Commit Graph
35 Commits
Author SHA1 Message Date
Kyle Kienapfel fbbedb032c UI: Fix link to TAS help page
Tools -> TAS -> Configure TAS

Thanks to Rei on discord for the fix.

Basically: openExternalLinks is a checkbox in Qt Creator
2022-09-15 01:43:03 -07:00
Kyle Kienapfel e78a623342 CMake: explicitly link mbedcrypto for yuzu-room
Doesn't appear to effect anything regular, but in both Linux and Windows
builds it looks like our project has all the libraries available for
linking. If this feature is turned off, there is only one thing that
quit working, when linking yuzu-room it couldn't find a function called
mbedtls_base64_decode

mbedtls is split into three libraries for some reason:
mbedtls
mbedx509
mbedcrypto

mbedtls_base64_decode is in mbedcrypto
2022-09-08 05:52:28 -07:00
Kyle Kienapfelandyzct12345 b1076859c4 Qt: Make General->Debug scrollable
Configuration -> General -> Debug is getting a bit crowded.

yzct12345 submit this originally, so I'm tagging them as a co-author.
The original #6714 also modifies the Controls -> Player N sections,
but it looks like more work is needed to make the current area scrollable.

Co-authored-by: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2022-09-03 04:59:01 -07:00
Kyle Kienapfel 5863f16b4c Qt: Retranslate GameList header and Filter line
Didn't notice this until I was trying to change the default font
to Comic Sans MS when language is set to English in yuzu.
2022-08-20 07:49:29 -07:00
Kyle Kienapfel 14e9de6678 code: dodge PAGE_SIZE #define
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable

Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`

PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix

Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive

Core::Memory   12 bits (4096)
QueryCacheBase 12 bits
ShaderCache    14 bits (16384)
TextureCache   20 bits (1048576, or 1MB)

Fixes #8779
2022-08-19 16:08:40 -07:00
Kyle Kienapfel bc992b9bdc Moving Icons away from CC BY-ND 3.0 for FOSS packaging purposes
I've seen some comments stating that sharing pre-compiled packages
of yuzu is problematic for linux distributions due to some contents
having license of CC BY-ND 3.0

Better licensed sources of icons have been found for most cases,
see the changes to the .reuse/dep5 file for details.

Placeholders for connected/disconnected icons

At the time of writing I consider these icons to be placeholders,
hence three copies. colorful is grey, default is black, qdarkstyle is white

connected is gnome/16x16/network-idle.png with no changes
connected_notification is gnome/16x16/network-error.png with changes
disconnected is gnome/16x16/network-offline.png with changes

Looking at licenses: GNOME icon theme is distributed under the terms of either
GNU LGPL v.3 or Creative Commons BY-SA 3.0 license.

Debian appears to explicitly state they're licensing under
Creative Commons Attribution-Share Alike 3.0

From a tarball at the following link suggests we can just attribute GNOME Project
https://download.gnome.org/sources/gnome-icon-theme/

When attributing the artwork, using "GNOME Project" is enough.
Please link to http://www.gnome.org where available.

CC-BY-SA-3.0.txt from https://creativecommons.org/licenses/by-sa/3.0/legalcode.txt
2022-08-14 06:45:40 -07:00
Kyle Kienapfel d4b1095173 review pass on CheckDarkMode function 2022-08-12 06:13:12 -07:00
Kyle K af9c3e9340 Qt: tweak ui files
make about dialog a bit taller for full message on more systems

for direct_connect.ui hedging bets here, there is a text field for port
number that possibly shouldn't be translated, marking as such, but also
adding a translation note for the event that it makes sense to translate
the placeholder text to something other than the default multiplayer
direct connect port.
2022-08-09 05:00:37 -07:00
Kyle K cfbd70d03b assign colors to default_dark theme
separate commit might be useful later on
2022-08-05 06:57:15 -07:00
Kyle K b51db12567 Linux: handle dark system themes nicely
yuzu's default theme doesn't specify everything, which is fine for
windows, but in linux anything unspecified is set to the users theme.

Symptoms of this are that a linux user with a dark theme won't think
to change the theme to a dark theme when first using yuzu

Idea here is to try and support arbitrary themes on linux.

preliminary work on a "default_dark" theme, used only as overlay
for any themes that are measured to be dark mode.

Other work done:

FreeDesktop standard icon names:
plus -> list-add
delete refresh, we use view-refresh

remove duplicated icons for qdarkstyle_midnight_blue
referencing icon aliases in the qrc files is the way to go

Note:
Dynamic style changing doesn't appear to work with AppImage
2022-08-05 05:22:27 -07:00
Kyle Kienapfel 63673dcf98 Qt5 work around for suzhou numerals
When windows is told to display Standard digits as suzhou, it is showing
incorrect information in yuzu, file sizes and the CPU speed limiter are
effected by this. See #8698 for some screenshots.

Setting number format to Chinese (Simplified, Hong Kong SAR) is one
way to see this issue in action.

Fixes #8698
2022-08-03 21:49:23 -07:00
Kyle K 3a9816aafd tidy up github actions
ci.yml: REUSE task should only run on yuzu-emu/yuzu repository
verify.yml: #8659 is a better fix to the discord-rpc dirty flag
2022-07-30 06:05:01 -07:00
Kyle KienapfelandKyle K 7e0afc641c Translate english plurals
Turns out that for Qt to properly handle plurals in English a
translation needs to be provided, otherwise the user is left with
messages such as "Building: 2 shader(s)"

Plurals for other all other languages are handled on transifex.
I wrote the README.md to just refer to it as a translation
collaboration site just in case we ever switch.

These translations being out of date won't pose any technical problems
so I believe it is fine to handle them manually on a "best effort"
basis.

The files are generated into the source directory so that the
relative filenames are correct. The generated file is added to
.gitignore
2022-07-30 01:40:33 -07:00
Kyle Kienapfel 81f66eec0c build: Ship vcpkg dlls with MSVC pr-verify builds
With our recent switchover from conan to vcpkg, we're shipping a few
more dll files, these need to be in the full zip.

    cp .\build\bin\*.dll .\artifacts\

also tacking on the fix where we're shipping scm_rev.cpp accidentally
2022-07-26 22:57:23 -07:00
Kyle Kienapfel 5878eb34f4 ci,transifex: enable vcpkg on transifex step
The slim docker container that runs transifex needs a few packages added
in, curl zip unzip

I've tested everything except actually pushing to transifex, but it's
not November 2022 yet so we're fine for now. Or we're actually using the
newer client and all is well.
2022-07-23 10:09:59 -07:00
Kyle Kienapfel 5cda630417 package MSVC CI Builds differently, and include yuzu.exe
This is related to 8486

Ninja places the exe files into .\build\bin while MSBuild may place them
into .\build\bin\Release

upload.ps1 was originally written for use with Azure Dev Ops to cough up
about 5 files and the script appears to be used for both CI and
mainline builds

GHA (GitHub Actions) makes available a single zip of the items uploaded by
each Upload action (artifacts directory), so we want to work with that.

I'm doing changes to upload.ps1 to accomplish this.

The changes to the verify.yml are as follows

-DGIT_BRANCH=pr-verify changes the header in yuzu, instead of saying
HEAD-<hash>-dirty it'll say pr-verify-<hash>

-DCLANG_FORMAT_SUFFIX=discordplzdontclang tricks the CMake stuff for
discord-rpc to NOT run clang-format, as this was marking CI builds as
dirty

I'm also making it upload just the exe by itself, as the msvc builds are
quite chunky. but maybe this is unnecessary.

Currently the MSVC artifact option is a 274MB zip that contains 3 copies
of the DLLs, and 4 copies of the source tarball, and zero copies of yuzu.exe

This PR should have msvc artifacts of about 190MB that downloads as 81 MB zip
2022-07-23 08:35:26 -07:00
Kyle K dc45147736 ci: pass environment variables to linux docker (AppImage)
Variables in question:
AZURECIREPO TITLEBARFORMATIDLE TITLEBARFORMATRUNNING DISPLAYVERSION

CMakeModules/GenerateSCMRev.cmake has some logic that looks at BUILD_REPOSITORY variable inside CMake

src/common/CMakeLists.txt has some logic that takes some items from environment variables and
 sets variables inside CMake

This is the whole section at the moment.

    if (DEFINED ENV{AZURECIREPO})
      set(BUILD_REPOSITORY $ENV{AZURECIREPO})
    endif()
    if (DEFINED ENV{TITLEBARFORMATIDLE})
      set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
    endif ()
    if (DEFINED ENV{TITLEBARFORMATRUNNING})
      set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
    endif ()
    if (DEFINED ENV{DISPLAYVERSION})
      set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
    endif ()
2022-07-22 18:13:06 -07:00
Kyle Kienapfel 31c6ba7ecd tweak API usage in qt_web_browser.cpp
In testing future versions of Qt I forgot to compile with `YUZU_USE_QT_WEB_ENGINE`, so with that flag enabled there are two issues that cropped up.

1. yuzu currently uses setRequestInterceptor, added in Qt 5.6, deprecated in 5.13 with this explaination at https://doc.qt.io/qt-5/qwebengineprofile-obsolete.html
Interceptors installed with this method will call QWebEngineUrlRequestInterceptor::interceptRequest on the I/O thread. Therefore the user has to provide thread-safe interaction with the other user classes. For a duration of this call ui thread is blocked. Use setUrlRequestInterceptor instead.

2. QWebEngineSettings::globalSettings() pointer no longer exists in later versions of Qt

From what I can tell, QtNXWebEngineView doesn't need to set these globally,
when we make changes to settings(), QtWebEngineView::page() creates the page
object if it doesn't exist yet. I don't see the page object being destroyed
or otherwise replaced, except via destroying the QtNXWebEngineView object.

The globalSettings() make sense if Pages or Views objects are being
created outside of yuzu's control.

To test this I've compared what BrowseNX and Odyssey's Action guide do in mainline 1049 and this PR.

For now we're going to go up the chain to QWebEngineProfile::defaultProfile()->settings()
2022-06-21 17:48:17 -07:00
Kyle Kienapfel 3370546a7a log the MSVC runtime version when running on MSVC build
This might be useful information, not 100% sure.

[   0.958068] Frontend <Info> yuzu\main.cpp:GMainWindow:275: yuzu Version: yuzu Development Build | master-0b9ef3c0b-dirty
[   0.958095] Frontend <Info> yuzu\main.cpp:LogRuntimes:220: MSVC Compiler: 1931 Runtime: 14.32.31326.0
2022-06-10 20:37:47 -07:00
Kyle Kienapfel 2ff606628c UI: retranslate the game list placeholder
This is the "Double-click to add a new folder to the game list" message
that shows up when users first launch yuzu and is most likely never seen
again. Previously this message was not re-translated.
2022-06-10 20:15:52 -07:00
Kyle Kienapfel 941b663352 deprecate usage of QDesktopWidget for going fullscreen
Idea works as follows, while going fullscreen we compare the current window geometry with
available screens and ask for an intersection rectangle, we go fullscreen where most of
the window is located

GuessCurrentScreen could also potentially be used to see which screen
the window is on for dynamic DPI handling
2022-06-05 20:18:27 -07:00
Kyle Kienapfel 054732210e ui: Status bars dock button becomes dock/undock button
For people not used to the Yuzu UI it's not always clear if the emulated
console is docked or not.  The other items update their text when clicked,
this PR brings the DOCK button in line with this.

DOCK -> DOCKED or HANDHELD
2022-06-01 17:22:53 -07:00
Kyle Kienapfel 36df3ce97e fix UI opening fullscreen after certain crashes
Sometimes when yuzu crashes, it restarts with the games list in fullscreen,
which would be fine, except there isn't an easy way to exit this.
It also doesn't occur often enough for qt-config.ini files to be in good supply.

UILayout\geometry value in qt-config.ini is the culprit,
 at least for the one provided.

Proposed fix is to simply check isFullScreen when yuzu is starting up,
and take it out of full screen immediately
2022-05-31 21:24:31 -07:00
Kyle K 499c89790b motion touch ui: move remaining connection out of .ui file
Two reasons for this:
1. Out of 7 connections, 6 are in ConfigureMotionTouch::ConnectEvents,
   this is the outlier.
2. Qt6 doesn't moc the connection properly
2022-05-29 18:37:38 -07:00
Kyle K 75bf2c20eb Update some files with Qt 5.15.2 best practices in mind
There was some discussion about updating to Qt6 and I figured I would
work on some smaller parts. For Windows platform the WinMain function has moved
from the Qt5::WinMain to a new one called Qt6::EntryPointPrivate

Also Qt5 supports versionless CMake targets
https://www.qt.io/blog/versionless-cmake-targets-qt-5.15

These other changes in this commit are to support Qt6, but in ways that don't mess with Qt5.

src/yuzu/bootmanager.cpp: Qt6 complains about not being able to know to use QPoint or QPointF, picking QPoint
src/yuzu/bootmanager.h: Qt6 prefers that QStringList.h be included rather than an empty class definition
src/yuzu/configuration/configure_system.cpp: toULongLong intends to return unsigned 64 bit integer, but
   Settings::values.rng_seed is only 32 bits wide
src/yuzu/game_list.cpp: Qt6 returns a different datatype for QStringList.length than Qt5,
   it used to be int, but in Qt6 its now qsizetype
src/yuzu/loading_screen.cpp: Qt5's for QStyleOption.init say to switch to initFrom.
   The QStyleOption.init doesn't exist in Qt6
src/yuzu/main.cpp: Another QPointer and QStringList.size, lets standardize on size()
2022-05-29 09:21:52 -07:00
Kyle KandKyle Kienapfel 017a18f42e Logging: Report Post Windows 10 2004 versions, like Windows 11
Qt5 and Qt6 don't really do a good job of reporting Windows versions past the 2004 version.

Current: Windows 10 Version 2009
This Patch: Windows 10 Version 21H1 (Build 19043.1706)
Also: Windows 11 Version 21H2 (Build 22000.675)

Fixes: #8362
2022-05-28 20:48:19 -07:00
Kyle K 669a9a644d UI: Translate hotkey labels in configuration
Another request from GillianMC.

The translated strings have been placed in a separate "Hotkeys" context as an alternative
 to having to add the tr function to the Config class, or adding them to ConfigureHotkeys
context which is quite long. The English strings get attached to the items in the Action
column as "data", and are used for RetranslateUI and saving the hotkey configuration.
2022-05-18 22:05:19 -07:00
Kyle K 8f3098fc1e about dialog: Fix the logo in a multiplatform way
The Icon was renamed in #8283 for Linux builds, and the fix proposed in #8312 would in turn break
the icon for Windows users.

I've decided to fix the aboutdialog.ui file via qtcreator.

I'm not sure its important to have the yuzu icon inside the About dialog grabbed from the local Qt theme,
but I've reword how the code works for that, and we can just delete those lines.

I've also thrown the yuzu.png through pngcrush to remove this warning
libpng warning: iCCP: known incorrect sRGB profile

Credit to abouvier for bringing bug up.
2022-05-16 05:42:38 -07:00
Kyle K 4be00def5c ui: retranslate the network tab
Looks like it was just missed when it was added, as currently the Network Tab only has one item
RetranslateUI is used more commonly throughout the project
2022-05-01 21:39:39 -07:00
Kyle K bd9f74e6e4 ui: let system locale control format of Custom RTC
The Custom RTC widget is under the influence of the computers System Locale.
The format strings are not necessarily related. As a small example, setting the Windows Language to Dansk, and then trying to use yuzu in English the requested AM/PM indicator is simply not shown

The display format for the Custom RTC field needs to be removed from src/yuzu/configuration/configure_system.ui

modifying the display format needs to be moved to src/yuzu/configuration/configure_system.cpp
2022-04-30 17:29:49 -07:00
Kyle K 99b425e0e2 Changes to language order in General -> UI -> Interface Language
Language List is from Dolphin, specifically https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/DolphinQt/Settings/InterfacePane.cpp#L30

Any languages that are compiled in, but not in the list will be at the end.
2022-04-27 02:33:16 -07:00
Kyle K c99712ea7d ui: translate hat directions
QObject ends up being its own translation context. But this works in our
favor. GetButtonName and GetDirectionName will share one translation the
directions such as "Left" "Right" and the ConfigureInputPlayer context
will contain translations that show up in the form, in places that aren't
those buttons.
2022-04-19 04:24:39 -07:00
Kyle K 42b8148aca ui: Fix Game Compatibility list translations
Reported by GillianMC on Discord. Looks to be a small quirk in the QT API.

setText(QObject::tr(status.text));
bringing up QObject breaks the link with the GameListItemCompat
2022-04-16 16:30:45 -07:00
Kyle K f6695814be ui: Touching QPalette::Text broke dark -> light UI. don't do 2022-04-12 12:50:56 -07:00
Kyle K 38dd6dc190 ui: Set Link Color when setting theme
Long story short, QT doesn't allow the link colors to be set via their stylesheets.

There are two ways to work with this, specify the color manually for every link (See the About dialog) The other way is to change the default palette.

IsDarkTheme is copy/pasted from src/yuzu/debugger/wait_tree.cpp
2022-04-11 00:00:29 -07:00