Nintendo higher-ups, please die a forever painful death involving cars covered in hammers that explode more than a few times and hammers go flying everywhere
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朱鹏飞 57827de38b citra_qt: camera integration (#3566)
* Implement camera feature

* Make OpenCVCamera optional

* Fix styling problems

* CI configuration

* Fix CI

* Hopefully final fix

* Hopefully final fix

* Fix all the problems

* Oops..

* Add Qt Multimedia Camera

* Another oops

* Try to fix broken linux CI

* Try to fix broken linux CI

* Fix problems

* Improve UI

* Fix problems

* camera: Add support for Qt <5.10 and fix preview error

* CI: try to fix linux-frozen travis build

* camera: fix problems and add multiple handlers support

* fix CI

* remove most ServiceFramework changes

* Fix format

* Remove last ServiceFramework change

* camera: remove unused interfaces; revert submodule change

* camera: fix CI error

* ci: use ccache for opencv build

* citra_qt: fix configuration error; CI: add mediaservice plugin

* citra_qt: fix clang-format

* citra_qt: fix documentation error

* citra_qt: fix configuration page; camera: fix pausing crash

* citra_qt: fix preview not stopping

* camera: extend handlers length

* camera: fix camera resume error

* camera: fix clang-format

* camera: remove all OpenCV; citra_qt: rewrite configuration

* camera: remove all OpenCV; citra_qt: rewrite configuration

* camera: remove all OpenCV; citra_qt: rewrite configuration

* CI: fix linux ci

* camera: check settings update; citra_qt: fix configuration error

* service_cam: use a better way to apply configuration

* Service_CAM: rewrite camera reload

* cam: fix clang format

* citra_qt: fix argument load issue; camera: base of system camera selection

* citra_qt: Add system camera selection

* camera: fix image upside down, Implement SetFrameRate in Qt Multimedia Camera

* camera: Add missing <array> include, update SetFrameRate and add settings in Qt Multimedia Camera header

* camera: move started in Qt Multimedia Camera header

* QtMultimediaCamera: Move frame rates to SetFrameRate; Set minimum and maximum frame rate

* Update appveyor.yml
2018-05-11 11:42:23 -06:00
.appveyor appveyor: Generate PDBs for mingw build 2018-03-27 11:57:34 +01:00
.github Edit Citra URLs (#2728) 2017-06-03 23:51:45 +03:00
.travis citra_qt: camera integration (#3566) 2018-05-11 11:42:23 -06:00
CMakeModules citra_qt: camera integration (#3566) 2018-05-11 11:42:23 -06:00
dist Updated the translations one more time 2018-05-07 16:31:33 +03:00
externals Update fmtlib to fix msvc warnings 2018-04-05 22:33:12 -06:00
hooks hook: remove clang-format check 2017-02-17 13:52:23 +02:00
src citra_qt: camera integration (#3566) 2018-05-11 11:42:23 -06:00
.gitignore gitignore: ignore CMakeLists.txt.user* instead of CMakeLists.txt.user 2018-04-29 19:10:25 -05:00
.gitmodules Move WebServices to use LibreSSL + cpp-httplib (#3501) 2018-03-24 13:19:35 -06:00
.travis.yml Travis: only enable transifex job on main repo 2018-04-27 19:52:52 +03:00
appveyor.yml citra_qt: camera integration (#3566) 2018-05-11 11:42:23 -06:00
CMakeLists.txt citra_qt: camera integration (#3566) 2018-05-11 11:42:23 -06:00
CONTRIBUTING.md Merge pull request #3466 from daniellimws/edit-contributing 2018-03-09 21:14:17 -05:00
Doxyfile Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00
README.md README: add info about translation 2018-01-04 15:26:15 +02:00

BEFORE FILING AN ISSUE, READ THE RELEVANT SECTION IN THE CONTRIBUTING FILE!!!

Citra Emulator

Travis CI Build Status AppVeyor CI Build Status

Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and macOS. Citra only emulates a subset of 3DS hardware and therefore is generally only useful for running/debugging homebrew applications.

Citra is even able to boot several commercial games! Some of these do not run at a playable state, but we are working every day to advance the project forward. (Playable here means the same as "OK" on our game compatibility list.)

Citra is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. Please read the FAQ before getting started with the project.

Check out our website!

For development discussion, please join us at #citra on freenode.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers in the forum in order to know about the current state of the emulator because the TODO list isn't maintained anymore.

If you want to contribute to the user interface translation, please checkout citra project on transifex. We centralize the translation work there, and periodically upstream translation.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to Citra. Any donations received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup
  • Eventually 3D displays to get proper 3D output working

We also more than gladly accept used 3DS consoles, preferably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on Freenode and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you.