Commit Graph
42885 Commits
Author SHA1 Message Date
JosJuice 48a7afa448 JitArm64: Use AArch64 imm masks in rlwimix slow case
All valid PPC imm masks (except for all zeroes and all ones) are also
valid AArch64 imm masks. This lets us optimize things a little.

Note that because I'm now ANDing rS before rotating it, its AND mask
is rotated left. All AArch64 imm masks can be rotated by any amount and
still be valid AArch64 imm masks.
2024-12-25 16:12:21 +01:00
JMC47andGitHub c528a70e64 Merge pull request #13211 from Sintendo/blendvpd
Jit_FloatingPoint: fselx - Prefer BLENDVPD over VBLENDVPD
2024-12-22 18:35:11 -05:00
JMC47andGitHub a1d6aa7d3e Merge pull request #13212 from JosJuice/jitarm64-ps-sel-same-reg
JitArm64: Optimize ps_sel with d == b || d == c
2024-12-22 18:34:32 -05:00
JosJuiceandGitHub 5641b83d4e Merge pull request #13063 from TryTwo/PR_GameSettings
Add ability to edit game-specific GFX settings from game properties tab.
2024-12-22 20:42:28 +01:00
Admiral H. CurtissandGitHub bb8c0a795f Merge pull request #13214 from JosJuice/sethardcoremode-private
AchievementManager: Make SetHardcoreMode private
2024-12-22 20:09:29 +01:00
JMC47andGitHub 1ba8541da9 Merge pull request #13091 from mitaclaw/ranges-modernization-2-returns
Ranges Algorithms Modernization - Return
2024-12-20 12:50:19 -05:00
JMC47andGitHub ac0d6cbaaa Merge pull request #13224 from Sintendo/jitarm64-subfic2
JitArm64_Integer: Optimize subfic for -1
2024-12-18 12:07:23 -05:00
OatmealDomeandGitHub 01f6810a9d Merge pull request #13207 from OatmealDome/vulkan-hdr-color-space
VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F
2024-12-16 17:29:19 -05:00
Jordan WoyakandGitHub b4a1967310 Merge pull request #13226 from JosJuice/achievementmanager-forward-declarations
AchievementManager: Add required forward declarations
2024-12-15 14:02:56 -06:00
JosJuice ad24ddb6bb VerifyTool: Add missing USE_RETRO_ACHIEVEMENTS ifdefs 2024-12-15 18:15:57 +01:00
JosJuice 84ab15e020 AchievementManager: Add required forward declarations
This was causing compilation errors when building without
USE_RETRO_ACHIEVEMENTS.
2024-12-15 18:00:14 +01:00
Sintendo d81213c4a5 JitArm64_Integer: Optimize subfic for -1
Another one backported from x86. Not sure why I didn't do this in #12891
already.

- Without carry
Before:
0x2a3a03fb   mvn    w27, w26
0x6b1a037b   subs   w27, w27, w26

After:
0x1280001b   mov    w27, #-0x1                ; =-1

- With carry
Before:
0x2a3b03f7   mvn    w23, w27
0x6b1b02f7   subs   w23, w23, w27
0x1a9f37f6   cset   w22, hs
0x390bd3b6   strb   w22, [x29, #0x2f4]

After:
0x12800017   mov    w23, #-0x1                ; =-1
2024-12-15 02:24:30 +01:00
JosJuiceandGitHub ada646a795 Merge pull request #12682 from JosJuice/jit-fallback-discard-assert
Jit: Skip discarded registers when flushing for interpreter fallback
2024-12-12 23:48:37 +01:00
TryTwo 9541bb6cf7 Add method to bold slider/spin labels when a user game ini setting is being used 2024-12-10 13:42:30 -07:00
TryTwo ac129d318b EnhancementsWidget:: Move to using ConfigControls and add new control for ComboBoxes that set two settings at once. 2024-12-10 13:42:17 -07:00
TryTwo 84a937ae65 Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
2024-12-10 13:40:30 -07:00
JMC47andGitHub 6ea8edd531 Merge pull request #13209 from jordan-woyak/sdl-touchpad
InputCommon/SDL: Add touchpad inputs.
2024-12-10 12:52:43 -05:00
JMC47andGitHub 394db8b798 Merge pull request #13215 from Tilka/efb_access
GameSettings: set EFBAccessEnable=True for Neighbours from Hell
2024-12-09 14:23:45 -05:00
Tillmann Karras 445fe2248c GameSettings: set EFBAccessEnable=True for Neighbours from Hell
This fixes the loading screens that show a walking animation.
2024-12-08 11:29:15 +00:00
JosJuiceandGitHub 687fe65709 Merge pull request #13166 from Sintendo/stX-opt
JitArm64_LoadStore: Optimize zero stores in stX
2024-12-08 11:06:33 +01:00
OatmealDomeandGitHub 57b1234feb Merge pull request #13113 from CelestialAmber/mwld-map
Core: Store object name separately for symbols
2024-12-07 17:13:13 -05:00
JosJuice 7a31c8f10b AchievementManager: Make SetHardcoreMode private
This is an implementation detail that doesn't need to be exposed.
2024-12-07 19:29:53 +01:00
TryTwoandJosJuice 08df9a66e0 DolphinQt: Refactor, add ConfigControl class
This reduces code duplication in the different ConfigControls. This is
helpful for the next commit, which will modify the now deduplicated
code.
2024-12-07 16:31:34 +01:00
JosJuice e3bfff5cb6 JitArm64: Optimize ps_sel with d == b || d == c 2024-12-07 12:20:24 +01:00
Sintendo 065165f749 Jit_FloatingPoint: Prefer BLENDVPD over VBLENDVPD
Prefer BLENDVPD over VBLENDVPD if the latter doesn't save any
instructions.

VBLENDVPD allows separate source and destination registers, which can
eliminate a MOVAPD/MOVSD. However, on Intel since Skylake, VBLENDVPD
takes additional uops to execute compared to BLENDVPD (according to
https://uops.info). On AMD and older Intel microarchitectures there is no
difference.
2024-12-07 11:22:28 +01:00
JosJuiceandGitHub 0a84d93a8e Merge pull request #13196 from jordan-woyak/expanding-numeric-settings
DolphinQt: Make mapping window spinboxes horizontally expanding.
2024-12-07 11:14:55 +01:00
OatmealDomeandGitHub a5d1172d97 Merge pull request #13186 from OatmealDome/flatpak-gitignore
gitignore: Ignore flatpak-builder's cache directory
2024-12-05 15:10:18 -05:00
JosJuiceandGitHub c6b0629275 Merge pull request #13200 from Dentomologist/irwidget_move_header_constants_into_class
IRWidget: Move header constants into class
2024-12-05 18:53:17 +01:00
Jordan Woyak ad1511982a InputCommon/SDL: Add touchpad inputs. 2024-12-04 21:08:18 -06:00
JMC47andGitHub 8c3b9c9cf6 Merge pull request #13174 from jordan-woyak/sdl-battery
ControllerInterface/SDL: Add Battery Input.
2024-12-04 21:46:07 -05:00
JMC47andGitHub 38675eab9b Merge pull request #13206 from mbc07/gameini/eternal-darkness-dualcore
GameINI: drop Single Core override from Eternal Darkness
2024-12-04 21:45:41 -05:00
OatmealDomeandTellowKrinkle e6f335bfcf VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2024-12-03 20:49:50 -05:00
Mateus B. Cassiano 7e4b1780e1 GameINI: drop Single Core override from Eternal Darkness 2024-12-03 16:48:54 -04:00
JMC47andGitHub 26ba8f5481 Merge pull request #13197 from jordan-woyak/vrr-mapping-indicators
DolphinQt: Update mapping indicators at screen refresh rate.
2024-12-03 12:51:18 -05:00
JMC47andGitHub cf29214c03 Merge pull request #12955 from LillyJadeKatrin/retroachievements-gecko
Add Support for Gecko Codes to Achievements Whitelist
2024-12-02 14:18:53 -05:00
OatmealDome c10809a7ff Merge branch 'release-prep-2412' 2024-12-01 20:50:13 -05:00
OatmealDome 992b4ea930 ScmRevGen: Bump major version to 2412 2412 2024-12-01 18:00:52 -05:00
OatmealDomeandGitHub 93c9424d09 Merge pull request #13203 from JosJuice/android-gcadapter-reset
Android/GCAdapter: Don't join current thread
2024-12-01 16:33:06 -05:00
JosJuice 74ed5e5532 Android/GCAdapter: Don't join current thread
The read thread could call Reset, which in turn tried to join the read
thread, leading to a SIGABRT. This manifested as Dolphin consistently
crashing when disconnecting a GC adapter and having a chance of crashing
a few seconds after connecting a GC adapter.
2024-12-01 12:59:25 +01:00
JosJuice a68ae37df7 Translation resources sync with Transifex 2024-11-30 20:47:19 +01:00
LillyJadeKatrin 51435b6ef8 Approve Super Mario Sunshine Widescreen Gecko Code 2024-11-29 21:56:45 -05:00
LillyJadeKatrin 81098433c8 Add Gecko and AR codes to the Patch Allowlist Test 2024-11-29 21:56:44 -05:00
Pokechu22andGitHub 3b34063611 Merge pull request #13202 from Pokechu22/cabelas-dangerous-hunts-2011-safe-texture-cache
GameINI: Use Safe Texture Cache for Cabela's Dangerous Hunts 2011
2024-11-29 13:03:36 -08:00
Pokechu22 6462e794c8 GameINI: Use Safe Texture Cache for Cabela's Dangerous Hunts 2011
This fixes text on the menu and in-game.
2024-11-29 12:09:30 -08:00
LillyJadeKatrin 8447ce99f4 Scale back hardcore code block
Now that patches and codes are enabled on a case by case basis, remove patcher code blocking codes entirely in hardcore mode, and reword the warning to be more accurate.
2024-11-27 21:21:26 -05:00
LillyJadeKatrin 3c255b55e8 Add AR Code Whitelist Approval 2024-11-27 21:21:26 -05:00
LillyJadeKatrin 13a1956cfa Add Gecko Code Whitelist Approval 2024-11-27 21:21:25 -05:00
LillyJadeKatrin 78f3448e27 Convert FilterApprovedPatches to Template 2024-11-27 21:21:25 -05:00
Dentomologist a9b1c1f5f8 IRWidget: Move header constants into class
This apparently didn't compile on macOS six years ago before c++20, but
it should be fine by now.

While I'm at it, make the constants upper case per convention.
2024-11-26 13:50:13 -08:00
Jordan Woyak e7a8e2fca1 DolphinQt: Update mapping indicators at screen refresh rate. 2024-11-25 14:58:48 -06:00