FernandoS27
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97b6405a17
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Implemented helper function to correctly calculate a texture's size
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2018-10-12 14:21:53 -04:00 |
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FernandoS27
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5f4ee6f0c8
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Add memory Layout to Render Targets and Depth Buffers
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2018-10-09 22:28:19 -04:00 |
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FernandoS27
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af653906d0
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Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
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2018-10-09 21:14:32 -04:00 |
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FernandoS27
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be97fc884d
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Implement Scissor Test
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2018-10-08 21:36:23 -04:00 |
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FernandoS27
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30ff42b8cc
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Assert Scissor tests
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2018-10-08 20:49:36 -04:00 |
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FernandoS27
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752faff2bc
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Implemented Depth Compare and Shadow Samplers
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2018-10-06 11:27:54 -04:00 |
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FernandoS27
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f664437ae8
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Implemented Texture Processing Modes in TEXS and TLDS
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2018-10-03 08:41:12 -04:00 |
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FernandoS27
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57b44200a2
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Reverse stride align restriction on FastSwizzle due to lost performance
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2018-09-21 12:09:59 -04:00 |
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FernandoS27
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d2dd1289bd
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Join both Swizzle methods within one interface function
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2018-09-21 11:42:34 -04:00 |
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FernandoS27
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41c6c4593a
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Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
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2018-09-21 11:34:54 -04:00 |
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FernandoS27
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f020319a45
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Remove same output bpp restriction on FastSwizzle
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2018-09-21 11:10:44 -04:00 |
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FernandoS27
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68aaa83836
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Improved Legacy Swizzler to be better documented and work better
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2018-09-21 10:57:12 -04:00 |
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FernandoS27
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bf2f2a715f
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Improved fast swizzle and removed restrictions to it
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2018-09-20 23:06:53 -04:00 |
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FernandoS27
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567a5524b9
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Implemented Internal Flags
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2018-09-17 20:50:54 -04:00 |
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FernandoS27
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e4bb759c4b
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Implemented I2I.CC on the NEU control code, used by SMO
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2018-09-17 17:42:46 -04:00 |
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FernandoS27
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e2ac8fb36d
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Implemented CSETP
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2018-09-17 17:42:44 -04:00 |
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FernandoS27
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aac77bbd18
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Implemented Control Codes
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2018-09-17 17:42:43 -04:00 |
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FernandoS27
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31e52113b3
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Added asserts for texture misc modes to texture instructions
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2018-09-17 12:56:36 -04:00 |
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FernandoS27
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55a4756766
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Added texture misc modes to texture instructions
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2018-09-17 12:51:05 -04:00 |
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FernandoS27
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f8e994354f
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Optimized Texture Swizzling
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2018-09-14 12:45:49 -04:00 |
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FernandoS27
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a99d9db32f
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Implemented Texture Processing Modes
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2018-09-12 12:28:22 -04:00 |
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FernandoS27
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5c676dc884
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Implemented LEA and PSET
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2018-09-11 12:50:52 -04:00 |
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FernandoS27
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3f0922715a
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Implemented encodings for LEA and PSET
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2018-09-11 12:50:25 -04:00 |
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FernandoS27
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2b48cfd44b
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Replace old FragmentHeader for the new Header
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2018-09-11 12:48:19 -04:00 |
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FernandoS27
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e926757c8f
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Implemented (Partialy) Shader Header
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2018-09-11 12:34:27 -04:00 |
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FernandoS27
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00131e752d
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Implemented TMML
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2018-09-09 20:46:31 -04:00 |
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FernandoS27
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073a21ac0b
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Implemented TXQ dimension query type, used by SMO.
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2018-09-09 11:59:01 -04:00 |
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FernandoS27
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82a313a14c
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Change name of TEXQ to TXQ, in order to match NVIDIA's naming
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2018-09-08 18:08:57 -04:00 |
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FernandoS27
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e63b229f4a
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Implemented IPA Properly
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2018-09-05 20:15:47 -04:00 |
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FernandoS27
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bd6432f1ff
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updated dynarmic
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2018-02-17 14:57:32 -04:00 |
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 Fernando SahmkowandYuri Kunde Schlesner
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d8af401b2c
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Fix Microprofile in MinGW (#2530)
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2017-02-04 15:36:38 -08:00 |
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