Zach Hilman
5e632caca5
fsp_srv: Implement IStorage::GetSize
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Takes no input and returns the size as a u64. Needed by Katamari Damacy Reroll to boot.
2018-12-10 14:14:36 -05:00
Zach Hilman
0d2ba2ca4c
applets: Correct usage of SignalStateChanged event
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This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-09 19:46:15 -05:00
Zach Hilman
fcfbae88e9
savedata_factory: Add support for CacheStorage
2018-12-07 08:47:32 -05:00
Zach Hilman
5721b8b5ad
savedata_factory: Delete TemporaryStorage on startup
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Mimics hardware behavior.
2018-12-06 22:07:34 -05:00
Zach Hilman
8be475d4dc
system_archive: Implement open source NgWord2
2018-12-06 10:17:50 -05:00
Zach Hilman
e6f7825a24
svc: Avoid incorrect fast yield condition
2018-12-04 22:11:32 -05:00
Zach Hilman
f6f6503578
qt: Add Properties menu to game list right-click
2018-12-04 13:34:50 -05:00
Zach Hilman
ddf5903cd9
scheduler: Avoid manual Reschedule call
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This will automatically occur anyway when PrepareReschedule is called
2018-12-03 21:22:09 -05:00
Zach Hilman
b5af41a07b
scheduler: Only work steal higher priority threads from other cores
2018-12-03 17:29:30 -05:00
Zach Hilman
60e27252a5
qt: Add UI to display game properties and disable add-ons
2018-12-03 17:21:25 -05:00
Zach Hilman
5f0217592b
loader: Add support for reading the name of game's developer
2018-12-03 17:21:25 -05:00
Zach Hilman
51483d83bb
aoc_u: Obey disabled add-ons list when listing DLC
2018-12-03 17:21:25 -05:00
Zach Hilman
0cea05cdf7
patch_manager: Obey disabled add-ons list when patching game
2018-12-03 17:21:25 -05:00
Zach Hilman
c7b41ade74
core: Make GetGameFileFromPath function externally accessible
2018-12-03 17:20:34 -05:00
Zach Hilman
c381f46428
config: Store and load disabled add-ons list
2018-12-03 17:20:34 -05:00
Zach Hilman
282b7e902c
settings: Store list of disabled add-ons per title ID
2018-12-03 17:20:34 -05:00
Zach Hilman
3476830b26
svc: Avoid performance-degrading unnecessary reschedule
2018-12-02 00:44:40 -05:00
Zach Hilman
170d707850
hle_ipc: Refactor SleepClientThread to avoid ReadableEvent
2018-11-29 09:14:20 -05:00
Zach Hilman
a342bcc9b1
kernel/event: Reference ReadableEvent from WritableEvent
2018-11-29 08:48:40 -05:00
Zach Hilman
ff610103b5
core: Port all current usages of Event to Readable/WritableEvent
2018-11-29 08:45:41 -05:00
Zach Hilman
a56fc84e7a
hle_ipc: Use event pair for SleepClientThread
2018-11-29 08:42:26 -05:00
Zach Hilman
c61d2a2841
kernel: Add named event table
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Used to store ReadableEvents of all events on the system.
2018-11-29 08:42:26 -05:00
Zach Hilman
c713383816
kernel: Divide Event into ReadableEvent and WritableEvent
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More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29 08:42:26 -05:00
Zach Hilman
d92989e787
kernel/object: Add descriptions to ResetTypes
2018-11-29 08:42:26 -05:00
Zach Hilman
299224790c
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 09:01:58 -05:00
Zach Hilman
6df74ff579
npad: Fix copy/paste error with LED position assignments
2018-11-27 17:23:44 -05:00
Zach Hilman
dac0c33fd2
profile_manager: Save and load ProfileData from disk
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The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account.
2018-11-26 17:11:12 -05:00
Zach Hilman
86ad1f8db6
file_sys: Implement system archive synthesizer for NgWord (806)
2018-11-22 21:39:10 -05:00
Zach Hilman
f820e58be4
am: Return StubApplet instead of nullptr when AppletId not found
2018-11-22 15:58:11 -05:00
Zach Hilman
b358e88512
debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
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Prevents memory exceptions when the debug pad is enabled.
2018-11-22 12:23:43 -05:00
Zach Hilman
820d81b9a5
scheduler: Add explanations for YieldWith and WithoutLoadBalancing
2018-11-22 00:33:53 -05:00
Zach Hilman
699900eed0
applets: Add StubApplet
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This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution.
2018-11-21 21:20:02 -05:00
Zach Hilman
54e74b3572
patch_manager: Show LayeredExeFS patch in add-ons column
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The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
2018-11-20 19:22:34 -05:00
Zach Hilman
da6d4cde56
patch_manager: Apply LayeredExeFS patches
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This will scan the <mod>/exefs dir for all files and then layer those on top of the game's exefs and use this as the new exefs. This allows for overriding of the compressed NSOs or adding new files. This does use the same dir as IPS/IPSwitch patch, but since the loader will not look for those they are ignored.
2018-11-20 17:51:00 -05:00
Zach Hilman
17d8e25cbf
settings: Add option to dump ExeFS of games upon launch
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When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-20 17:49:09 -05:00
Zach Hilman
a9fa890f14
software_keyboard: Fix erroneous extra PushNormalData
2018-11-19 16:30:17 -05:00
Zach Hilman
d68795c665
software_keyboard: Return correct result code on user cancel operation
2018-11-19 15:10:01 -05:00
Zach Hilman
32775125b7
applet: Add AppletDataBroker to manage HLE to AM service interaction
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This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-19 14:24:36 -05:00
Zach Hilman
96535c13a5
software_keyboard: Use correct offset for inital text string
2018-11-19 11:22:04 -05:00
Zach Hilman
409dcf0e0a
svc: Implement yield types 0 and -1
2018-11-18 23:44:19 -05:00
Zach Hilman
c3becdbca7
filesystem: Clear registered union paths on factory creation
2018-11-18 23:31:30 -05:00
Zach Hilman
aef0d88165
configure_input: Use Joycons Docked instead of Connected as label
2018-11-18 23:22:36 -05:00
Zach Hilman
312ef596a5
configure_input_player: Set minimum width on controls
2018-11-18 23:22:36 -05:00
Zach Hilman
dd92db3fb0
configure_input: Properly update UI components on removal of player
2018-11-18 23:22:36 -05:00
Zach Hilman
e58c951a59
configure_input: Make None a controller option instead of checkbox
2018-11-18 23:22:36 -05:00
Zach Hilman
3a6cd5b3c8
hid: Use player-defined controller type as PREFERRED_CONTROLLER
2018-11-18 23:22:36 -05:00
Zach Hilman
3d1a221893
qt: Move controller button config to separate dialog
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Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18 23:22:36 -05:00
Zach Hilman
afe8df5020
qt: Add UI to configure touchscreen parameters
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This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18 23:22:36 -05:00
Zach Hilman
2e1dd9c649
qt: Add UI to configure mouse buttons
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Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18 23:22:36 -05:00
Zach Hilman
f1aec256d7
configure_input: Add support for multiplayer and controller types
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This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00
Zach Hilman
55ded706d6
hid/npad: Update NPad to use player controller bindings and type
2018-11-18 23:22:36 -05:00
Zach Hilman
e9145c3e16
hid/touchscreen: Update Touchscreen to use advanced parameters
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Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
Zach Hilman
3b25426bd9
hid: Add controller bindings for Mouse controller
2018-11-18 23:22:36 -05:00
Zach Hilman
0fd45e78f4
hid: Add keyboard bindings for Keyboard controller
2018-11-18 23:22:36 -05:00
Zach Hilman
06cf050c0a
hid: Add controller bindings for DebugPad controller
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Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
Zach Hilman
d1b7c65b9e
yuzu/config: Add (de-)serialization for multiplayer
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Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
Zach Hilman
b8f7f9651e
yuzu_cmd/config: Add config deserialization for multiplayer
2018-11-18 23:22:36 -05:00
Zach Hilman
c77454b9d0
settings: Add settings for multiple players and controllers
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Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-18 23:21:33 -05:00
Zach Hilman
fd5fa48674
settings: Add Native type for keyboard
2018-11-18 23:21:33 -05:00
Zach Hilman
152422bab1
settings: Add Native type for mouse buttons
2018-11-18 23:21:33 -05:00
Zach Hilman
ea680bea60
software_keyboard: Check for UTF-8 config flag
2018-11-18 23:14:48 -05:00
Zach Hilman
56cf5b7b17
software_keyboard: Add max and current length display to dialog
2018-11-18 10:53:47 -05:00
Zach Hilman
02e6602baa
software_keyboard: Push all data over all channels on dialog completion
2018-11-18 10:53:47 -05:00
Zach Hilman
4ee087fb3c
applet: Use std::queue instead of std::vector for storage stack
2018-11-18 10:53:47 -05:00
Zach Hilman
19b2571aec
applet: Add operation completed callback
2018-11-18 10:53:47 -05:00
Zach Hilman
6209fe0c27
software_keyboard: Push buffer size to offset 0x4 in output data
2018-11-18 10:53:47 -05:00
Zach Hilman
8b433beff3
software_keyboard: Make GetText asynchronous
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a
2018-11-18 10:53:47 -05:00
Zach Hilman
7cfb29de23
am: Allow applets to push multiple and different channels of data
2018-11-18 10:53:47 -05:00
Zach Hilman
3cf7246e37
am: Implement ILibraryAppletAccessor IsCompleted and GetResult
2018-11-18 10:53:47 -05:00
Zach Hilman
fed6ab14c3
am: Implement text check software keyboard mode
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Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman
e696ed1f4d
am: Deglobalize software keyboard applet
2018-11-18 10:53:47 -05:00
Zach Hilman
a81645400f
qt/main: Register Qt Software Keyboard frontend with AM
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Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman
48fcb43585
am: Construct and use proper applets with ILibraryAppletAccessor
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Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18 10:53:47 -05:00
Zach Hilman
5454494adb
qt/applets: Provide Qt frontend implementation of software keyboard
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Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18 10:53:47 -05:00
Zach Hilman
de16c1e453
am/applets: Add connector between frontend and AM applet classes
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Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18 10:53:47 -05:00
Zach Hilman
ae53b84efd
frontend/applets: Add frontend software keyboard provider and default
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Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18 10:53:47 -05:00
Zach Hilman
5b95de0c9c
am/applets: Add Applet superclass to describe a generic applet
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Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18 10:53:47 -05:00
Zach Hilman
731b4bd691
am: Unstub ILibraryAppletAccessor::Start
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Now starts the applet provided in constructor.
2018-11-18 10:53:47 -05:00
Zach Hilman
ba03bfa430
am: Implement PopInteractiveOutData and PushInteractiveInData
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Used by software keyboard applet for data transfer.
2018-11-18 10:53:47 -05:00
Zach Hilman
5ce6b8fea7
am: Convert storage stack to vector
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std::stack was no longer suitable for non-trivial operations
2018-11-18 10:53:47 -05:00
Zach Hilman
0682a908c0
am: Move AM::IStorage to header
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Needs to be accessible by applet files.
2018-11-18 10:53:47 -05:00
Zach Hilman
c7b6c9de9c
am: Move IStorageAccessor to header and update backing buffer
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Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18 10:53:47 -05:00
Zach Hilman
76d515327b
am: Implement CreateTransferMemoryStorage
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Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18 10:53:47 -05:00
Zach Hilman
c70529c1ec
string_util: Implement buffer to UTF-16 string helper function
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Needed as most all software keyboard functions use fixed-length UTF16 string buffers.
2018-11-18 10:53:47 -05:00
Zach Hilman
7901de2b75
svc: Implement svcCreateTransferMemory
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Seems to be used and created identically to SharedMemory, so just reuse that.
2018-11-18 10:53:47 -05:00
Zach Hilman
51af996854
ldr_ro: Add error check for memory allocation failure
2018-11-17 21:40:26 -05:00
Zach Hilman
c91dc417d5
vi: Implement TransactParcel for Disconnect and DetachBuffer
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Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17 17:10:19 -05:00
Zach Hilman
4838bc8ddc
fsp_srv: Add support for using open source archive if not found in NAND
2018-11-15 22:35:16 -05:00
Zach Hilman
6aa69880ea
file_sys: Add framework for synthesizing open source archives
2018-11-15 22:34:35 -05:00
Zach Hilman
34cd56980f
vfs_vector: Add VFS backend for std::array
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Allows using constexpr/static const data with VFS.
2018-11-15 22:33:52 -05:00
Zach Hilman
8cb2e7d881
csrng: Use random integer distribution instead of raw engine
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Prevents returning the same value every single call.
2018-11-15 18:44:26 -05:00
Zach Hilman
c0a9abc3e1
ldr_ro: Implement UnloadNro (command 1)
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Includes actual unmapping and address error checking.
2018-11-15 12:48:09 -05:00
Zach Hilman
056fa43dcd
ldr_ro: Fully Implement LoadNro (command 0)
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Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15 12:48:09 -05:00
Zach Hilman
5e8e7b6019
ldr_ro: Implement UnloadNrr (command 3)
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Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15 12:48:09 -05:00
Zach Hilman
6cd504feb9
ldr_ro: Fully implement LoadNrr (command 2)
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Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15 12:48:09 -05:00
Zach Hilman
0276761a1e
process: Make MirrorMemory take state to map new memory as
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Credits to Subv
2018-11-15 12:48:09 -05:00
Zach Hilman
8aa17f0480
pl_u: Resize buffers in shared font data getter to what game requests
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Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-15 12:47:36 -05:00
Zach Hilman
6001af2b89
qt: Move Open yuzu Folder action from Help to File
2018-11-13 17:17:47 -05:00
Zach Hilman
ab552e4a25
svc: Use proper random entropy generation algorithm
2018-11-13 12:26:03 -05:00
Zach Hilman
cb1e63ef09
svc: Return random seed for svcGetInfo RandomEntropy
2018-11-12 21:46:21 -05:00