unknown
|
8cf6efe677
|
Reorder variables to comply with the Auzure build pipeline
|
2020-06-22 15:56:41 +02:00 |
|
unknown
|
20a779299a
|
Add game versio to title bar
|
2020-06-08 23:58:04 +02:00 |
|
FreddyFunk
|
be5dc68ca3
|
fixed clang format & addressed feedback
|
2019-10-10 23:27:00 +02:00 |
|
FreddyFunk
|
a31c6b2c4e
|
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
|
2019-10-10 23:12:06 +02:00 |
|
FreddyFunk
|
7b93c4646a
|
Services::ES fix casting warnings
|
2019-09-29 22:45:09 +02:00 |
|
FreddyFunk
|
1a3ff252a4
|
Re added new lines at the end of files
|
2019-04-23 23:19:28 +02:00 |
|
unknown
|
3091b40691
|
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
|
2019-04-23 22:24:31 +02:00 |
|
unknown
|
9db2c734c9
|
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
|
2019-04-23 22:24:23 +02:00 |
|
unknown
|
3fe542cf60
|
gl_shader_disk_cache: Remove per shader compression
|
2019-04-23 21:40:01 +02:00 |
|
FreddyFunk
|
382722b9c4
|
Fix Clang Format
|
2019-04-12 16:40:35 +02:00 |
|
FreddyFunk
|
dffa1a872a
|
ui_settings: Rename game directory variables
|
2019-04-11 19:55:56 +02:00 |
|
unknown
|
eadc834bb3
|
gitmodules: Replace taps with spaces
|
2019-03-29 18:22:08 +01:00 |
|
unknown
|
b4857e326f
|
common/zstd_compression: simplify decompression interface
|
2019-03-29 18:22:08 +01:00 |
|
unknown
|
aa92da205e
|
gl_shader_disk_cache: Fixup clang format
|
2019-03-29 18:22:08 +01:00 |
|
unknown
|
35ebbbc167
|
gl_shader_disk_cache: Use Zstandard for compression
|
2019-03-29 18:22:08 +01:00 |
|
unknown
|
72477731ed
|
common/zstd_compression: Add Zstandard wrapper
|
2019-03-29 18:22:08 +01:00 |
|
unknown
|
ca82589350
|
common: Link libzstd_static
|
2019-03-29 18:22:07 +01:00 |
|
unknown
|
d85c1141b9
|
externals: Add libzstd_static to externals CMakeLists.txt
|
2019-03-29 18:22:07 +01:00 |
|
unknown
|
93de7a7b40
|
externals: Add Zstandard v1.3.8
|
2019-03-29 18:22:07 +01:00 |
|
unknown
|
a05f94dcc8
|
Addressed feedback
|
2019-03-29 18:22:07 +01:00 |
|
unknown
|
cec7da37b9
|
core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead.
|
2019-03-29 18:20:48 +01:00 |
|
unknown
|
4fad477aeb
|
gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time
|
2019-03-29 18:13:00 +01:00 |
|
unknown
|
c791192d64
|
Addressed feedback
|
2019-03-29 18:12:42 +01:00 |
|
unknown
|
6a1a2d4aa5
|
core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead.
|
2019-03-29 16:42:34 +01:00 |
|
unknown
|
74cee1b65d
|
gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files
|
2019-03-29 16:42:19 +01:00 |
|
unknown
|
798d76f4c7
|
data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
|
2019-03-29 16:42:19 +01:00 |
|
unknown
|
f27c65eb91
|
Use QString instead of std::string where applicable
|
2019-02-08 14:18:41 +01:00 |
|
unknown
|
9d411699d8
|
frontend: Open transferable shader cache for a selected game in the gamelist
|
2019-02-08 09:05:51 +01:00 |
|
Frederic Laing
|
7a400e2191
|
textures/decoders: Replace magic numbers
|
2018-11-17 01:55:28 +01:00 |
|
Frederic Laing
|
d34d0bfc87
|
configure_system: Fix compiler warning
|
2018-11-06 16:38:10 +01:00 |
|
Frederic Laing
|
6c8b788d32
|
yuzu/main: Fix compiler warning
|
2018-11-06 15:22:24 +01:00 |
|
Frederic Laing
|
ba2cdcdc5a
|
Implement SetMemoryPermission
|
2018-11-06 10:21:01 +01:00 |
|
Frederic Laing
|
1c4365d928
|
Fix typo in BufferTransformFlags
|
2018-11-04 16:56:10 +01:00 |
|
Frederic Laing
|
f50f065c31
|
configure_system: Fix compiler warning
|
2018-10-28 21:13:09 +01:00 |
|
Frederic Laing
|
0bf24d310e
|
gl_rasterizer_cache: Fix compiler warning
|
2018-10-27 13:06:26 +02:00 |
|