Biendeo
9e7e43bb30
USB: Consolidate Logitech settings into arrays instead of individual variables.
2025-11-09 21:27:43 +11:00
Biendeo
a37f19ee25
USB: Refactor Logitech microphone settings and device simplify code paths.
2025-11-09 10:16:38 +11:00
Biendeo
54083aeb0e
USB: Fix redundant Logitech microphone EndpointDescriptor.
2025-11-06 20:32:00 +11:00
Biendeo
d7f0e6061a
USB: Support four emulated Logitech USB microphones.
2025-11-06 11:39:22 +11:00
Biendeo
f44104a5e5
USB: Match LogitechMic descriptor and state to E-UR20 properties.
2025-11-06 10:24:47 +11:00
Biendeo
014631e8fc
USB: Correct linting around USBScanner and missing files in vcxproj.
2025-11-06 09:26:34 +11:00
Biendeo
4732178a6a
USB: Refactor Wii Speak and Logitech USB emulated microphones to a generic abstract class.
2025-11-04 10:57:42 +11:00
Biendeo
f75729c0f6
USB: Add emulated Logitech USB Microphone
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Co-authored by: supermilkdude67 <w.f.s.jazzfyre@gmail.com>
2025-11-03 18:48:22 +11:00
Jordan Woyak
9c28f19e56
Merge pull request #14065 from iwubcode/glslang_compiler_fix
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VideoCommon: fix wrong path to glslang include
2025-11-02 14:33:12 -06:00
iwubcode
ef87af2985
VideoCommon: fix wrong path to glslang include
2025-11-02 14:29:14 -06:00
JosJuice
cc69cc3f2e
Merge pull request #14058 from jordan-woyak/sdl-version-bump
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Externals: Bump SDL submodule version to release-3.2.26
2025-11-02 19:18:56 +01:00
JMC47
a4a4416ff2
Merge pull request #14042 from iwubcode/bp_functions_global
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VideoCommon: move global variables out of BPFunctions
2025-11-02 13:17:38 -05:00
JMC47
1d9c743ef7
Merge pull request #13975 from iwubcode/shader_includes
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VideoBackends / VideoCommon: add support for specifying include files in shader code
2025-11-02 13:17:28 -05:00
JosJuice
8a0a8bb874
Merge pull request #14059 from jordan-woyak/state-nand-cleanup
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Core/IOS/FS: Clean up some hard to read NAND state saving logic.
2025-11-02 19:13:15 +01:00
Jordan Woyak
57d7485ea6
Core/IOS/FS: Clean up some hard to read NAND state saving logic.
2025-11-01 12:33:30 -05:00
JosJuice
249f999c6a
Merge pull request #13655 from JosJuice/android-always-expand-sheets
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Android: Expand bottom sheets on devices with touch too
2025-11-01 12:22:45 +01:00
JosJuice
35c5b51b62
Merge pull request #14048 from Simonx22/android-instant-settings-saving
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Android: Save settings instantly after edits
2025-11-01 12:22:35 +01:00
JosJuice
da1d45dbd4
Merge pull request #14057 from TellowKrinkle/VkRenderWrongLayout
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VideoCommon: Fix render to texture in wrong layout
2025-11-01 10:06:41 +01:00
JosJuice
91fd53a98c
Merge pull request #14035 from Dentomologist/pauseandlock_refactoring
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PauseAndLock Refactoring
2025-11-01 10:06:08 +01:00
JosJuice
828e72d604
Merge pull request #14034 from JoshuaVandaele/byeprofile
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JitRegister: Remove OProfile profiler
2025-11-01 10:05:11 +01:00
JosJuice
998a3577ce
Merge pull request #14054 from Dentomologist/libmgba_fix_build_when_disabled
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libmgba: Fix build when disabled
2025-11-01 10:01:48 +01:00
Jordan Woyak
fc7241dec3
Externals: Bump SDL submodule version to release-3.2.26
2025-11-01 02:00:57 -05:00
iwubcode
6728007cb4
VideoCommon: rename ScissorResult 'm_result' to 'rectangles' to better reflect what the member is
2025-10-31 13:28:14 -05:00
iwubcode
ee7c476e24
VideoCommon: move global variables out of BPFunctions
2025-10-31 13:27:50 -05:00
TellowKrinkle
21ac489d57
VideoCommon: Fix render to texture in wrong layout
2025-10-30 20:50:17 -05:00
Jordan Woyak
c12d3a6d22
Merge pull request #14045 from JoshuaVandaele/warn-fix
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Fix various warnings
2025-10-30 20:47:42 -05:00
JMC47
d065f1ae12
Merge pull request #14041 from jordan-woyak/lockless-async-requests
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VideoCommon: Clean up and eliminate the mutex in AsyncRequests.
2025-10-30 19:26:22 -04:00
JMC47
ccc334cdd0
Merge pull request #14055 from sepalani/async-inetaton
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IP/Top: Make InetAToN async
2025-10-30 19:22:01 -04:00
Sepalani
ba8f4ca6a2
IP/Top: Make InetAToN async
2025-10-31 01:13:36 +04:00
JosJuice
1b8a54024c
Android: Expand bottom sheets on devices with touch too
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In a few places in Dolphin, we're using BottomSheetDialogFragments.
These unhelpfully tend to start out in a "collapsed" state when in
landscape mode (presumably depending on factors like screen size). The
user then has to manually expand them before they can meaningfully
interact with them.
We've been automatically setting BottomSheetDialogFragments to the
expanded state if the device Dolphin is running on doesn't support
touch, since with d-pad navigation it's impossible to expand these
sheets. But I think we should set them to expanded on devices that
support touch too. I haven't encountered a single case where you can do
anything useful with any of Dolphin's BottomSheetDialogFragments while
they're collapsed, so the user always has to expand sheets manually if
they start out collapsed. And just because a device supports touch
doesn't necessarily mean you're interacting with it through the touch
screen right now - you could be using a gamepad, for instance.
2025-10-30 21:22:41 +01:00
Dentomologist
2836dd2b5e
libmgba: Fix build when disabled
2025-10-30 12:00:13 -07:00
Joshua Vandaële
5c12677705
OnScreenDisplayPane: Fix unused-variable warning
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This is used in AdvancedPane and was seemingly accidentally copied over
2025-10-30 12:35:22 +01:00
Joshua Vandaële
b66b2f71af
GameConfigEdit: Fix unused-result warning
2025-10-30 12:35:22 +01:00
Joshua Vandaële
2383e68fd8
x64Emitter: Fix missing-declarations warning
2025-10-30 12:35:22 +01:00
Joshua Vandaële
33152740d0
CustomPipeline.cpp: Fix unused-function warning
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This whole file is apparently going away soon.
2025-10-30 12:35:19 +01:00
Jordan Woyak
478fb20bc2
Merge pull request #14050 from Dentomologist/android_input_fix_unused_value_warning
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Android: Fix unused value warning
2025-10-30 01:44:12 -05:00
Jordan Woyak
91320563e0
Merge pull request #14051 from Dentomologist/achievementmanager_fix_unused_private_field_warnings
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AchievementManager: Fix unused private field warnings
2025-10-30 01:42:47 -05:00
Dentomologist
32a8128b53
AchievementManager: Fix unused private field warnings
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Remove several unused members from AchievementManager.
These became unused in https://github.com/dolphin-emu/dolphin/pull/12639
which switched from the rcheevos rc_runtime interface to rc_client.
2025-10-29 16:50:00 -07:00
Dentomologist
570ec7c322
Android: Fix unused value warning
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Remove "env, " from "return env, GetControlPointer..." since the left
side of a comma operator has no effect.
This was presumably a copy/paste error from the function above it.
2025-10-29 16:19:15 -07:00
Simonx22
82c86221d6
Android: Save settings instantly after edits
2025-10-29 16:49:16 -04:00
JosJuice
f2e6cb4c29
Merge pull request #14044 from JoshuaVandaele/im-sorry-ibel
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UICommon.cpp: Revert changes from #13866
2025-10-29 20:10:57 +01:00
Joshua Vandaële
280d0e7f8d
MaterialAsset: Fix shadowed field
2025-10-29 11:12:31 +01:00
Joshua Vandaële
0b7d581af5
UICommon.cpp: Revert changes from #13866
2025-10-29 09:56:39 +01:00
JMC47
b920182c97
Merge pull request #13870 from cristian64/broadband_adapter_ipc
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Core/HW: Add Broadband Adapter (IPC).
2025-10-28 19:16:17 -04:00
JMC47
1ed86e1b16
Merge pull request #13866 from JoshuaVandaele/reset-button-third-attempt
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AdvancedPane: Add a button to restore default settings
2025-10-28 18:56:03 -04:00
Jordan Woyak
09a125fec4
VideoCommon: Clean up and eliminate the mutex in AsyncRequests using WaitableSPSCQueue.
2025-10-28 17:22:04 -05:00
JMC47
032fdf6335
Merge pull request #14039 from mbc07/tex_filter_settings_followup
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GameSettings: fix texture filtering settings for earlier Just Dance games
2025-10-28 17:32:35 -04:00
Mateus B. Cassiano
fca9e6a362
GameSettings: fix texture filtering settings for earlier Just Dance games
2025-10-28 16:25:08 -04:00
JosJuice
3d764f7b42
Merge pull request #14032 from jordan-woyak/spawn-gpu-thread
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Core: Make EmuThread spawn a GPU thread and become the CPU thread in dual-core mode.
2025-10-28 21:18:47 +01:00
cristian64
f5012ef457
Core/HW: Add Broadband Adapter (IPC).
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This is a hassle-free BBA option intended for local play with multiple
Dolphin instances running *in the same system*. After selecting
**Broadband Adapter (IPC)** in the **SP1** slot in the GameCube section
in the settings, games that support LAN play will be able to discover
each other, without requiring third-party software or relatively complex
TAP setups.
The implementation is based on cpp-ipc, a high-performance inter-process
communication library that uses shared memory as transport layer.
Supported platforms are:
- [x] Linux
- [x] Windows
- [ ] macOS (cpp-ipc does not support this platform)
- [ ] FreeBSD (cpp-ipc does not support this platform)
- [ ] Android (cpp-ipc needs some adjustments; while it could work,
launching two Dolphin instances within the same Android system may be
both challenging and impractical)
2025-10-28 18:50:59 +00:00