dolphin/Source/Core/VideoCommon
Joshua Vandaële f9fe82f19e
ShaderAsset: Fix shadowed variable
`samplers` is a member defined in ShaderAsset.h
2025-12-29 11:12:07 +01:00
..
Assets ShaderAsset: Fix shadowed variable 2025-12-29 11:12:07 +01:00
GraphicsModSystem CustomPipeline: Remove unused functions 2025-12-27 09:07:42 +01:00
Resources Merge pull request #14228 from iwubcode/clear_compiler_work_resource_mgr 2025-12-27 13:09:21 -06:00
AbstractFramebuffer.cpp
AbstractFramebuffer.h
AbstractGfx.cpp VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing', use last stored viewport/scissor rect instead 2025-11-20 00:35:01 -06:00
AbstractGfx.h VideoCommon: initialize stored viewport to 0, fixes a crash in debug mode for d3d 2025-12-24 15:23:25 -06:00
AbstractPipeline.h
AbstractShader.h VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
AbstractStagingTexture.cpp
AbstractStagingTexture.h
AbstractTexture.cpp Update code to work with new version of ImGui. 2025-08-18 05:38:14 -07:00
AbstractTexture.h Update code to work with new version of ImGui. 2025-08-18 05:38:14 -07:00
AsyncRequests.cpp VideoCommon: Clean up and eliminate the mutex in AsyncRequests using WaitableSPSCQueue. 2025-10-28 17:22:04 -05:00
AsyncRequests.h VideoCommon: Clean up and eliminate the mutex in AsyncRequests using WaitableSPSCQueue. 2025-10-28 17:22:04 -05:00
AsyncShaderCompiler.cpp VideoCommon: remove template parameter from lock guards in AsyncShaderCompiler, let type deduction do its thing and improve readability 2025-11-21 01:18:35 -06:00
AsyncShaderCompiler.h VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto 2025-11-21 01:17:45 -06:00
BoundingBox.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
BoundingBox.h
BPFunctions.cpp VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing', use last stored viewport/scissor rect instead 2025-11-20 00:35:01 -06:00
BPFunctions.h VideoCommon: rename ScissorResult 'm_result' to 'rectangles' to better reflect what the member is 2025-10-31 13:28:14 -05:00
BPMemory.cpp VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
BPMemory.h VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
BPStructs.cpp VideoCommon: Make Presenter aware of the next swap time to eliminate unsafe usage of GetTicks() with ImmediateXFB + DualCore. 2025-11-11 20:01:52 -06:00
BPStructs.h
CMakeLists.txt VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
CommandProcessor.cpp VideoCommon: reset some CP registers during PI_FIFO_RESET 2025-05-05 21:18:37 +01:00
CommandProcessor.h VideoCommon: remove unused struct fields 2025-06-24 19:38:45 +01:00
ConstantManager.h
Constants.h
CPMemory.cpp DolphinAnalytics: Use Pascal case for GameQuirk enum 2025-08-14 13:54:23 -07:00
CPMemory.h
CPUCull.cpp VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
CPUCull.h
CPUCullImpl.h
DataReader.h
DriverDetails.cpp VKPipeline: Don't include depth clamp control struct when not supported 2025-07-29 08:42:22 +09:00
DriverDetails.h VKPipeline: Don't include depth clamp control struct when not supported 2025-07-29 08:42:22 +09:00
EFBInterface.cpp VideoCommon: Fix out-of-bounds and disabled EFB access. 2025-03-26 01:23:16 -05:00
EFBInterface.h VideoCommon: Fix out-of-bounds and disabled EFB access. 2025-03-26 01:23:16 -05:00
Fifo.cpp Merge pull request #14035 from Dentomologist/pauseandlock_refactoring 2025-11-01 10:06:08 +01:00
Fifo.h FifoManager: Remove redundant PauseAndLock parameters 2025-10-26 18:01:51 -07:00
FramebufferManager.cpp Merge pull request #14071 from iwubcode/avoid_config_framebuffer_manager 2025-11-11 20:58:35 -05:00
FramebufferManager.h VideoCommon/FramebufferManager: Silence warning: 2025-11-15 20:32:10 -06:00
FramebufferShaderGen.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
FramebufferShaderGen.h
FrameDumper.cpp Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
FrameDumper.h
FrameDumpFFMpeg.cpp VideoCommon: Make Presenter aware of the next swap time to eliminate unsafe usage of GetTicks() with ImmediateXFB + DualCore. 2025-11-11 20:01:52 -06:00
FrameDumpFFMpeg.h VideoCommon: Limit maximum denominator for MPEG4 2025-05-12 18:54:42 +02:00
FreeLookCamera.cpp Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
FreeLookCamera.h Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
GeometryShaderGen.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
GeometryShaderGen.h
GeometryShaderManager.cpp Improved stereoscopic 3D settings 2025-11-12 12:29:03 +03:00
GeometryShaderManager.h
GXPipelineTypes.h
HiresTextures.cpp VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
HiresTextures.h VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
IndexGenerator.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
IndexGenerator.h
LightingShaderGen.cpp VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
LightingShaderGen.h VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
LookUpTables.h
NativeVertexFormat.h
NetPlayChatUI.cpp mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
NetPlayChatUI.h mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
NetPlayGolfUI.cpp
NetPlayGolfUI.h
OnScreenDisplay.cpp Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16; imgui changed types for ImTextureId, which was addressed by using an implicit cast 2025-01-20 14:47:14 -06:00
OnScreenDisplay.h
OnScreenUI.cpp Merge pull request #13922 from TryTwo/imgui_add_default_font 2025-11-16 13:58:18 +01:00
OnScreenUI.h VideoCommon: fix -Wmismatched-tags warning 2025-08-23 03:05:04 +01:00
OnScreenUIKeyMap.h
OpcodeDecoding.cpp
OpcodeDecoding.h VideoCommon/OpcodeDecoding: Replace enable_if with concepts. 2025-09-13 19:05:33 -05:00
PerformanceMetrics.cpp VideoCommon/PerformanceMetrics: Display current offset between the latest frame presentation time and the intended presentation time in the "Show Frame Times" box. 2025-11-11 20:01:52 -06:00
PerformanceMetrics.h VideoCommon/PerformanceMetrics: Display current offset between the latest frame presentation time and the intended presentation time in the "Show Frame Times" box. 2025-11-11 20:01:52 -06:00
PerformanceTracker.cpp Core, VideoCommon: Fix crash at shutdown due to destructor ordering 2025-04-28 07:11:53 +03:00
PerformanceTracker.h Core, VideoCommon: Fix crash at shutdown due to destructor ordering 2025-04-28 07:11:53 +03:00
PerfQueryBase.cpp
PerfQueryBase.h
PipelineUtils.cpp VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
PipelineUtils.h VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
PixelShaderGen.h VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
PixelShaderManager.cpp VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
PixelShaderManager.h
PostProcessing.cpp VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
PostProcessing.h VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
Present.cpp VideoCommon: Add a hidden setting to cap immediate XFB swaps to one per VI. 2025-11-25 00:15:32 -06:00
Present.h VideoCommon: Add a hidden setting to cap immediate XFB swaps to one per VI. 2025-11-25 00:15:32 -06:00
RenderState.cpp VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
RenderState.h VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
sfont.inc
ShaderCache.cpp Merge pull request #14043 from iwubcode/custom_resource 2025-12-22 17:08:02 -05:00
ShaderCache.h
ShaderCompileUtils.cpp VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
ShaderCompileUtils.h VideoCommon: fix wrong path to glslang include 2025-11-02 14:29:14 -06:00
ShaderGenCommon.cpp VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
ShaderGenCommon.h VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
Spirv.cpp Merge pull request #13975 from iwubcode/shader_includes 2025-11-02 13:17:28 -05:00
Spirv.h Merge pull request #13975 from iwubcode/shader_includes 2025-11-02 13:17:28 -05:00
Statistics.cpp Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
Statistics.h Common: Make HookableEvent use non-static data. 2025-11-02 17:30:43 -06:00
TextureCacheBase.cpp VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
TextureCacheBase.h Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
TextureConfig.cpp
TextureConfig.h VideoCommon: add formatter for AbstractTextureType 2025-01-20 14:24:54 -06:00
TextureConversionShader.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
TextureConversionShader.h
TextureConverterShaderGen.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
TextureConverterShaderGen.h
TextureDecoder_Common.cpp linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
TextureDecoder_Generic.cpp linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
TextureDecoder_Util.h
TextureDecoder_x64.cpp linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
TextureDecoder.h
TextureInfo.cpp GCC: Remedy NRVO Fails 2025-03-10 12:38:03 -07:00
TextureInfo.h
TextureUtils.cpp
TextureUtils.h
TMEM.cpp
TMEM.h
UberShaderCommon.cpp
UberShaderCommon.h
UberShaderPixel.cpp VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
UberShaderPixel.h VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
UberShaderVertex.cpp
UberShaderVertex.h
VertexLoader_Color.cpp
VertexLoader_Color.h linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
VertexLoader_Normal.cpp
VertexLoader_Normal.h linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
VertexLoader_Position.cpp
VertexLoader_Position.h linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
VertexLoader.cpp
VertexLoader.h
VertexLoaderARM64.cpp
VertexLoaderARM64.h
VertexLoaderBase.cpp VertexLoaderBase: Allow the vertex loader type to be set via config 2025-01-24 18:31:42 -05:00
VertexLoaderBase.h linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
VertexLoaderManager.cpp VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
VertexLoaderManager.h
VertexLoaderUtils.h
VertexLoaderX64.cpp Source: Remove redundant lambda parameter lists 2025-06-14 10:19:31 +02:00
VertexLoaderX64.h
VertexManagerBase.cpp Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
VertexManagerBase.h
VertexShaderGen.cpp VideoCommon: fix regression where scenes with expanded lines or points would cause issues if doing per-vertex transformations in the vertex shader 2025-06-09 19:08:21 -05:00
VertexShaderGen.h VideoCommon: move vertex shader gen logic to a 'process_vertex()' function, to eventually allow for custom shaders to override vertex logic 2025-05-24 01:27:58 -05:00
VertexShaderManager.cpp VideoCommon: move global variables out of BPFunctions 2025-10-31 13:27:50 -05:00
VertexShaderManager.h VertexShaderManager: Eliminate unnecessary m_viewport_correction member. 2025-03-11 03:55:57 -05:00
VideoBackendBase.cpp VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
VideoBackendBase.h VideoBackend: Rename GetName to GetConfigName 2025-10-13 17:38:20 -07:00
VideoCommon.h Vulkan: Add support for unrestricted depth range. 2025-07-21 14:07:26 +09:00
VideoConfig.cpp Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
VideoConfig.h Improved stereoscopic 3D settings 2025-11-12 12:29:03 +03:00
VideoEvents.h VideoCommon: Add "Smooth Early Presentation" setting to improve frame pacing with ImmediateXFB and/or RushFramePresentation. 2025-11-11 20:01:52 -06:00
VideoState.cpp
VideoState.h
Widescreen.cpp Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
Widescreen.h
XFMemory.cpp
XFMemory.h VideoCommon: drop unused XF enumerators 2025-07-30 19:56:30 +01:00
XFStateManager.cpp
XFStateManager.h
XFStructs.cpp DolphinAnalytics: Use Pascal case for GameQuirk enum 2025-08-14 13:54:23 -07:00
XFStructs.h