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Now, the only supported EGL platform is Android. We might eventually add back support for EGL/X11 or EGL/Wayland, but it will have to be architected differently. |
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|---|---|---|
| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinWX | ||
| InputCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||