Commit Graph
35 Commits
Author SHA1 Message Date
unknown 8cf6efe677 Reorder variables to comply with the Auzure build pipeline 2020-06-22 15:56:41 +02:00
unknown 20a779299a Add game versio to title bar 2020-06-08 23:58:04 +02:00
FreddyFunk be5dc68ca3 fixed clang format & addressed feedback 2019-10-10 23:27:00 +02:00
FreddyFunk a31c6b2c4e yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers 2019-10-10 23:12:06 +02:00
FreddyFunk 7b93c4646a Services::ES fix casting warnings 2019-09-29 22:45:09 +02:00
FreddyFunk 1a3ff252a4 Re added new lines at the end of files 2019-04-23 23:19:28 +02:00
unknown 3091b40691 gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard 2019-04-23 22:24:31 +02:00
unknown 9db2c734c9 gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file 2019-04-23 22:24:23 +02:00
unknown 3fe542cf60 gl_shader_disk_cache: Remove per shader compression 2019-04-23 21:40:01 +02:00
FreddyFunk 382722b9c4 Fix Clang Format 2019-04-12 16:40:35 +02:00
FreddyFunk dffa1a872a ui_settings: Rename game directory variables 2019-04-11 19:55:56 +02:00
unknown eadc834bb3 gitmodules: Replace taps with spaces 2019-03-29 18:22:08 +01:00
unknown b4857e326f common/zstd_compression: simplify decompression interface 2019-03-29 18:22:08 +01:00
unknown aa92da205e gl_shader_disk_cache: Fixup clang format 2019-03-29 18:22:08 +01:00
unknown 35ebbbc167 gl_shader_disk_cache: Use Zstandard for compression 2019-03-29 18:22:08 +01:00
unknown 72477731ed common/zstd_compression: Add Zstandard wrapper 2019-03-29 18:22:08 +01:00
unknown ca82589350 common: Link libzstd_static 2019-03-29 18:22:07 +01:00
unknown d85c1141b9 externals: Add libzstd_static to externals CMakeLists.txt 2019-03-29 18:22:07 +01:00
unknown 93de7a7b40 externals: Add Zstandard v1.3.8 2019-03-29 18:22:07 +01:00
unknown a05f94dcc8 Addressed feedback 2019-03-29 18:22:07 +01:00
unknown cec7da37b9 core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead. 2019-03-29 18:20:48 +01:00
unknown 4fad477aeb gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time 2019-03-29 18:13:00 +01:00
unknown c791192d64 Addressed feedback 2019-03-29 18:12:42 +01:00
unknown 6a1a2d4aa5 core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead. 2019-03-29 16:42:34 +01:00
unknown 74cee1b65d gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files 2019-03-29 16:42:19 +01:00
unknown 798d76f4c7 data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression 2019-03-29 16:42:19 +01:00
unknown f27c65eb91 Use QString instead of std::string where applicable 2019-02-08 14:18:41 +01:00
unknown 9d411699d8 frontend: Open transferable shader cache for a selected game in the gamelist 2019-02-08 09:05:51 +01:00
Frederic Laing 7a400e2191 textures/decoders: Replace magic numbers 2018-11-17 01:55:28 +01:00
Frederic Laing d34d0bfc87 configure_system: Fix compiler warning 2018-11-06 16:38:10 +01:00
Frederic Laing 6c8b788d32 yuzu/main: Fix compiler warning 2018-11-06 15:22:24 +01:00
Frederic Laing ba2cdcdc5a Implement SetMemoryPermission 2018-11-06 10:21:01 +01:00
Frederic Laing 1c4365d928 Fix typo in BufferTransformFlags 2018-11-04 16:56:10 +01:00
Frederic Laing f50f065c31 configure_system: Fix compiler warning 2018-10-28 21:13:09 +01:00
Frederic Laing 0bf24d310e gl_rasterizer_cache: Fix compiler warning 2018-10-27 13:06:26 +02:00