Chloe Marcec and Liam
c5f519e1e4
Set: Allow setting device nickname
2022-12-13 19:54:17 -05:00
Chloe Marcec
543081e4a1
Mark is_complete as atomic
2021-09-09 00:10:52 +10:00
Chloe Marcec
89958e27aa
Addressed issues
2021-09-09 00:09:04 +10:00
Chloe Marcec
9141816b10
address name shadowing with system
2021-09-06 22:13:51 +10:00
Chloe Marcec
4e2aa50cef
account: EnsureTokenIdCacheAsync
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Closes #2547 , #6946
2021-09-06 21:16:21 +10:00
Chloe Marcec
0b891c9245
FS: Recursively create directories for CreateDirectory
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Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2`
This allows the ultimate mod manager homebrew to at least boot
2021-09-06 19:35:55 +10:00
Chloe Marcec
75e9d3b992
uuid: Directly compare UUID instead of checking per element
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We can now update this for C++20
2021-07-21 02:36:57 +10:00
Chloe Marcec
db7abfecdd
hid: ApplyNpadSystemCommonPolicy
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We already do this specifically for homebrew, so we can keep it stubbed out for the time being
2021-05-24 15:07:47 +10:00
Chloe Marcec
7d257ce7bd
nvdrv: /dev/nvhost-prof-gpu for production
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While we're at it, we can fix the is_initialized error code.
This fixes the crashes on Shante
2021-05-03 14:39:03 +10:00
Chloe Marcec
edb1d5d242
Address issues
2021-04-16 13:52:32 +10:00
Chloe Marcec
bf1c1788ca
nvdrv: Cleanup CDMA Processor on device closure
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Brings us a step closer to unifying all channels to share a common interface.
2021-03-30 20:37:40 +11:00
Chloe Marcec
4930242c20
Addressed issues
2021-03-30 20:27:27 +11:00
Chloe Marcec
e9a1f29e93
pctl: Rework how pctl works to be more accurate
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Introduces the usage of compatibilities to allow it the module to be closer to how it works on hardware.
2021-03-27 02:03:18 +11:00
Chloe Marcec
99fdfa1fcd
nvdrv: Pass device fd and handle device create methods for device opening and closing
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We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-03-25 12:56:42 +11:00
Chloe Marcec
875183e7c5
nvdrv: Change InitializeEx to AllocAsEx
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Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
2021-03-22 19:59:30 +11:00
Chloe Marcec and bunnei
7ad63ea542
revert to std::sin and std::cos
2021-02-12 18:48:10 -08:00
Chloe Marcec and bunnei
d28b942458
address issues
2021-02-12 18:48:10 -08:00
Chloe Marcec and bunnei
4a7fd91857
audren: Implement I3dl2Reverb
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Most notable fix is the voices in Fire Emblem Three Houses
2021-02-12 18:48:10 -08:00
Chloe Marcec
c5f109bc50
video_core: Delete morton
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moron.h & morton.cpp are not used anywhere and are just empty files
2021-02-08 10:20:21 +11:00
Chloe Marcec
9d5a56a40b
lm: Fix ReadLeb128
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Fixes assertion on Bloodstained Ritual of the Night.
We would over read sometimes, this is fixed by checking if the top bit is set in the first iteration. We also lock the loop off to be only the max size of the type we can fit. Finally we changed an incorrect print of "DEBUG" to "TRACE" to reflect the proper log severity
2021-02-07 23:52:56 +11:00
Chloe Marcec
2c6e940493
Simplify limitableresource names
2021-02-03 12:55:16 +11:00
Chloe Marcec
64c3582705
Compile error
2021-02-02 13:23:34 +11:00
Chloe Marcec
9e4b2d60bc
Address issues
2021-02-02 13:23:00 +11:00
Chloe Marcec
9fc7f60b94
audren: Disable reverb for the time being
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As this is causing issues in a few games, it's best to have it disabled until it's completely implemented
2021-02-01 14:41:58 +11:00
Chloe Marcec
ee333e063d
fix compile error
2021-01-30 21:51:22 +11:00
Chloe Marcec
56742c6222
cleanup commenting
2021-01-30 21:20:35 +11:00
Chloe Marcec
7791cfd960
Drop m_ from lock
2021-01-30 21:19:49 +11:00
Chloe Marcec
3bf62c7a8a
Move to GetGlobalTimeNs, fix GetTotalPhysicalMemoryAvailable
2021-01-30 21:03:10 +11:00
Chloe Marcec
3be1a565f8
kernel: Rewrite resource limit to be more accurate
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Matches closer to hardware
2021-01-30 20:40:49 +11:00
Chloe Marcec
2c57f0fbd5
Omit system reference
2021-01-25 23:13:37 +11:00
Chloe Marcec
04e9486651
psm: IPsmSession
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Used by homebrew menu
2021-01-25 21:37:51 +11:00
Chloe Marcec
2afc1060ef
Print Process ID and Thread ID as hex
2021-01-25 02:47:40 +11:00
Chloe Marcec
5882cc0502
hle: Implement remaining services for Stereo Vision
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Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
2021-01-25 00:34:01 +11:00
Chloe Marcec
b2b95e96c1
audout: FlushAudioOutBuffers
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Fixes Devil May Cry
2021-01-24 19:13:34 +11:00
Chloe Marcec
822edff5bd
Simplify condition
2021-01-23 22:12:05 +11:00
Chloe Marcec
3b0458a7a5
nvdrv: Unregister already registered events
2021-01-23 22:02:14 +11:00
Chloe Marcec
df42100320
Clamp string reads to buffer size
2021-01-23 18:24:57 +11:00
Chloe Marcec
c795207fb2
lbl: Implement most of lbl
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Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
2021-01-21 00:46:03 +11:00
Chloe Marcec
5b8bc56e65
mii: Fix BuildRandomStoreData & Cleanup raw_data
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Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes.
Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
2021-01-20 21:53:57 +11:00
Chloe Marcec
dc18a1261c
Mark DestinationToString as static
2021-01-20 18:42:39 +11:00
Chloe Marcec
dca2e2c8f1
Mark LogPacketHeaderEntry hash as noexcept
2021-01-20 18:35:58 +11:00
Chloe Marcec
83f8c1a25e
lm: Recode LM service
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Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
2021-01-20 18:25:15 +11:00
Chloe Marcec
2d33b2c55a
acc: Stub StoreSaveDataThumbnail
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Fixes ACA NEOGEO METAL SLUG hanging on boot.
2021-01-19 20:56:18 +11:00
Chloe Marcec
7fbeb489d3
system_version: Update to 11.0.0
2020-12-05 16:08:03 +11:00
Chloe Marcec
d7019d8307
audio_core: Remove temp_mix_buffer
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It's unused and doesn't need to be initialized
2020-11-28 23:25:28 +11:00
Chloe Marcec
ab25d1fe9a
nvservices: Reintroducee IoctlCtrl
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Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
Chloe Marcec
908d3c5679
Addressed changes
2020-11-17 15:40:19 +11:00
Chloe Marcec
9a4beac95a
audren: Make use of nodiscard, rework downmixing, release all buffers
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Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-11-17 14:14:29 +11:00
Chloe Marcec
fc4d692c50
Addressed issues
2020-11-10 15:57:36 +11:00
Chloe Marcec
31c12de0fe
core: Make nvservices more standardized
2020-11-10 15:57:35 +11:00
David Marcec
298b50e220
Added remaining params
2020-10-20 16:45:01 +11:00
David Marcec
acd35e1b60
nifm: GetAppletInfo stub
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Fixes crash for Catherine Full Body
2020-10-20 16:42:40 +11:00
David Marcec
80ac1331b5
Preliminary effects
2020-08-17 01:23:55 +10:00
David Marcec
1f1c3bddc0
Disable biquad filter
2020-08-14 23:20:20 +10:00
David Marcec
1b3d86c02f
Reworked ADPCM decoder to allow better streaming
2020-08-14 21:04:28 +10:00
David Marcec
6a0b77996b
sm: Make use of IsBaseOf for GetService
2020-08-03 21:46:14 +10:00
David Marcec
a5af1161c9
Place in anonymous namespace
2020-08-03 21:31:28 +10:00
David Marcec
6cfff2c3f6
loader: Make IdentifyFile typesafe
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Relies on #4465 for concept.h Common::IsBaseOf
2020-08-03 21:31:27 +10:00
David Marcec
0947f613b1
mix buffer depopping
2020-08-01 16:25:08 +10:00
David Marcec
e586921c28
am: Unstub SetScreenShotPermission
2020-08-01 00:44:14 +10:00
David Marcec
1b8fe7073b
adpcm streaming
2020-07-30 18:16:57 +10:00
David Marcec
3dcbba38bf
Fix perf regression
2020-07-25 21:46:25 +10:00
David Marcec
f4eb7dceaf
Fix stream channel count when outputting to stereo
2020-07-25 13:31:43 +10:00
David Marcec
b924c71822
Address issues
2020-07-25 12:39:37 +10:00
David Marcec
8a497adf85
Queue extra mix buffer
2020-07-25 12:39:36 +10:00
David Marcec
d68856ab12
Disable time stretcher for time being
2020-07-25 12:39:35 +10:00
David Marcec
380658c21d
audio_core: Apollo Part 1, AudioRenderer refactor
2020-07-25 12:39:34 +10:00
David Marcec
8abb31a19d
vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
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Needed for dark souls and monster hunter
2020-07-21 23:06:18 +10:00
David Marcec
dd4a02d15c
video_core: Remove redundant pixel format type
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We already get the format type before converting shadow formats and during shadow formats.
2020-07-21 12:44:32 +10:00
David Marcec
92d879e5f6
frontend: Match indeterminate checkbox state with light theme
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Keeps consistency between the two themes
2020-07-20 13:21:53 +10:00
David Marcec
8248d76964
Address issues
2020-07-20 11:52:07 +10:00
David Marcec
d7d2c27b48
swkbd: Return result for Calc request for inlined swkbd
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Fixes random swkbd popups in monster hunter
2020-07-19 18:56:16 +10:00
David Marcec
617eeb09e0
Address issues
2020-07-19 01:02:41 +10:00
David Marcec
db4502b7b7
frontend: Improve wait tree readability for dark themes
2020-07-18 20:22:03 +10:00
David Marcec
967307d3be
Fix style issues
2020-07-18 14:24:32 +10:00
David Marcec
4f473cda64
Drop settings namespace
2020-07-17 17:23:24 +10:00
David Marcec
85b591f6f0
Remove duplicate config
2020-07-17 14:26:18 +10:00
David Marcec
f48187449e
Use conditional var
2020-07-17 14:26:17 +10:00
David Marcec
2ba195aa0d
Drop max workers from 8->2 for testing
2020-07-17 14:26:15 +10:00
David Marcec
85d7a8f466
Rebase for per game settings
2020-07-17 14:26:14 +10:00
David Marcec
468bd9c1b0
async shaders
2020-07-17 14:24:57 +10:00
David Marcec
0319cc1c37
hid: Only update keyboard & debug pad inputs if enabled
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Previously we would ignore this setting and would update the states regardless of the user setting
2020-07-16 22:28:49 +10:00
David Marcec
bd2feb6873
cmake: Fix libfmt linking errors
2020-07-10 14:04:06 +10:00
David Marcec
48aa076049
cmake: Fix libusb builds breaking
2020-07-10 14:02:44 +10:00
David Marcec
28aa697528
Don't handle cycles late if stretcher is active
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Timestretcher seems to be broken
2020-07-01 16:59:42 +10:00
David Marcec
24c2930012
audio: Improving audio timing for multicore/single core
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Fixes the issue with needing the timestretcher for multicore.
2020-07-01 16:52:02 +10:00
David Marcec
d5dfe34c49
externals: Track opus as submodule instead of using conan
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Supersedes #4068 see for details.
2020-07-01 15:09:33 +10:00
David Marcec
db824b59c8
ldr: Cleanup NRO & NRR structs
2020-06-28 20:54:37 +10:00
David Marcec
dcf345febe
am: Stub GetIndirectLayerConsumerHandle
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Needed by Monster Hunter Generations Ultimate
2020-06-28 16:51:28 +10:00
David Marcec
f0baf2abf2
acc: ListOpenContextStoredUsers partial stub
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Needed by Baldur's Gate 1/2
2020-06-28 16:44:36 +10:00
David Marcec
0b23ce6ef2
btm: Give better names for unknown functions
2020-06-27 10:42:46 +10:00
David Marcec
a927d8be52
gl_device: Fix IsASTCSupported
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Other targets were never actually checked
2020-06-25 19:12:56 +10:00
David Marcec
38868e5750
memory_manager: Remove useless assertion
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num_pages is an std::size_t. It will always be >= 0
2020-06-25 16:35:58 +10:00
David Marcec
510838759f
Prevent nullptr dereference on swkbd error case
2020-06-25 00:25:15 +10:00
David Marcec
2f0b322e72
prepo: : Don't read extra buffer from report unless passed
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Prepo doesn't always pass a secondary buffer, we assume it always does which leads to a bad read.
2020-06-24 23:01:00 +10:00
David Marcec
82ecdd0104
Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG
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Previously if applications would send faulty buffers(example homebrew) it would lead to us returning uninitalized data. Switching from ASSERT_MSG to ASSERT_OR_EXECUTE_MSG allows us to have a fail safe to prevent crashes but also continue execution without introducing undefined behavior
2020-06-24 22:50:27 +10:00
David Marcec
380fbd8cb7
Move GetKeyCodeMapImpl to an anonymous namespace
2020-06-24 13:05:08 +10:00
David Marcec
f5e2aec422
addressed issues
2020-06-24 12:18:33 +10:00
David Marcec
52340e94ac
clear mme draw mode
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We already draw, so we can clear it
2020-06-24 12:09:04 +10:00
David Marcec
fabdf5d385
Addressed issues
2020-06-24 12:09:03 +10:00