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Now, the only supported EGL platform is Android. We might eventually add back support for EGL/X11 or EGL/Wayland, but it will have to be architected differently. |
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|---|---|---|
| .. | ||
| AGL.cpp | ||
| AGL.h | ||
| EGL.cpp | ||
| EGL.h | ||
| GLInterface.cpp | ||
| GLInterface.h | ||
| GLX.cpp | ||
| GLX.h | ||
| WGL.cpp | ||
| WGL.h | ||
| X11_Util.cpp | ||
| X11_Util.h | ||