Commit Graph
100 Commits
Author SHA1 Message Date
Weiyi WangandFearlessTobi 49e0a30dbd fix clang-format and lambda capture 2019-11-23 01:30:06 +01:00
Weiyi WangandFearlessTobi 9a60d8a430 unfold UNREACHABLE implementation for dumb compilers
We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
2019-11-23 01:30:06 +01:00
Weiyi WangandfearlessTobi 0580112940 Guard unistd.h with MacOS only macro
Fix compile error on Windows caused by #4877
Weird, I thought I saw this guard during the code review...
2019-08-22 15:58:39 +02:00
Weiyi WangandfearlessTobi 8d6342384b HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread
This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
2019-05-18 19:53:39 +02:00
Weiyi WangandfearlessTobi 8b98f60e3c input/sdl: lock map mutex after SDL call
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
2019-03-02 19:09:58 +01:00
Weiyi WangandfearlessTobi 5159f4eee8 Memory: don't lock hle mutex in memory read/write
The comment already invalidates itself: neither MMIO nor rasterizer cache belongsHLE kernel state. This mutex has a too large scope if MMIO or cache is included, which is prone to dead lock when multiple thread acquires these resource at the same time. If necessary, each MMIO component or rasterizer should have their own lock.
2019-03-02 15:20:05 +01:00
Weiyi WangandfearlessTobi 89abef3518 remove all occurance of specifying endianness inside BitField
This commit it automatically generated by command in zsh:
sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.)

BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
2019-02-06 18:13:45 +01:00
Weiyi WangandfearlessTobi 6b81ceb060 common/bitfield: make it endianness-aware 2019-02-06 17:29:39 +01:00
Weiyi WangandfearlessTobi 71530781f3 common/swap: remove default value for swap type internal storage
This is compromise for swap type being used in union. A union has deleted default constructor if it has at least one variant member with non-trivial default constructor, and no variant member of T has a default member initializer. In the use case of Bitfield, all variant members will be the swap type on endianness mismatch, which would all have non-trivial default constructor if default value is specified, and non of them can have member initializer
2019-02-06 17:24:27 +01:00
Weiyi WangandfearlessTobi 6734c64976 common/swap: use template and tag for LE/BE specification
The tag can be useful for other type-generic templates like BitFields to forward the endianness specification
2019-02-06 17:24:13 +01:00
Weiyi WangandfearlessTobi 94bc48dd78 common/swap: add swap template for enum 2019-02-06 17:21:15 +01:00
Weiyi WangandfearlessTobi 786995a81e Common/Bitfield: store value as unsigned type
Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
2018-11-16 15:49:57 +01:00
Weiyi WangandfearlessTobi 12c365b549 cubeb_sink: ignore null-name device when selecting
We already ignore them on listing devices. We should do the same when selecting devices. This fix a crash when opening a specific device while there is a null device in the list
2018-10-27 00:43:04 +02:00
Weiyi WangandfearlessTobi d9ca6351dd cmake: mingw also needs _FILE_OFFSET_BITS=64 2018-10-23 15:11:25 +02:00
Weiyi WangandfearlessTobi 2ff2732a78 only redefine 64 bit file operation for MSVC
MinGW provides POSIX functions
2018-10-23 15:11:18 +02:00
Weiyi WangandfearlessTobi a45b86f0fb Update fmt to 5.2.1
It seems to fix msvc warnings
2018-10-06 15:39:31 +02:00
Weiyi WangandfearlessTobi fdb35760a7 string_util: unify UTF8<->UTF16 conversion to codecvt 2018-10-02 16:10:34 +02:00
Weiyi WangandfearlessTobi bfe84f06f2 string_util: remove TString conversion for windows
First of all they are foundamentally broken. As our convention is that std::string is always UTF-8, these functions assume that the multi-byte character version of TString (std::string) from windows is also in UTF-8, which is almost always wrong. We are not going to build multi-byte character build, and even if we do, this dirty work should be handled by frontend framework early.
2018-10-02 16:10:20 +02:00
Weiyi WangandfearlessTobi a4595bb939 string_util: remove ShiftJIS/CP1252 conversion function
We always use unicode internally. Any dirty work of conversion with other codec should be handled by frontend framework (Qt). Further more, ShiftJIS/CP1252 are not special (they are not code set used by 3ds, or any guest/host dependencies we have), so there is no reason to specifically include them
2018-10-02 16:10:01 +02:00
Weiyi WangandfearlessTobi 62f9409ba3 web_backend: protect jwt cache with a mutex 2018-10-02 15:30:48 +02:00
Weiyi WangandfearlessTobi e0ce07aa7d common/thread: remove YieldCPU()
simply use the standard library yield()
2018-09-22 23:27:42 +02:00
Weiyi WangandGitHub a81536f53f Merge pull request #2944 from huwpascoe/perf-3
Optimized Float<M,E> multiplication
2017-09-25 03:37:14 +03:00
wwylele 7117fcc024 citra-qt: fix some untranslated strings 2017-09-24 17:53:35 +03:00
Weiyi WangandGitHub 7ea3ce103f Merge pull request #2936 from B3n30/system_curl_linux
WebService: Set USE_SYSTEM_CURL for travis linux builds
2017-09-19 12:26:53 +03:00
Weiyi WangandGitHub 617b6974b9 Merge pull request #2831 from Subv/uds_auth
Services/UDS: Handle beacon frames and the basic AP connection sequence frames.
2017-09-05 15:03:56 +03:00
Weiyi WangandGitHub b9126a64bf Merge pull request #2876 from mailwl/mii-stru
Mii Selector Applet: update Mii structures
2017-09-05 14:23:07 +03:00
Weiyi WangandGitHub 9b6dbe9b54 Merge pull request #2917 from jroweboy/icon_fix
Fix icon for citra qt
2017-09-04 03:42:58 +03:00
wwylele 59a9aaf388 APT: load different shared font depending on the region 2017-09-03 12:34:11 +03:00
wwylele 12fbc8c8df pica/lighting: only apply Fresnel factor for the last light 2017-09-03 08:22:03 +03:00
wwylele e2c41a5891 video_core: report telemetry for gas mode 2017-08-31 12:54:17 +03:00
Weiyi WangandGitHub 4693d23efb Merge pull request #2901 from stone3311/master
Fix info about TODO list
2017-08-28 03:23:59 -05:00
Weiyi WangandGitHub 647f017c6d Merge pull request #2892 from Subv/warnings2
Warnings: Fixed a few missing-return warnings in video_core.
2017-08-28 03:21:51 -05:00
wwylele 417cb45e3f SwRasterizer/Clipper: flip the sign convention to match PICA and OpenGL 2017-08-25 07:26:45 +03:00
wwylele addbcd5784 gl_rasterizer: implement custom clip plane 2017-08-25 07:26:45 +03:00
wwylele ea51a3af26 SwRasterizer: implement custom clip plane 2017-08-24 15:34:27 +03:00
wwylele 2617de1fe6 EmuWindow: refactor touch input into a TouchDevice 2017-08-24 15:00:56 +03:00
wwylele c84e60b470 HID: use TouchDevice for touch pad 2017-08-24 13:56:43 +03:00
wwylele 4d058cfb76 motion_emu: fix initialization order 2017-08-22 11:43:44 +03:00
wwylele 17c6104d2a gl_rasterizer/lighting: more accurate CP formula 2017-08-22 09:34:44 +03:00
wwylele b5aa570354 SwRasterizer/Lighting: implement LUT input CP 2017-08-22 09:34:44 +03:00
wwylele 3e478ca131 SwRasterizer/Lighting: implement bump mapping 2017-08-22 09:34:44 +03:00
wwylele 63b6e802cd swrasterizer: remove invalid TODO
This function is called in clipping, before the pespective divide, and is not used in later rasterization. Thus it doesn't need perspective correction.
2017-08-21 08:03:07 +03:00
wwylele 72b26ac32f swrasterizer/clipper: remove tested TODO
hwtested. Current implementation is the correct behavior
2017-08-21 08:03:07 +03:00
wwylele 5a4af616c6 gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader 2017-08-21 08:03:07 +03:00
wwylele 1eca380886 gl_rasterizer: add clipping plane z<=0 defined in PICA 2017-08-21 08:03:07 +03:00
wwylele 54c0c8adee HID: fix a comment and a warning 2017-08-20 08:37:48 +03:00
wwylele 0f35755572 pica/command_processor: build geometry pipeline and run geometry shader
The geometry pipeline manages data transfer between VS, GS and primitive assembler. It has known four modes:
 - no GS mode: sends VS output directly to the primitive assembler (what citra currently does)
 - GS mode 0: sends VS output to GS input registers, and sends GS output to primitive assembler
 - GS mode 1: sends VS output to GS uniform registers, and sends GS output to primitive assembler. It also takes an index from the index buffer at the beginning of each primitive for determine the primitive size.
 - GS mode 2: similar to mode 1, but doesn't take the index and uses a fixed primitive size.
hwtest shows that immediate mode also supports GS (at least for mode 0), so the geometry pipeline gets refactored into its own class for supporting both drawing mode.
In the immediate mode, some games don't set the pipeline registers to a valid value until the first attribute input, so a geometry pipeline reset flag is set in `pipeline.vs_default_attributes_setup.index` trigger, and the actual pipeline reconfigure is triggered in the first attribute input.
In the normal drawing mode with index buffer, the vertex cache is a little bit modified to support the geometry pipeline. Instead of OutputVertex, it now holds AttributeBuffer, which is the input to the geometry pipeline. The AttributeBuffer->OutputVertex conversion is done inside the pipeline vertex handler. The actual hardware vertex cache is believed to be implemented in a similar way (because this is the only way that makes sense).
Both geometry pipeline and GS unit rely on states preservation across drawing call, so they are put into the global state. In the future, the other three vertex shader units should be also placed in the global state, and a scheduler should be implemented on top of the four units. Note that the current gs_unit already allows running VS on it in the future.
2017-08-19 10:13:20 +03:00
wwylele 8285ca4ad8 pica/shader/jit: implement SETEMIT and EMIT 2017-08-19 10:13:20 +03:00
wwylele 36981a5aa6 pica/primitive_assembly: Handle winding for GS primitive
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-08-19 10:13:20 +03:00
wwylele bb63ae3052 correct constness 2017-08-19 10:13:20 +03:00
wwylele 28128348f2 pica/shader/interpreter: implement SETEMIT and EMIT 2017-08-19 10:13:20 +03:00
wwylele 46c6973d2b pica/shader: extend UnitState for GS
Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access.
This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits
2017-08-19 10:13:20 +03:00
wwylele 223bd35450 motion_emu: no need to include thread in header 2017-08-19 07:21:02 +03:00
Weiyi WangandGitHub 7cd8a65949 Merge pull request #2875 from wwylele/bump-skip
gl_shader_gen: don't call SampleTexture when bump map is not used
2017-08-12 01:23:45 +03:00
wwylele 686fb3e78c gl_shader_gen: don't call SampleTexture when bump map is not used 2017-08-11 18:35:00 +03:00
wwylele 188194908c move MotionEmu from core/frontend to input_common as a InputDevice 2017-08-11 11:05:08 +03:00
wwylele 867eabd6b7 HID: use MotionDevice for Accelerometer and Gyroscope 2017-08-11 11:03:18 +03:00
Weiyi WangandGitHub 53ef90d1bd Merge pull request #2874 from danzel/spelling-1
Fix some spelling mistakes
2017-08-11 11:02:14 +03:00
wwylele 945f9a1b04 SwRasterizer/Lighting: implement spot light 2017-08-11 01:19:10 +03:00
wwylele 14ee32c46a SwRasterizer/Lighting: implement geometric factor 2017-08-11 01:18:43 +03:00
Weiyi WangandGitHub aaf5161344 Merge pull request #2863 from wwylele/pad-state-zero
HID: zero unused PadState bits
2017-08-10 17:50:18 +03:00
wwylele 599de29ea3 HID: zero unused PadState bits 2017-08-10 17:01:03 +03:00
Weiyi WangandGitHub 2415bad9ad Merge pull request #2868 from wwylele/swr-tuple
SwRasterizer/Lighting: use make_tuple instead of constructor
2017-08-10 12:44:23 +03:00
wwylele 5d9d42f0d0 SwRasterizer/Lighting: use make_tuple instead of constructor
implicit tuple constructor is a c++17 thing, which is not supported by some not-so-old libraries. Play safe for now
2017-08-10 12:19:58 +03:00
wwylele db309b2423 pica/regs: layout geometry shader configuration regs
All the register meanings are derived from ctrulib (3dbrew is outdated for most of them)
2017-08-10 01:53:08 +03:00
Weiyi WangandGitHub 792dee47a7 Merge pull request #2822 from wwylele/sw_lighting-2
Implement fragment lighting in the sw renderer (take 2)
2017-08-09 18:54:29 +03:00
Weiyi WangandGitHub 93ab46e500 Merge pull request #2856 from wwylele/shader-share
pica: upload shared shader code & swizzle to both unit
2017-08-09 18:52:30 +03:00
wwylele baa24f4ea9 pica: upload shared shader code to both unit 2017-08-07 10:30:05 +03:00
wwylele 2252a63f80 SwRasterizer/Lighting: shorten file name 2017-08-03 13:51:22 +03:00
wwylele eda28266fb SwRasterizer/Lighting: move to its own file 2017-08-02 22:20:40 +03:00
wwylele 48b4105871 SwRasterizer/Lighting: reduce confusion 2017-08-02 22:07:15 +03:00
wwylele c59ed47608 SwRasterizer/Lighting: move quaternion normalization to the caller 2017-08-02 22:05:53 +03:00
Weiyi WangandGitHub 60024ad7c2 Merge pull request #2848 from wwylele/shader-loop-fix
pica/shader_interpreter: fix off-by-one in LOOP
2017-07-29 12:34:28 +03:00
wwylele c89f804a01 pica/shader_interpreter: fix off-by-one in LOOP 2017-07-27 13:48:27 +03:00
Weiyi WangandGitHub f2f39102fa Merge pull request #2844 from jroweboy/nightlyfix
Use WinSSPI instead of OpenSSL
2017-07-24 19:23:07 +03:00
Weiyi WangandGitHub 045d0b5bbd Merge pull request #2799 from yuriks/virtual-cached-range-flush
Add address conversion functions returning optional, Add function to flush virtual region from rasterizer cache
2017-07-22 10:15:52 +03:00
wwylele 49602139c8 debugger/shader: display LOOP 2017-07-20 23:30:34 +03:00
wwylele b5609e1578 debugger/shader: print the invert flag for JMPU 2017-07-20 23:18:07 +03:00
wwylele 8375fd2aba debugger/shader: fix address register for reverted arithmetic op 2017-07-20 23:12:08 +03:00
wwylele 98cd5164c5 debugger/shader: fix inverted uniform flow control 2017-07-20 22:47:53 +03:00
Weiyi WangandGitHub 924215a41f Merge pull request #2818 from B3n30/network
Enable data transfer over ENet
2017-07-17 17:08:02 +03:00
Weiyi WangandGitHub e634b75754 Merge pull request #2784 from wwylele/font-archive
load shared font from system archive
2017-07-16 20:12:55 +03:00
Weiyi WangandGitHub 5137a198f9 Merge pull request #2824 from jroweboy/mingw_compile_test
Update enet submodule
2017-07-13 09:57:35 +03:00
wwylele 4feff63ffa SwRasterizer/Lighting: dist atten lut input need to be clamp 2017-07-11 22:19:00 +03:00
wwylele 56e5425e59 SwRasterizer/Lighting: unify float suffix 2017-07-11 22:15:35 +03:00
wwylele e415558a4f SwRasterizer/Lighting: get rid of nested return 2017-07-11 22:15:35 +03:00
wwylele c6d1472513 SwRasterizer/Lighting: refactor GetLutValue into a function.
merging similar pattern. Also makes the code more similar to the gl one
2017-07-11 22:15:35 +03:00
wwylele f13cf506e0 SwRasterizer: only interpolate quat and view when lighting is enabled 2017-07-11 21:35:57 +03:00
wwylele fe44e843fe vector_math: remove dead template parameter 2017-07-11 20:08:56 +03:00
wwylele efc655aec0 SwRasterizer/Lighting: pass lighting state as parameter 2017-07-11 20:06:26 +03:00
wwylele f3660ba9dd vector_math: remove broken SFINAE stuff
this was originally added to eliminate warnings on MSVC, but it doesn't work for custom types.
2017-07-11 19:51:29 +03:00
wwylele 8482933db8 gl_rasterizer: use texture buffer for proctex LUT 2017-07-01 11:02:48 +03:00
wwylele 85a448d405 gpu: add comments for TextureCopy 2017-06-29 13:09:23 +03:00
wwylele bf16c73260 gpu: fix edge cases for TextureCopy 2017-06-27 23:20:23 +03:00
wwylele 9549eed0be apt: load shared font from system archive 2017-06-26 01:38:12 +03:00
wwylele 22994607cc apt/shared_font: don't relocate zero offset 2017-06-26 00:43:23 +03:00
wwylele 8978ecb09c gl_rasterizer: use texture buffer for fog LUT 2017-06-22 20:41:00 +03:00
wwylele f1e377f57e gl_rasterizer: create the texture before applying the state
this is a rebasing error from #2792. It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele 457659fe01 gl_state: reset 1d textures 2017-06-21 23:13:06 +03:00
wwylele 42f7ca7412 gl_rasterizer: fix glGetUniformLocation type 2017-06-21 23:13:06 +03:00