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This will generate one shader per copy format. For now, it is the same shader with the colmat hard coded. So it should already improve the GPU performance a bit, but a rewrite of the shader generator is suggested. Half of the patch is done by linkmauve1: VideoCommon: Reorganise the shader writes. |
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| D3D | ||
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| OGL | ||
| Software | ||
| Vulkan | ||
| CMakeLists.txt | ||