Zach Hilman
299224790c
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 09:01:58 -05:00
Zach Hilman
6df74ff579
npad: Fix copy/paste error with LED position assignments
2018-11-27 17:23:44 -05:00
Zach Hilman
dac0c33fd2
profile_manager: Save and load ProfileData from disk
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The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account.
2018-11-26 17:11:12 -05:00
Zach Hilman
f820e58be4
am: Return StubApplet instead of nullptr when AppletId not found
2018-11-22 15:58:11 -05:00
Zach Hilman
b358e88512
debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
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Prevents memory exceptions when the debug pad is enabled.
2018-11-22 12:23:43 -05:00
Zach Hilman
699900eed0
applets: Add StubApplet
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This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution.
2018-11-21 21:20:02 -05:00
Zach Hilman
54e74b3572
patch_manager: Show LayeredExeFS patch in add-ons column
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The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
2018-11-20 19:22:34 -05:00
Zach Hilman
da6d4cde56
patch_manager: Apply LayeredExeFS patches
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This will scan the <mod>/exefs dir for all files and then layer those on top of the game's exefs and use this as the new exefs. This allows for overriding of the compressed NSOs or adding new files. This does use the same dir as IPS/IPSwitch patch, but since the loader will not look for those they are ignored.
2018-11-20 17:51:00 -05:00
Zach Hilman
17d8e25cbf
settings: Add option to dump ExeFS of games upon launch
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When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-20 17:49:09 -05:00
Zach Hilman
a9fa890f14
software_keyboard: Fix erroneous extra PushNormalData
2018-11-19 16:30:17 -05:00
Zach Hilman
d68795c665
software_keyboard: Return correct result code on user cancel operation
2018-11-19 15:10:01 -05:00
Zach Hilman
32775125b7
applet: Add AppletDataBroker to manage HLE to AM service interaction
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This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-19 14:24:36 -05:00
Zach Hilman
96535c13a5
software_keyboard: Use correct offset for inital text string
2018-11-19 11:22:04 -05:00
Zach Hilman
c3becdbca7
filesystem: Clear registered union paths on factory creation
2018-11-18 23:31:30 -05:00
Zach Hilman
aef0d88165
configure_input: Use Joycons Docked instead of Connected as label
2018-11-18 23:22:36 -05:00
Zach Hilman
312ef596a5
configure_input_player: Set minimum width on controls
2018-11-18 23:22:36 -05:00
Zach Hilman
dd92db3fb0
configure_input: Properly update UI components on removal of player
2018-11-18 23:22:36 -05:00
Zach Hilman
e58c951a59
configure_input: Make None a controller option instead of checkbox
2018-11-18 23:22:36 -05:00
Zach Hilman
3a6cd5b3c8
hid: Use player-defined controller type as PREFERRED_CONTROLLER
2018-11-18 23:22:36 -05:00
Zach Hilman
3d1a221893
qt: Move controller button config to separate dialog
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Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18 23:22:36 -05:00
Zach Hilman
afe8df5020
qt: Add UI to configure touchscreen parameters
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This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18 23:22:36 -05:00
Zach Hilman
2e1dd9c649
qt: Add UI to configure mouse buttons
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Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18 23:22:36 -05:00
Zach Hilman
f1aec256d7
configure_input: Add support for multiplayer and controller types
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This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00
Zach Hilman
55ded706d6
hid/npad: Update NPad to use player controller bindings and type
2018-11-18 23:22:36 -05:00
Zach Hilman
e9145c3e16
hid/touchscreen: Update Touchscreen to use advanced parameters
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Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
Zach Hilman
3b25426bd9
hid: Add controller bindings for Mouse controller
2018-11-18 23:22:36 -05:00
Zach Hilman
0fd45e78f4
hid: Add keyboard bindings for Keyboard controller
2018-11-18 23:22:36 -05:00
Zach Hilman
06cf050c0a
hid: Add controller bindings for DebugPad controller
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Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
Zach Hilman
d1b7c65b9e
yuzu/config: Add (de-)serialization for multiplayer
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Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
Zach Hilman
b8f7f9651e
yuzu_cmd/config: Add config deserialization for multiplayer
2018-11-18 23:22:36 -05:00
Zach Hilman
c77454b9d0
settings: Add settings for multiple players and controllers
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Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-18 23:21:33 -05:00
Zach Hilman
fd5fa48674
settings: Add Native type for keyboard
2018-11-18 23:21:33 -05:00
Zach Hilman
152422bab1
settings: Add Native type for mouse buttons
2018-11-18 23:21:33 -05:00
Zach Hilman
ea680bea60
software_keyboard: Check for UTF-8 config flag
2018-11-18 23:14:48 -05:00
Zach Hilman
56cf5b7b17
software_keyboard: Add max and current length display to dialog
2018-11-18 10:53:47 -05:00
Zach Hilman
02e6602baa
software_keyboard: Push all data over all channels on dialog completion
2018-11-18 10:53:47 -05:00
Zach Hilman
4ee087fb3c
applet: Use std::queue instead of std::vector for storage stack
2018-11-18 10:53:47 -05:00
Zach Hilman
19b2571aec
applet: Add operation completed callback
2018-11-18 10:53:47 -05:00
Zach Hilman
6209fe0c27
software_keyboard: Push buffer size to offset 0x4 in output data
2018-11-18 10:53:47 -05:00
Zach Hilman
8b433beff3
software_keyboard: Make GetText asynchronous
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a
2018-11-18 10:53:47 -05:00
Zach Hilman
7cfb29de23
am: Allow applets to push multiple and different channels of data
2018-11-18 10:53:47 -05:00
Zach Hilman
3cf7246e37
am: Implement ILibraryAppletAccessor IsCompleted and GetResult
2018-11-18 10:53:47 -05:00
Zach Hilman
fed6ab14c3
am: Implement text check software keyboard mode
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Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman
e696ed1f4d
am: Deglobalize software keyboard applet
2018-11-18 10:53:47 -05:00
Zach Hilman
a81645400f
qt/main: Register Qt Software Keyboard frontend with AM
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Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman
48fcb43585
am: Construct and use proper applets with ILibraryAppletAccessor
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Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18 10:53:47 -05:00
Zach Hilman
5454494adb
qt/applets: Provide Qt frontend implementation of software keyboard
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Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18 10:53:47 -05:00
Zach Hilman
de16c1e453
am/applets: Add connector between frontend and AM applet classes
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Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18 10:53:47 -05:00
Zach Hilman
ae53b84efd
frontend/applets: Add frontend software keyboard provider and default
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Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18 10:53:47 -05:00
Zach Hilman
5b95de0c9c
am/applets: Add Applet superclass to describe a generic applet
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Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18 10:53:47 -05:00
Zach Hilman
731b4bd691
am: Unstub ILibraryAppletAccessor::Start
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Now starts the applet provided in constructor.
2018-11-18 10:53:47 -05:00
Zach Hilman
ba03bfa430
am: Implement PopInteractiveOutData and PushInteractiveInData
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Used by software keyboard applet for data transfer.
2018-11-18 10:53:47 -05:00
Zach Hilman
5ce6b8fea7
am: Convert storage stack to vector
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std::stack was no longer suitable for non-trivial operations
2018-11-18 10:53:47 -05:00
Zach Hilman
0682a908c0
am: Move AM::IStorage to header
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Needs to be accessible by applet files.
2018-11-18 10:53:47 -05:00
Zach Hilman
c7b6c9de9c
am: Move IStorageAccessor to header and update backing buffer
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Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18 10:53:47 -05:00
Zach Hilman
76d515327b
am: Implement CreateTransferMemoryStorage
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Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18 10:53:47 -05:00
Zach Hilman
c70529c1ec
string_util: Implement buffer to UTF-16 string helper function
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Needed as most all software keyboard functions use fixed-length UTF16 string buffers.
2018-11-18 10:53:47 -05:00
Zach Hilman
7901de2b75
svc: Implement svcCreateTransferMemory
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Seems to be used and created identically to SharedMemory, so just reuse that.
2018-11-18 10:53:47 -05:00
Zach Hilman
51af996854
ldr_ro: Add error check for memory allocation failure
2018-11-17 21:40:26 -05:00
Zach Hilman
c91dc417d5
vi: Implement TransactParcel for Disconnect and DetachBuffer
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Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17 17:10:19 -05:00
Zach Hilman
8cb2e7d881
csrng: Use random integer distribution instead of raw engine
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Prevents returning the same value every single call.
2018-11-15 18:44:26 -05:00
Zach Hilman
c0a9abc3e1
ldr_ro: Implement UnloadNro (command 1)
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Includes actual unmapping and address error checking.
2018-11-15 12:48:09 -05:00
Zach Hilman
056fa43dcd
ldr_ro: Fully Implement LoadNro (command 0)
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Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15 12:48:09 -05:00
Zach Hilman
5e8e7b6019
ldr_ro: Implement UnloadNrr (command 3)
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Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15 12:48:09 -05:00
Zach Hilman
6cd504feb9
ldr_ro: Fully implement LoadNrr (command 2)
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Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15 12:48:09 -05:00
Zach Hilman
0276761a1e
process: Make MirrorMemory take state to map new memory as
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Credits to Subv
2018-11-15 12:48:09 -05:00
Zach Hilman
8aa17f0480
pl_u: Resize buffers in shared font data getter to what game requests
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Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-15 12:47:36 -05:00
Zach Hilman
6001af2b89
qt: Move Open yuzu Folder action from Help to File
2018-11-13 17:17:47 -05:00
Zach Hilman
ab552e4a25
svc: Use proper random entropy generation algorithm
2018-11-13 12:26:03 -05:00
Zach Hilman
cb1e63ef09
svc: Return random seed for svcGetInfo RandomEntropy
2018-11-12 21:46:21 -05:00
Zach Hilman
2a16fd7ffc
settings: Add config option to set RNG seed
2018-11-11 23:09:46 -05:00
Zach Hilman
4b4f883aef
csrng: Use std::mt19937 engine for random number generation
2018-11-11 23:08:39 -05:00
Zach Hilman
52e7e8eed3
game_list: Only reload game list after relevant settings changed
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Prevents unnecessary reloads on every configuration operation.
2018-11-03 20:38:39 -04:00
Zach Hilman
0080a8da58
sm: Implement RegisterService and UnregisterService
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These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present.
2018-11-03 20:02:18 -04:00
Zach Hilman
97187b7ef6
qt: Add help option to open yuzu folder
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Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
Zach Hilman
2d2ef05d8c
game_list: Make add-ons column optional
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As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01 20:27:12 -04:00
Zach Hilman
8f183a47dd
filesystem: Cache RegisteredCacheUnion instead of constructing on demand
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Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-11-01 20:24:32 -04:00
Zach Hilman
97d425c304
file_sys: Use common KeyManager in NCA container types
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Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads.
2018-11-01 20:23:38 -04:00
Zach Hilman
e20db909ee
content_archive: Add optional KeyManager parameter to constructor
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Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this.
2018-11-01 20:22:29 -04:00
Zach Hilman
bdaa76c0db
ns: Implement command 400: GetApplicationControlData
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Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29 16:20:16 -04:00
Zach Hilman
1c0226815d
patch_manager: Add support for dumping decompressed NSOs
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When enabled in settings, PatchNSO will dump the unmodified NSO that it was passed to a file named <build id>.nso in the dump root for the current title ID.
2018-10-29 16:10:16 -04:00
Zach Hilman
48eb3742b9
settings: Add setting to control NSO dumping
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Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-29 16:09:08 -04:00
Zach Hilman
9078bb9854
bis_factory: Add getter for mod dump root for a title ID
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Equates to yuzu_dir/dump/<title id>/
2018-10-29 16:08:03 -04:00
Zach Hilman
5ee19add1b
fsp_srv: Implement ISaveDataInfoReader
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An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29 13:54:39 -04:00
Zach Hilman
2e8177f0c9
fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceId
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Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29 13:54:39 -04:00
Zach Hilman
df264d2ccb
savedata_factory: Expose accessors for SaveDataSpace
2018-10-29 13:54:38 -04:00
Zach Hilman
f2f679bf3f
loader/nro: Call RegisterRomFS from Load
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Allows NRO homebrew to use the RomFS in the ASET section.
2018-10-29 13:54:38 -04:00
Zach Hilman
b04e39107f
control_metadata: Add GetRawBytes function to NACP
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Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
2018-10-29 13:54:38 -04:00
Zach Hilman
1fa31cf74d
key_manager: Use isxdigit instead of isdigit when reading key file
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Crypto revisions are hex numbers and this function only checks if the string is valid for stoul in base 16, so it should be isxdigit.
2018-10-27 21:56:10 -04:00
Zach Hilman
7c70746ec4
loader/nsp: Move secondary loader initialization to constructor
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Prevents nullptr bug when trying to dump the RomFS of an NSP resulting from secondary_loader not being initialized.
2018-10-27 10:16:29 -04:00
Zach Hilman
9a87ece837
ips_layer: Use rle_size instead of data_size in RLE patch application
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Prevents a potential bug when using RLE records in an IPS patch.
2018-10-25 14:23:56 -04:00
Zach Hilman
e7ac42677b
configure_system: Clear current username before overwriting
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Prevents bug where old username would remain if the new username was shorter in length.
2018-10-24 09:25:20 -04:00
Zach Hilman
bfad41b0c1
profile_manager: Create save data if it doesn't exist on use
2018-10-23 19:31:28 -04:00
Zach Hilman
45f2a2fe29
acc: Fix account UUID duplication error
2018-10-23 19:31:28 -04:00
Zach Hilman
e408bbceed
configure_system: Clear selection after user delete
2018-10-23 19:31:28 -04:00
Zach Hilman
702622b8f1
profile_manager: Load user icons, names, and UUIDs from system save
2018-10-23 19:31:28 -04:00
Zach Hilman
19c5cf9c63
acc: Load user images from config dir
2018-10-23 19:31:28 -04:00
Zach Hilman
466960c8ab
qt: Allow user to select emu user on open save data
2018-10-23 19:31:28 -04:00
Zach Hilman
b2a8209c5b
qt: Add Profile Manager UI to system settings
2018-10-23 19:31:28 -04:00
Zach Hilman
d3fbf45705
am: Pass current user UUID to launch parameters
2018-10-23 19:31:28 -04:00