setting to cap immediate XFB swaps to one per VI. 2025-11-25 00:15:32 -06:00
RenderState.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
RenderState.h
sfont.inc
ShaderCache.cpp Merge pull request #14043 from iwubcode/custom_resource 2025-12-22 17:08:02 -05:00
ShaderCache.h
ShaderCompileUtils.cpp
ShaderCompileUtils.h VideoCommon: fix wrong path to glslang include 2025-11-02 14:29:14 -06:00
ShaderGenCommon.cpp
ShaderGenCommon.h
Spirv.cpp Merge pull request #13975 from iwubcode/shader_includes 2025-11-02 13:17:28 -05:00
Spirv.h Merge pull request #13975 from iwubcode/shader_includes 2025-11-02 13:17:28 -05:00
Statistics.cpp Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
Statistics.h Common: Make HookableEvent use non-static data. 2025-11-02 17:30:43 -06:00
TextureCacheBase.cpp VideoCommon: Defer creating TextureInfo 2026-01-18 13:04:06 +01:00
TextureCacheBase.h VideoCommon: Defer creating TextureInfo 2026-01-18 13:04:06 +01:00
TextureConfig.cpp
TextureConfig.h
TextureConversionShader.cpp
TextureConversionShader.h
TextureConverterShaderGen.cpp
TextureConverterShaderGen.h
TextureDecoder_Common.cpp
TextureDecoder_Generic.cpp
TextureDecoder_Util.h
TextureDecoder_x64.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
TextureDecoder.h
TextureInfo.cpp VideoCommon: Move TextureInfo getters to header 2026-01-19 19:46:21 +01:00
TextureInfo.h VideoCommon: Move TextureInfo getters to header 2026-01-19 19:46:21 +01:00
TextureUtils.cpp Common/FileSearch: Refactor DoFileSearch 2026-01-24 16:50:10 +01:00
TextureUtils.h
TMEM.cpp
TMEM.h
UberShaderCommon.cpp c++23: Replace Common::ToUnderlying with std::to_underlying 2026-01-09 23:49:10 +01:00
UberShaderCommon.h
UberShaderPixel.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
UberShaderPixel.h
UberShaderVertex.cpp Merge pull request #14289 from Sintendo/typos 2026-01-17 19:10:50 -05:00
UberShaderVertex.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderARM64.cpp
VertexLoaderARM64.h
VertexLoaderBase.cpp
VertexLoaderBase.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexLoaderUtils.h
VertexLoaderX64.cpp
VertexLoaderX64.h
VertexManagerBase.cpp VideoCommon: Defer creating TextureInfo 2026-01-18 13:04:06 +01:00
VertexManagerBase.h
VertexShaderGen.cpp Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h
VideoBackendBase.cpp VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
VideoBackendBase.h
VideoCommon.h
VideoConfig.cpp Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
VideoConfig.h Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
VideoEvents.h VideoCommon: Add "Smooth Early Presentation" setting to improve frame pacing with ImmediateXFB and/or RushFramePresentation. 2025-11-11 20:01:52 -06:00
VideoState.cpp
VideoState.h
Widescreen.cpp Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
Widescreen.h
XFMemory.cpp
XFMemory.h
XFStateManager.cpp
XFStateManager.h
XFStructs.cpp
XFStructs.h