citra/src/video_core
bunnei 90cbcaa44a
Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
2020-07-18 00:48:27 -04:00
..
buffer_cache configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
engines video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes 2020-07-10 04:09:32 -03:00
macro Merge pull request #4369 from lioncash/hle-macro 2020-07-17 05:20:41 -04:00
renderer_opengl Drop max workers from 8->2 for testing 2020-07-17 14:26:15 +10:00
renderer_vulkan Merge pull request #4364 from lioncash/desig5 2020-07-18 00:12:43 -04:00
shader Fix style issues 2020-07-18 14:24:32 +10:00
texture_cache Merge pull request #4242 from ReinUsesLisp/maxwell-dma 2020-07-14 14:04:16 -04:00
textures Merge pull request #4242 from ReinUsesLisp/maxwell-dma 2020-07-14 14:04:16 -04:00
CMakeLists.txt async shaders 2020-07-17 14:24:57 +10:00
compatible_formats.cpp texture_cache: Test format compatibility before copying 2020-06-26 20:52:22 -03:00
compatible_formats.h video_core/compatible_formats: Table to test if two formats are legal to view or copy 2020-06-26 19:28:11 -03:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a 2020-05-01 23:38:23 +00:00
gpu_asynch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_asynch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_thread.cpp General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. 2020-06-27 11:36:09 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
gpu.cpp async shaders 2020-07-17 14:24:57 +10:00
gpu.h async shaders 2020-07-17 14:24:57 +10:00
guest_driver.cpp
guest_driver.h
memory_manager.cpp memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
memory_manager.h memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
morton.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
morton.h
query_cache.h configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_interface.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
renderer_base.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
renderer_base.h
sampler_cache.cpp
sampler_cache.h
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
surface.h texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
video_core.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
video_core.h