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HW/GBACore: Add GetCore getter.
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@@ -88,6 +88,8 @@ public:
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// Wait for requested GBA emulation to complete.
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void Flush();
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mCore* GetCore() { return m_core; }
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mAudioBuffer* GetAudioBuffer() { return m_core->getAudioBuffer(m_core); }
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std::span<const u32> GetVideoBuffer() const { return m_video_buffer; }
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