Commit Graph
18918 Commits
Author SHA1 Message Date
ReinUsesLispandameerj c31521512f gl_shader_cache,glasm: Conditionally use typeless image reads extension 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj df406246d9 gl_shader_cache: Improve GLASM error print logic 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj 84feabac88 glasm: Implement forced early Z 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj 6bc54e12a0 glasm: Set transform feedback state 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj 69b910e9e7 video_core: Abstract transform feedback translation utility 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj 7dadb2bef3 glasm: Simplify patch reads 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj b382f57b28 glasm: Fix output patch reads
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj c07cc9d6a5 gl_shader_cache: Pass shader runtime information 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj 9e7b6622c2 shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
ameerj eb15667905 emit_glasm_context_get_and_set.cpp: Add missing semicolons 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj 781a87175c glasm: Fix patch attribute declarations 2021-07-22 21:51:33 -04:00
ameerj 36d040da70 glasm: Implement FSWZADD 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj 3da7b98d37 glasm: Implement PrimitiveId attribute read 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj 394b96a2fe glasm: Implement clip distance stores 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj a5d978e91e glasm: Fix tessellation input attributes 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 0d7d85c81e glasm: Add missing semicolon on tesscoord reading 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 48d4e26326 glasm: Fix tessellation headers 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 9ec2303ad6 glasm: Add tessellation shader declarations 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 2913ca811e glasm: Implement TessellationEvaluationPoint 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 54decced92 gl_shader_manager: Zero initialize current assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj c0e4074721 gl_shader_manager: Remove unintentionally committed #pragma 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj a569ac418e glasm: Implement patch memory 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 164b8c1ec5 glasm: Fix InvocationId declaration 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj d5db96386d glasm: Implement InvocationId 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 679e7146a7 glasm: Optimize EmitVertex into EMIT 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 79929be833 glasm: Implement geometry shader attribute reads 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 83cef0426b glasm: Properly declare attributes on geometry programs 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj fad139a3e6 glasm: Declare geometry program headers 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 690b1841e6 renderer_opengl: State track compute assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj c5ca4fe451 renderer_opengl: State track assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 0a54291c9c glasm: Fix potential aliasing bug on cube array samples 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 8fdb00a2b5 glasm: Implement ImageWrite 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj dadd192b30 glasm: Implement ImageRead 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 3d0ffc6ad0 glasm: Implement EmitVertex and EndPrimitive 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj f79cbbf814 glasm: Implement ImageGradient 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 291f220be3 glasm: Implement 64-bit shifts 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj d957b3a8fe glasm: Implement barriers 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj b60b3fa113 glasm: Fix compute stage name 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 96962c1d3c glasm: Fix phi instruction types 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 91a3c2c1c0 glasm: Implement PREC on relevant instructions 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj accad56ee7 glasm: Implement stores to gl_ViewportIndex 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 2494dbe183 glasm: Implement gl_PointSize stores 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 9415c435fc glasm: Implement gl_PointCoord 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 12dcb9fcc2 glasm: Implement ImageQueryLod 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 4a22942f45 glasm: Implement ImageFetch 2021-07-22 21:51:32 -04:00
ameerj 3777592ada glasm: Implement IADD.CC 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 98ed8ff103 glasm: Implement BFE.CC 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 2e0d56da7e glasm: Implement SelectU1 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 85fc7e584e HACK: Bind stages before and after bindings
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.

Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj e8ed904805 glasm: Implement gl_WorkGroupID 2021-07-22 21:51:32 -04:00