.. |
gl_arb_decompiler.cpp
|
gl_arb_decompiler: Avoid several string copies
|
2020-06-19 23:09:16 -04:00 |
gl_arb_decompiler.h
|
gl_arb_decompiler: Implement an assembly shader decompiler
|
2020-06-11 22:12:07 -03:00 |
gl_buffer_cache.cpp
|
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
|
2020-06-26 16:58:40 -03:00 |
gl_buffer_cache.h
|
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
|
2020-06-26 16:58:40 -03:00 |
gl_device.cpp
|
Rebase for per game settings
|
2020-07-17 14:26:14 +10:00 |
gl_device.h
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
gl_fence_manager.cpp
|
buffer_cache: Use boost::intrusive::set for caching
|
2020-05-21 16:44:00 -03:00 |
gl_fence_manager.h
|
Address Feedback.
|
2020-04-22 11:36:24 -04:00 |
gl_framebuffer_cache.cpp
|
|
|
gl_framebuffer_cache.h
|
|
|
gl_query_cache.cpp
|
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
|
2020-04-15 22:20:06 -04:00 |
gl_query_cache.h
|
|
|
gl_rasterizer.cpp
|
Drop max workers from 8->2 for testing
|
2020-07-17 14:26:15 +10:00 |
gl_rasterizer.h
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
gl_resource_manager.cpp
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_resource_manager.h
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
gl_sampler_cache.cpp
|
|
|
gl_sampler_cache.h
|
|
|
gl_shader_cache.cpp
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
gl_shader_cache.h
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
gl_shader_decompiler.cpp
|
gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available
|
2020-06-20 23:02:29 -04:00 |
gl_shader_decompiler.h
|
glsl: Squash constant buffers into a single SSBO when we hit the limit
|
2020-05-31 21:33:49 -03:00 |
gl_shader_disk_cache.cpp
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
gl_shader_disk_cache.h
|
shader/texture: Join separate image and sampler pairs offline
|
2020-06-05 00:24:51 -03:00 |
gl_shader_manager.cpp
|
gl_shader_manager: Unbind GLSL program when binding a host pipeline
|
2020-05-26 04:20:39 -03:00 |
gl_shader_manager.h
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_shader_util.cpp
|
|
|
gl_shader_util.h
|
|
|
gl_state_tracker.cpp
|
|
|
gl_state_tracker.h
|
|
|
gl_stream_buffer.cpp
|
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
|
2020-06-24 02:36:14 -03:00 |
gl_stream_buffer.h
|
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
|
2020-06-24 02:36:14 -03:00 |
gl_texture_cache.cpp
|
texture_cache: Handle 3D texture blits with one layer
|
2020-06-08 05:01:00 -03:00 |
gl_texture_cache.h
|
texture_cache: Implement rendering to 3D textures
|
2020-06-08 05:01:00 -03:00 |
maxwell_to_gl.h
|
maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
|
2020-06-30 02:40:14 -04:00 |
renderer_opengl.cpp
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
renderer_opengl.h
|
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
|
2020-06-24 02:36:14 -03:00 |
utils.cpp
|
buffer_cache: Return handles instead of pointer to handles
|
2020-04-16 02:33:34 -03:00 |
utils.h
|
buffer_cache: Return handles instead of pointer to handles
|
2020-04-16 02:33:34 -03:00 |