Common: Make HookableEvent use non-static data.

Co-authored-by: Dentomologist <dentomologist@gmail.com>
This commit is contained in:
Jordan Woyak 2025-05-03 02:48:44 -05:00
parent 9c28f19e56
commit f289b06e0d
30 changed files with 263 additions and 175 deletions

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@ -3,113 +3,138 @@
#pragma once
#include "Common/Logging/Log.h"
#include "Common/StringLiteral.h"
#include <functional>
#include <memory>
#include <mutex>
#include <string>
#include <string_view>
#include <vector>
#if defined(_DEBUG)
#include <string>
#include "Common/Logging/Log.h"
#endif
namespace Common
{
struct HookBase
{
virtual ~HookBase() = default;
protected:
HookBase() = default;
// This shouldn't be copied. And since we always wrap it in unique_ptr, no need to move it either
HookBase(const HookBase&) = delete;
HookBase(HookBase&&) = delete;
HookBase& operator=(const HookBase&) = delete;
HookBase& operator=(HookBase&&) = delete;
// A pure virtual destructor makes this class abstract to prevent accidental "slicing".
virtual ~HookBase() = 0;
};
inline HookBase::~HookBase() = default;
// EventHook is a handle a registered listener holds.
// When the handle is destroyed, the HookableEvent will automatically remove the listener.
// If the handle outlives the HookableEvent, the link will be properly disconnected.
using EventHook = std::unique_ptr<HookBase>;
// A hookable event system.
//
// Define Events in a header as:
// Define Events as:
//
// using MyLoveyEvent = HookableEvent<"My lovely event", std::string, u32>;
// HookableEvent<std::string, u32> my_lovely_event{"My lovely event"};
//
// Register listeners anywhere you need them as:
// EventHook myHook = MyLoveyEvent::Register([](std::string foo, u32 bar) {
// EventHook my_hook = my_lovely_event.Register([](std::string foo, u32 bar) {
// fmt::print("I've been triggered with {} and {}", foo, bar)
// }, "NameOfHook");
//
// The hook will be automatically unregistered when the EventHook object goes out of scope.
// Trigger events by calling Trigger as:
//
// MyLoveyEvent::Trigger("Hello world", 42);
// my_lovely_event.Trigger("Hello world", 42);
//
template <StringLiteral EventName, typename... CallbackArgs>
template <typename... CallbackArgs>
class HookableEvent
{
public:
using CallbackType = std::function<void(CallbackArgs...)>;
private:
struct HookImpl final : public HookBase
explicit HookableEvent(std::string_view event_name)
: m_storage{std::make_shared<Storage>(event_name)}
{
~HookImpl() override { HookableEvent::Remove(this); }
HookImpl(CallbackType callback, std::string name)
: m_fn(std::move(callback)), m_name(std::move(name))
{
}
CallbackType m_fn;
std::string m_name;
};
struct Storage
{
std::recursive_mutex m_mutex;
std::vector<HookImpl*> m_listeners;
};
// We use the "Construct On First Use" idiom to avoid the static initialization order fiasco.
// https://isocpp.org/wiki/faq/ctors#static-init-order
static Storage& GetStorage()
{
static Storage storage;
return storage;
}
static void Remove(HookImpl* handle)
{
auto& storage = GetStorage();
std::lock_guard lock(storage.m_mutex);
std::erase(storage.m_listeners, handle);
}
public:
// Returns a handle that will unregister the listener when destroyed.
[[nodiscard]] static EventHook Register(CallbackType callback, std::string name)
// Note: Attempting to add/remove hooks of the event within the callback itself will NOT work.
[[nodiscard]] EventHook Register(CallbackType callback, std::string_view name)
{
auto& storage = GetStorage();
std::lock_guard lock(storage.m_mutex);
#if defined(_DEBUG)
DEBUG_LOG_FMT(COMMON, "Registering {} handler at {} event hook", name, m_storage->event_name);
#endif
auto handle = std::make_unique<HookImpl>(m_storage, std::move(callback), name);
DEBUG_LOG_FMT(COMMON, "Registering {} handler at {} event hook", name, EventName.value);
auto handle = std::make_unique<HookImpl>(std::move(callback), std::move(name));
storage.m_listeners.push_back(handle.get());
std::lock_guard lg(m_storage->listeners_mutex);
m_storage->listeners.push_back(handle.get());
return handle;
}
static void Trigger(const CallbackArgs&... args)
void Trigger(const CallbackArgs&... args)
{
auto& storage = GetStorage();
std::lock_guard lock(storage.m_mutex);
for (const auto& handle : storage.m_listeners)
handle->m_fn(args...);
std::lock_guard lg(m_storage->listeners_mutex);
for (auto* const handle : m_storage->listeners)
std::invoke(handle->callback, args...);
}
private:
struct HookImpl;
struct Storage
{
explicit Storage(std::string_view name [[maybe_unused]])
{
#if defined(_DEBUG)
event_name = std::string(name);
#endif
}
std::mutex listeners_mutex;
std::vector<HookImpl*> listeners;
#if defined(_DEBUG)
std::string event_name;
#endif
};
struct HookImpl final : HookBase
{
HookImpl(const std::shared_ptr<Storage> storage, CallbackType func,
std::string_view name [[maybe_unused]])
: weak_storage{storage}, callback{std::move(func)}
{
#if defined(_DEBUG)
hook_name = std::string(name);
#endif
}
~HookImpl() override
{
const auto storage = weak_storage.lock();
if (storage == nullptr)
{
#if defined(_DEBUG)
DEBUG_LOG_FMT(COMMON, "Handler {} outlived event hook", hook_name);
#endif
return;
}
#if defined(_DEBUG)
DEBUG_LOG_FMT(COMMON, "Removing handler {} of event hook {}", hook_name, storage->event_name);
#endif
std::lock_guard lg(storage->listeners_mutex);
std::erase(storage->listeners, this);
}
std::weak_ptr<Storage> weak_storage;
const CallbackType callback;
#if defined(_DEBUG)
std::string hook_name;
#endif
};
// shared_ptr storage allows hooks to forget their connection if they outlive the event itself.
std::shared_ptr<Storage> m_storage;
};
} // namespace Common

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@ -344,7 +344,7 @@ void AchievementManager::DoFrame()
{
m_last_rp_time = current_time;
rc_client_get_rich_presence_message(m_client, m_rich_presence.data(), RP_SIZE);
UpdateEvent::Trigger(UpdatedItems{.rich_presence = true});
update_event.Trigger(UpdatedItems{.rich_presence = true});
if (Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED))
Discord::UpdateDiscordPresence();
}
@ -769,7 +769,7 @@ void AchievementManager::CloseGame()
INFO_LOG_FMT(ACHIEVEMENTS, "Game closed.");
}
UpdateEvent::Trigger(UpdatedItems{.all = true});
update_event.Trigger(UpdatedItems{.all = true});
}
void AchievementManager::Logout()
@ -783,7 +783,7 @@ void AchievementManager::Logout()
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
}
UpdateEvent::Trigger(UpdatedItems{.all = true});
update_event.Trigger(UpdatedItems{.all = true});
INFO_LOG_FMT(ACHIEVEMENTS, "Logged out from server.");
}
@ -922,23 +922,24 @@ void AchievementManager::LoadDefaultBadges()
void AchievementManager::LoginCallback(int result, const char* error_message, rc_client_t* client,
void* userdata)
{
auto& instance = AchievementManager::GetInstance();
if (result != RC_OK)
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to login {} to RetroAchievements server.",
Config::Get(Config::RA_USERNAME));
UpdateEvent::Trigger({.failed_login_code = result});
instance.update_event.Trigger({.failed_login_code = result});
return;
}
const rc_client_user_t* user;
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
std::lock_guard lg{instance.GetLock()};
user = rc_client_get_user_info(client);
}
if (!user)
{
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to retrieve user information from client.");
UpdateEvent::Trigger({.failed_login_code = RC_INVALID_STATE});
instance.update_event.Trigger({.failed_login_code = RC_INVALID_STATE});
return;
}
@ -957,15 +958,15 @@ void AchievementManager::LoginCallback(int result, const char* error_message, rc
INFO_LOG_FMT(ACHIEVEMENTS, "Attempted to login prior user {}; current user is {}.",
user->username, Config::Get(Config::RA_USERNAME));
rc_client_logout(client);
UpdateEvent::Trigger({.failed_login_code = RC_INVALID_STATE});
instance.update_event.Trigger({.failed_login_code = RC_INVALID_STATE});
return;
}
}
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully logged in {} to RetroAchievements server.",
user->username);
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
std::lock_guard lg{instance.GetLock()};
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, user->token);
AchievementManager::GetInstance().FetchPlayerBadge();
instance.FetchPlayerBadge();
}
void AchievementManager::FetchBoardInfo(AchievementId leaderboard_id)
@ -982,6 +983,7 @@ void AchievementManager::LeaderboardEntriesCallback(int result, const char* erro
rc_client_leaderboard_entry_list_t* list,
rc_client_t* client, void* userdata)
{
auto& instance = AchievementManager::GetInstance();
u32* leaderboard_id = static_cast<u32*>(userdata);
Common::ScopeGuard on_end_scope([&] { delete leaderboard_id; });
@ -991,10 +993,10 @@ void AchievementManager::LeaderboardEntriesCallback(int result, const char* erro
return;
}
auto& leaderboard = AchievementManager::GetInstance().m_leaderboard_map[*leaderboard_id];
auto& leaderboard = instance.m_leaderboard_map[*leaderboard_id];
for (size_t ix = 0; ix < list->num_entries; ix++)
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
std::lock_guard lg{instance.GetLock()};
const auto& response_entry = list->entries[ix];
auto& map_entry = leaderboard.entries[response_entry.index];
map_entry.username.assign(response_entry.user);
@ -1003,7 +1005,7 @@ void AchievementManager::LeaderboardEntriesCallback(int result, const char* erro
if (static_cast<int32_t>(ix) == list->user_index)
leaderboard.player_index = response_entry.rank;
}
UpdateEvent::Trigger({.leaderboards = {*leaderboard_id}});
instance.update_event.Trigger({.leaderboards = {*leaderboard_id}});
}
void AchievementManager::LoadGameCallback(int result, const char* error_message,
@ -1049,7 +1051,7 @@ void AchievementManager::LoadGameCallback(int result, const char* error_message,
rc_client_set_read_memory_function(instance.m_client, MemoryPeeker);
instance.FetchGameBadges();
instance.m_system.store(&Core::System::GetInstance(), std::memory_order_release);
UpdateEvent::Trigger({.all = true});
instance.update_event.Trigger({.all = true});
// Set this to a value that will immediately trigger RP
instance.m_last_rp_time = std::chrono::steady_clock::now() - std::chrono::minutes{2};
@ -1129,7 +1131,7 @@ void AchievementManager::DisplayWelcomeMessage()
void AchievementManager::HandleAchievementTriggeredEvent(const rc_client_event_t* client_event)
{
const auto& instance = AchievementManager::GetInstance();
auto& instance = AchievementManager::GetInstance();
OSD::AddMessage(fmt::format("Unlocked: {} ({})", client_event->achievement->title,
client_event->achievement->points),
@ -1137,7 +1139,7 @@ void AchievementManager::HandleAchievementTriggeredEvent(const rc_client_event_t
(rc_client_get_hardcore_enabled(instance.m_client)) ? OSD::Color::YELLOW :
OSD::Color::CYAN,
&instance.GetAchievementBadge(client_event->achievement->id, false));
UpdateEvent::Trigger(UpdatedItems{.achievements = {client_event->achievement->id}});
instance.update_event.Trigger(UpdatedItems{.achievements = {client_event->achievement->id}});
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
switch (rc_client_raintegration_get_achievement_state(instance.m_client,
client_event->achievement->id))
@ -1181,12 +1183,13 @@ void AchievementManager::HandleLeaderboardFailedEvent(const rc_client_event_t* c
void AchievementManager::HandleLeaderboardSubmittedEvent(const rc_client_event_t* client_event)
{
auto& instance = AchievementManager::GetInstance();
OSD::AddMessage(fmt::format("Scored {} on leaderboard: {}",
client_event->leaderboard->tracker_value,
client_event->leaderboard->title),
OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
AchievementManager::GetInstance().FetchBoardInfo(client_event->leaderboard->id);
UpdateEvent::Trigger(UpdatedItems{.leaderboards = {client_event->leaderboard->id}});
instance.FetchBoardInfo(client_event->leaderboard->id);
instance.update_event.Trigger(UpdatedItems{.leaderboards = {client_event->leaderboard->id}});
}
void AchievementManager::HandleLeaderboardTrackerUpdateEvent(const rc_client_event_t* client_event)
@ -1223,7 +1226,7 @@ void AchievementManager::HandleAchievementChallengeIndicatorShowEvent(
const auto [iter, inserted] = instance.m_active_challenges.insert(client_event->achievement->id);
if (inserted)
instance.m_challenges_updated = true;
UpdateEvent::Trigger(UpdatedItems{.rich_presence = true});
instance.update_event.Trigger(UpdatedItems{.rich_presence = true});
}
void AchievementManager::HandleAchievementChallengeIndicatorHideEvent(
@ -1233,7 +1236,7 @@ void AchievementManager::HandleAchievementChallengeIndicatorHideEvent(
const auto removed = instance.m_active_challenges.erase(client_event->achievement->id);
if (removed > 0)
instance.m_challenges_updated = true;
UpdateEvent::Trigger(UpdatedItems{.rich_presence = true});
instance.update_event.Trigger(UpdatedItems{.rich_presence = true});
}
void AchievementManager::HandleAchievementProgressIndicatorShowEvent(
@ -1249,7 +1252,7 @@ void AchievementManager::HandleAchievementProgressIndicatorShowEvent(
OSD::Duration::SHORT, OSD::Color::GREEN,
&instance.GetAchievementBadge(client_event->achievement->id, false));
instance.m_last_progress_message = current_time;
UpdateEvent::Trigger(UpdatedItems{.achievements = {client_event->achievement->id}});
instance.update_event.Trigger(UpdatedItems{.achievements = {client_event->achievement->id}});
}
void AchievementManager::HandleGameCompletedEvent(const rc_client_event_t* client_event,
@ -1388,7 +1391,7 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
{
if (!m_client || !HasAPIToken())
{
UpdateEvent::Trigger(callback_data);
update_event.Trigger(callback_data);
if (m_display_welcome_message && badge_type == RC_IMAGE_TYPE_GAME)
DisplayWelcomeMessage();
return;
@ -1434,7 +1437,7 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
"RetroAchievements connection failed on image request.\n URL: {}",
api_request.url);
rc_api_destroy_request(&api_request);
UpdateEvent::Trigger(callback_data);
update_event.Trigger(callback_data);
return;
}
@ -1467,7 +1470,7 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
}
*badge = std::move(tmp_badge);
UpdateEvent::Trigger(callback_data);
update_event.Trigger(callback_data);
if (badge_type == RC_IMAGE_TYPE_ACHIEVEMENT &&
m_active_challenges.contains(*callback_data.achievements.begin()))
{
@ -1543,7 +1546,7 @@ void AchievementManager::LoadIntegrationCallback(int result, const char* error_m
rc_client_raintegration_set_event_handler(instance.m_client, RAIntegrationEventHandler);
rc_client_raintegration_set_write_memory_function(instance.m_client, MemoryPoker);
rc_client_raintegration_set_get_game_name_function(instance.m_client, GameTitleEstimateHandler);
DevMenuUpdateEvent::Trigger();
instance.dev_menu_update_event.Trigger();
// TODO: hook up menu and dll event handlers
break;
@ -1565,11 +1568,12 @@ void AchievementManager::LoadIntegrationCallback(int result, const char* error_m
void AchievementManager::RAIntegrationEventHandler(const rc_client_raintegration_event_t* event,
rc_client_t* client)
{
auto& instance = AchievementManager::GetInstance();
switch (event->type)
{
case RC_CLIENT_RAINTEGRATION_EVENT_MENU_CHANGED:
case RC_CLIENT_RAINTEGRATION_EVENT_MENUITEM_CHECKED_CHANGED:
DevMenuUpdateEvent::Trigger();
instance.dev_menu_update_event.Trigger();
break;
case RC_CLIENT_RAINTEGRATION_EVENT_PAUSE:
{

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@ -120,7 +120,7 @@ public:
bool rich_presence = false;
int failed_login_code = 0;
};
using UpdateEvent = Common::HookableEvent<"AchievementManagerUpdate", const UpdatedItems&>;
Common::HookableEvent<const UpdatedItems&> update_event{"AchievementManagerUpdate"};
static AchievementManager& GetInstance();
void Init(void* hwnd);
@ -174,7 +174,7 @@ public:
std::vector<std::string> GetActiveLeaderboards() const;
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
using DevMenuUpdateEvent = Common::HookableEvent<"AchievementManagerDevMenuUpdate">;
Common::HookableEvent<> dev_menu_update_event{"AchievementManagerDevMenuUpdate"};
const rc_client_raintegration_menu_t* GetDevelopmentMenu();
u32 ActivateDevMenuItem(u32 menu_item_id);
bool CheckForModifications() { return rc_client_raintegration_has_modifications(m_client); }

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@ -113,7 +113,7 @@ static std::atomic<State> s_state = State::Uninitialized;
static std::unique_ptr<MemoryWatcher> s_memory_watcher;
#endif
void Callback_FramePresented(const PresentInfo& present_info);
static void Callback_FramePresented(const PresentInfo& present_info);
struct HostJob
{
@ -131,9 +131,6 @@ static thread_local bool tls_is_host_thread = false;
static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot,
WindowSystemInfo wsi);
static Common::EventHook s_frame_presented =
AfterPresentEvent::Register(&Core::Callback_FramePresented, "Core Frame Presented");
bool GetIsThrottlerTempDisabled()
{
return s_is_throttler_temp_disabled;
@ -661,6 +658,9 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
// This adds the SyncGPU handler to CoreTiming, so now CoreTiming::Advance might block.
system.GetFifo().Prepare();
const Common::EventHook frame_presented = GetVideoEvents().after_present_event.Register(
&Core::Callback_FramePresented, "Core Frame Presented");
// Setup our core
if (Config::Get(Config::MAIN_CPU_CORE) != PowerPC::CPUCore::Interpreter)
{

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@ -250,7 +250,7 @@ void FifoRecorder::StartRecording(s32 numFrames, CallbackFunc finishedCb)
m_RequestedRecordingEnd = false;
m_FinishedCb = finishedCb;
m_end_of_frame_event = AfterFrameEvent::Register(
m_end_of_frame_event = m_system.GetVideoEvents().after_frame_event.Register(
[this](const Core::System& system) {
const bool was_recording = OpcodeDecoder::g_record_fifo_data;
OpcodeDecoder::g_record_fifo_data = IsRecording();

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@ -894,7 +894,7 @@ void VideoInterfaceManager::EndField(FieldType field, u64 ticks)
m_system.GetCoreTiming().Throttle(ticks);
g_perf_metrics.CountVBlank();
VIEndFieldEvent::Trigger();
m_system.GetVideoEvents().vi_end_field_event.Trigger();
Core::OnFrameEnd(m_system);
}

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@ -59,6 +59,9 @@ struct System::Impl
{
}
// Built first since other constructors may register hooks right away.
VideoEvents m_video_events;
std::unique_ptr<SoundStream> m_sound_stream;
bool m_sound_stream_running = false;
bool m_audio_dump_started = false;
@ -339,4 +342,14 @@ VideoCommon::CustomResourceManager& System::GetCustomResourceManager() const
{
return m_impl->m_custom_resource_manager;
}
VideoEvents& System::GetVideoEvents() const
{
return m_impl->m_video_events;
}
} // namespace Core
VideoEvents& GetVideoEvents()
{
return Core::System::GetInstance().GetVideoEvents();
}

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@ -5,6 +5,8 @@
#include <memory>
#include "VideoCommon/VideoEvents.h"
class GeometryShaderManager;
class Interpreter;
class JitInterface;
@ -198,6 +200,7 @@ public:
XFStateManager& GetXFStateManager() const;
VideoInterface::VideoInterfaceManager& GetVideoInterface() const;
VideoCommon::CustomResourceManager& GetCustomResourceManager() const;
VideoEvents& GetVideoEvents() const;
private:
System();

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@ -31,7 +31,7 @@ AchievementsWindow::AchievementsWindow(QWidget* parent) : QDialog(parent)
CreateMainLayout();
ConnectWidgets();
m_event_hook = AchievementManager::UpdateEvent::Register(
m_event_hook = AchievementManager::GetInstance().update_event.Register(
[this](AchievementManager::UpdatedItems updated_items) {
QueueOnObject(this, [this, updated_items = std::move(updated_items)] {
AchievementsWindow::UpdateData(std::move(updated_items));

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@ -9,6 +9,7 @@
#include "Core/CheatSearch.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DolphinQt/QtUtils/QtUtils.h"
#include "DolphinQt/QtUtils/WrapInScrollArea.h"
@ -78,7 +79,8 @@ void CheatsManager::UpdateAllCheatSearchWidgetCurrentValues()
void CheatsManager::RegisterAfterFrameEventCallback()
{
m_VI_end_field_event = VIEndFieldEvent::Register([this] { OnFrameEnd(); }, "CheatsManager");
m_VI_end_field_event = m_system.GetVideoEvents().vi_end_field_event.Register(
[this] { OnFrameEnd(); }, "CheatsManager");
}
void CheatsManager::RemoveAfterFrameEventCallback()

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@ -429,7 +429,8 @@ void MemoryWidget::hideEvent(QHideEvent* event)
void MemoryWidget::RegisterAfterFrameEventCallback()
{
m_vi_end_field_event = VIEndFieldEvent::Register([this] { AutoUpdateTable(); }, "MemoryWidget");
m_vi_end_field_event = m_system.GetVideoEvents().vi_end_field_event.Register(
[this] { AutoUpdateTable(); }, "MemoryWidget");
}
void MemoryWidget::RemoveAfterFrameEventCallback()

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@ -295,7 +295,7 @@ void MenuBar::AddToolsMenu()
tools_menu->addAction(tr("Achievements"), this, [this] { emit ShowAchievementsWindow(); });
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
m_achievements_dev_menu = tools_menu->addMenu(tr("RetroAchievements Development"));
m_raintegration_event_hook = AchievementManager::DevMenuUpdateEvent::Register(
m_raintegration_event_hook = AchievementManager::GetInstance().dev_menu_update_event.Register(
[this] { QueueOnObject(this, [this] { UpdateAchievementDevelopmentMenu(); }); }, "MenuBar");
m_achievements_dev_menu->menuAction()->setVisible(false);
#endif // RC_CLIENT_SUPPORTS_RAINTEGRATION

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@ -50,6 +50,7 @@
#include "UICommon/DiscordPresence.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
@ -138,9 +139,11 @@ void Init()
s_config_changed_callback_id = Config::AddConfigChangedCallback(config_changed_callback);
Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader());
SConfig::Init();
g_Config.Init();
Discord::Init();
Common::Log::LogManager::Init();
VideoBackendBase::ActivateBackend(Config::Get(Config::MAIN_GFX_BACKEND));
Statistics::Init();
RefreshConfig();
}
@ -149,6 +152,7 @@ void Shutdown()
{
Config::RemoveConfigChangedCallback(s_config_changed_callback_id);
Statistics::Shutdown();
GCAdapter::Shutdown();
WiimoteReal::Shutdown();
Common::Log::LogManager::Shutdown();

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@ -18,8 +18,8 @@ std::unique_ptr<AbstractGfx> g_gfx;
AbstractGfx::AbstractGfx()
{
m_config_changed =
ConfigChangedEvent::Register([this](u32 bits) { OnConfigChanged(bits); }, "AbstractGfx");
m_config_changed = GetVideoEvents().config_changed_event.Register(
[this](u32 bits) { OnConfigChanged(bits); }, "AbstractGfx");
}
bool AbstractGfx::IsHeadless() const

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@ -29,8 +29,8 @@ void CustomResourceManager::Initialize()
m_asset_loader.Initialize();
m_xfb_event =
AfterFrameEvent::Register([this](Core::System&) { XFBTriggered(); }, "CustomResourceManager");
m_xfb_event = GetVideoEvents().after_frame_event.Register(
[this](Core::System&) { XFBTriggered(); }, "CustomResourceManager");
}
void CustomResourceManager::Shutdown()

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@ -4,7 +4,6 @@
#include "VideoCommon/BPStructs.h"
#include <algorithm>
#include <cmath>
#include <cstring>
#include <string>
@ -341,6 +340,8 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
false, false, yScale, s_gammaLUT[PE_copy.gamma], bpmem.triggerEFBCopy.clamp_top,
bpmem.triggerEFBCopy.clamp_bottom, bpmem.copyfilter.GetCoefficients());
auto& system = Core::System::GetInstance();
// This is as closest as we have to an "end of the frame"
// It works 99% of the time.
// But sometimes games want to render an XFB larger than the EFB's 640x528 pixel resolution
@ -348,7 +349,7 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
// render multiple sub-frames and arrange the XFB copies in next to each-other in main memory
// so they form a single completed XFB.
// See https://dolphin-emu.org/blog/2017/11/19/hybridxfb/ for examples and more detail.
AfterFrameEvent::Trigger(Core::System::GetInstance());
system.GetVideoEvents().after_frame_event.Trigger(system);
// Note: Theoretically, in the future we could track the VI configuration and try to detect
// when an XFB is the last XFB copy of a frame. Not only would we get a clean "end of
@ -356,7 +357,6 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
// Might also clean up some issues with games doing XFB copies they don't intend to
// display.
auto& system = Core::System::GetInstance();
if (g_ActiveConfig.bImmediateXFB)
{
// TODO: GetTicks is not sane from the GPU thread.

View File

@ -29,8 +29,8 @@ static bool DumpFrameToPNG(const FrameData& frame, const std::string& file_name)
FrameDumper::FrameDumper()
{
m_frame_end_handle =
AfterFrameEvent::Register([this](Core::System&) { FlushFrameDump(); }, "FrameDumper");
m_frame_end_handle = GetVideoEvents().after_frame_event.Register(
[this](Core::System&) { FlushFrameDump(); }, "FrameDumper");
}
FrameDumper::~FrameDumper()

View File

@ -84,8 +84,8 @@ bool FramebufferManager::Initialize()
return false;
}
m_end_of_frame_event =
AfterFrameEvent::Register([this](Core::System&) { EndOfFrame(); }, "FramebufferManager");
m_end_of_frame_event = GetVideoEvents().after_frame_event.Register(
[this](Core::System&) { EndOfFrame(); }, "FramebufferManager");
return true;
}

View File

@ -17,8 +17,8 @@ CustomShaderCache::CustomShaderCache()
m_async_uber_shader_compiler = g_gfx->CreateAsyncShaderCompiler();
m_async_uber_shader_compiler->StartWorkerThreads(1); // TODO
m_frame_end_handler = AfterFrameEvent::Register([this](Core::System&) { RetrieveAsyncShaders(); },
"RetrieveAsyncShaders");
m_frame_end_handler = GetVideoEvents().after_frame_event.Register(
[this](Core::System&) { RetrieveAsyncShaders(); }, "RetrieveAsyncShaders");
}
CustomShaderCache::~CustomShaderCache()

View File

@ -95,8 +95,8 @@ bool GraphicsModManager::Initialize()
g_ActiveConfig.graphics_mod_config->SetChangeCount(old_game_mod_changes);
g_graphics_mod_manager->Load(*g_ActiveConfig.graphics_mod_config);
m_end_of_frame_event =
AfterFrameEvent::Register([this](Core::System&) { EndOfFrame(); }, "ModManager");
m_end_of_frame_event = GetVideoEvents().after_frame_event.Register(
[this](Core::System&) { EndOfFrame(); }, "ModManager");
}
return true;

View File

@ -94,8 +94,8 @@ static void TryToSnapToXFBSize(int& width, int& height, int xfb_width, int xfb_h
Presenter::Presenter()
{
m_config_changed =
ConfigChangedEvent::Register([this](u32 bits) { ConfigChanged(bits); }, "Presenter");
m_config_changed = GetVideoEvents().config_changed_event.Register(
[this](u32 bits) { ConfigChanged(bits); }, "Presenter");
}
Presenter::~Presenter()
@ -195,14 +195,16 @@ void Presenter::ViSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
}
}
BeforePresentEvent::Trigger(present_info);
auto& video_events = GetVideoEvents();
video_events.before_present_event.Trigger(present_info);
if (!is_duplicate || !g_ActiveConfig.bSkipPresentingDuplicateXFBs)
{
Present(presentation_time);
ProcessFrameDumping(ticks);
AfterPresentEvent::Trigger(present_info);
video_events.after_present_event.Trigger(present_info);
}
}
@ -216,12 +218,14 @@ void Presenter::ImmediateSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_
present_info.reason = PresentInfo::PresentReason::Immediate;
present_info.present_count = m_present_count++;
BeforePresentEvent::Trigger(present_info);
auto& video_events = GetVideoEvents();
video_events.before_present_event.Trigger(present_info);
Present();
ProcessFrameDumping(ticks);
AfterPresentEvent::Trigger(present_info);
video_events.after_present_event.Trigger(present_info);
}
void Presenter::ProcessFrameDumping(u64 ticks) const
@ -925,7 +929,7 @@ void Presenter::DoState(PointerWrap& p)
if (p.IsReadMode() && m_last_xfb_stride != 0)
{
// This technically counts as the end of the frame
AfterFrameEvent::Trigger(Core::System::GetInstance());
GetVideoEvents().after_frame_event.Trigger(Core::System::GetInstance());
ImmediateSwap(m_last_xfb_addr, m_last_xfb_width, m_last_xfb_stride, m_last_xfb_height,
m_last_xfb_ticks);

View File

@ -46,8 +46,8 @@ bool ShaderCache::Initialize()
return false;
m_async_shader_compiler = g_gfx->CreateAsyncShaderCompiler();
m_frame_end_handler = AfterFrameEvent::Register([this](Core::System&) { RetrieveAsyncShaders(); },
"RetrieveAsyncShaders");
m_frame_end_handler = GetVideoEvents().after_frame_event.Register(
[this](Core::System&) { RetrieveAsyncShaders(); }, "RetrieveAsyncShaders");
return true;
}

View File

@ -20,18 +20,8 @@
Statistics g_stats;
static Common::EventHook s_before_frame_event =
BeforeFrameEvent::Register([] { g_stats.ResetFrame(); }, "Statistics::ResetFrame");
static Common::EventHook s_after_frame_event = AfterFrameEvent::Register(
[](const Core::System& system) {
DolphinAnalytics::Instance().ReportPerformanceInfo({
.speed_ratio = system.GetSystemTimers().GetEstimatedEmulationPerformance(),
.num_prims = g_stats.this_frame.num_prims + g_stats.this_frame.num_dl_prims,
.num_draw_calls = g_stats.this_frame.num_draw_calls,
});
},
"Statistics::PerformanceSample");
static Common::EventHook s_before_frame_event;
static Common::EventHook s_after_frame_event;
static bool clear_scissors;
@ -507,3 +497,25 @@ void Statistics::DisplayScissor()
ImGui::End();
}
void Statistics::Init()
{
s_before_frame_event = GetVideoEvents().before_frame_event.Register([] { g_stats.ResetFrame(); },
"Statistics::ResetFrame");
s_after_frame_event = GetVideoEvents().after_frame_event.Register(
[](const Core::System& system) {
DolphinAnalytics::Instance().ReportPerformanceInfo({
.speed_ratio = system.GetSystemTimers().GetEstimatedEmulationPerformance(),
.num_prims = g_stats.this_frame.num_prims + g_stats.this_frame.num_dl_prims,
.num_draw_calls = g_stats.this_frame.num_draw_calls,
});
},
"Statistics::PerformanceSample");
}
void Statistics::Shutdown()
{
s_before_frame_event.reset();
s_after_frame_event.reset();
}

View File

@ -87,6 +87,9 @@ struct Statistics
void Display() const;
void DisplayProj() const;
void DisplayScissor();
static void Init();
static void Shutdown();
};
extern Statistics g_stats;

View File

@ -463,8 +463,8 @@ private:
void OnFrameEnd();
Common::EventHook m_frame_event =
AfterFrameEvent::Register([this](Core::System&) { OnFrameEnd(); }, "TextureCache");
Common::EventHook m_frame_event = GetVideoEvents().after_frame_event.Register(
[this](Core::System&) { OnFrameEnd(); }, "TextureCache");
VideoCommon::TextureUtils::TextureDumper m_texture_dumper;
};

View File

@ -118,9 +118,11 @@ VertexManagerBase::~VertexManagerBase() = default;
bool VertexManagerBase::Initialize()
{
m_frame_end_event =
AfterFrameEvent::Register([this](Core::System&) { OnEndFrame(); }, "VertexManagerBase");
m_after_present_event = AfterPresentEvent::Register(
auto& video_events = GetVideoEvents();
m_frame_end_event = video_events.after_frame_event.Register(
[this](Core::System&) { OnEndFrame(); }, "VertexManagerBase");
m_after_present_event = video_events.after_present_event.Register(
[this](const PresentInfo& pi) { m_ticks_elapsed = pi.emulated_timestamp; },
"VertexManagerBase");
m_index_generator.Init();
@ -442,7 +444,7 @@ void VertexManagerBase::Flush()
if (m_draw_counter == 0)
{
// This is more or less the start of the Frame
BeforeFrameEvent::Trigger();
GetVideoEvents().before_frame_event.Trigger();
}
if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens ||

View File

@ -38,6 +38,7 @@ VideoConfig g_ActiveConfig;
BackendInfo g_backend_info;
static std::optional<CPUThreadConfigCallback::ConfigChangedCallbackID>
s_config_changed_callback_id = std::nullopt;
static Common::EventHook s_check_config_event;
static bool IsVSyncActive(bool enabled)
{
@ -218,8 +219,16 @@ void VideoConfig::VerifyValidity()
}
}
void VideoConfig::Init()
{
s_check_config_event = GetVideoEvents().after_frame_event.Register(
[](Core::System&) { CheckForConfigChanges(); }, "CheckForConfigChanges");
}
void VideoConfig::Shutdown()
{
s_check_config_event.reset();
if (!s_config_changed_callback_id.has_value())
return;
@ -390,10 +399,7 @@ void CheckForConfigChanges()
}
// Notify all listeners
ConfigChangedEvent::Trigger(changed_bits);
GetVideoEvents().config_changed_event.Trigger(changed_bits);
// TODO: Move everything else to the ConfigChanged event
}
static Common::EventHook s_check_config_event = AfterFrameEvent::Register(
[](Core::System&) { CheckForConfigChanges(); }, "CheckForConfigChanges");

View File

@ -191,6 +191,7 @@ struct VideoConfig final
VideoConfig() = default;
void Refresh();
void VerifyValidity();
static void Init();
static void Shutdown();
// General

View File

@ -14,18 +14,6 @@ namespace Core
class System;
}
// Called when certain video config setting are changed
using ConfigChangedEvent = Common::HookableEvent<"ConfigChanged", u32>;
// An event called just before the first draw call of a frame
using BeforeFrameEvent = Common::HookableEvent<"BeforeFrame">;
// An event called after the frame XFB copy begins processing on the host GPU.
// Useful for "once per frame" usecases.
// Note: In a few rare cases, games do multiple XFB copies per frame and join them while presenting.
// If this matters to your usecase, you should use BeforePresent instead.
using AfterFrameEvent = Common::HookableEvent<"AfterFrame", Core::System&>;
struct PresentInfo
{
enum class PresentReason
@ -78,19 +66,37 @@ struct PresentInfo
std::vector<std::string_view> xfb_copy_hashes;
};
// An event called just as a frame is queued for presentation.
// The exact timing of this event depends on the "Immediately Present XFB" option.
//
// If enabled, this event will trigger immediately after AfterFrame
// If disabled, this event won't trigger until the emulated interface starts drawing out a new
// frame.
//
// frame_count: The number of frames
using BeforePresentEvent = Common::HookableEvent<"BeforePresent", PresentInfo&>;
struct VideoEvents
{
// Called when certain video config setting are changed
Common::HookableEvent<u32> config_changed_event{"ConfigChanged"};
// An event that is triggered after a frame is presented.
// The exact timing of this event depends on backend/driver support.
using AfterPresentEvent = Common::HookableEvent<"AfterPresent", PresentInfo&>;
// An event called just before the first draw call of a frame
Common::HookableEvent<> before_frame_event{"BeforeFrame"};
// An end of frame event that runs on the CPU thread
using VIEndFieldEvent = Common::HookableEvent<"VIEndField">;
// An event called after the frame XFB copy begins processing on the host GPU.
// Useful for "once per frame" usecases.
// Note: In a few rare cases, games do multiple XFB copies per frame and join them while
// presenting.
// If this matters to your usecase, you should use BeforePresent instead.
Common::HookableEvent<Core::System&> after_frame_event{"AfterFrame"};
// An event called just as a frame is queued for presentation.
// The exact timing of this event depends on the "Immediately Present XFB" option.
//
// If enabled, this event will trigger immediately after AfterFrame
// If disabled, this event won't trigger until the emulated interface starts drawing out a new
// frame.
//
// frame_count: The number of frames
Common::HookableEvent<PresentInfo&> before_present_event{"BeforePresent"};
// An event that is triggered after a frame is presented.
// The exact timing of this event depends on backend/driver support.
Common::HookableEvent<PresentInfo&> after_present_event{"AfterPresent"};
// An end of frame event that runs on the CPU thread
Common::HookableEvent<> vi_end_field_event{"VIEndField"};
};
VideoEvents& GetVideoEvents();

View File

@ -29,7 +29,10 @@ WidescreenManager::WidescreenManager()
"Invalid suggested aspect ratio mode: only Auto, 4:3 and 16:9 are supported");
}
m_config_changed = ConfigChangedEvent::Register(
auto& system = Core::System::GetInstance();
auto& video_events = system.GetVideoEvents();
m_config_changed = video_events.config_changed_event.Register(
[this](u32 bits) {
if (bits & (CONFIG_CHANGE_BIT_ASPECT_RATIO))
{
@ -45,10 +48,9 @@ WidescreenManager::WidescreenManager()
"Widescreen");
// VertexManager doesn't maintain statistics in Wii mode.
auto& system = Core::System::GetInstance();
if (!system.IsWii())
{
m_update_widescreen = AfterFrameEvent::Register(
m_update_widescreen = video_events.after_frame_event.Register(
[this](Core::System&) { UpdateWidescreenHeuristic(); }, "WideScreen Heuristic");
}
}