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This will generate one shader per copy format. For now, it is the same shader with the colmat hard coded. So it should already improve the GPU performance a bit, but a rewrite of the shader generator is suggested. Half of the patch is done by linkmauve1: VideoCommon: Reorganise the shader writes. |
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| .. | ||
| CMakeLists.txt | ||
| Null.vcxproj | ||
| NullBackend.cpp | ||
| NullTexture.cpp | ||
| NullTexture.h | ||
| PerfQuery.h | ||
| Render.cpp | ||
| Render.h | ||
| ShaderCache.cpp | ||
| ShaderCache.h | ||
| TextureCache.h | ||
| VertexManager.cpp | ||
| VertexManager.h | ||
| VideoBackend.h | ||