David
581406af18
svcBreak now dumps information from the debug buffer passed ( #1646 )
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* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments
2018-11-07 20:43:54 -08:00
bunnei
481d8716e0
Merge pull request #1655 from ogniK5377/shantae
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Implement acc:TrySelectUserWithoutInteraction
2018-11-07 20:41:06 -08:00
bunnei
81ff9e2473
Merge pull request #1630 from bunnei/fix-mapbufferex
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memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
bunnei
74bce4d68f
Merge pull request #1635 from Tinob/master
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Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
David Marcec
ad45d68871
fixed spelling error
2018-11-07 12:04:43 +11:00
David Marcec
49cb4fa37b
Added missing log
2018-11-07 11:46:04 +11:00
David Marcec
92fcc6d15a
Implement acc:TrySelectUserWithoutInteraction
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Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
Markus Wick
2c87f10267
gl_rasterizer_cache: Add profiles for Copy and Blit.
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They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick
7e59e907ef
gl_resource_manager: Profile creation and deletion.
2018-11-06 17:45:32 +01:00
Markus Wick
80e4dbdce7
gl_stream_buffer: Profile orphaning of stream buffer.
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This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick
2ba4d878e5
microprofile: Drop ReleaseActiveBuffer scope.
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This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
Markus Wick
54df9fe29e
gl_resource_manager: Split implementations in .cpp file.
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Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06 14:40:39 +01:00
bunnei
cdb19e71fe
Merge pull request #1616 from FernandoS27/cube-array
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Implement Cube Arrays
2018-11-05 15:28:48 -05:00
bunnei
722e7c05de
Merge pull request #1633 from ogniK5377/reload-input
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Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-05 00:21:27 -05:00
bunnei
e10483a878
Merge pull request #1441 from CarlKenner/DebuggerLog
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logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05 00:19:59 -05:00
bunnei
acdc770cfb
Merge pull request #1639 from DarkLordZach/open-yuzu-folder
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qt: Add help option to open yuzu folder
2018-11-05 00:19:15 -05:00
Rodolfo Bogado
19038db489
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
145ae36963
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
38c1c500ab
Merge pull request #1625 from FernandoS27/astc
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Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
Mat M
d46e0acb3c
Merge pull request #1645 from dharmin/master
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Fix quickstart link
2018-11-04 18:05:33 -05:00
Dharmin K Shah
b2647dba33
Fix quickstart link
2018-11-05 00:36:49 +05:30
Frederic Laing
1c4365d928
Fix typo in BufferTransformFlags
2018-11-04 16:56:10 +01:00
Zach Hilman
97187b7ef6
qt: Add help option to open yuzu folder
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Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
David Marcec
03c26d3406
Fixed incorrect hwopus assert
2018-11-02 15:23:38 +11:00
David Marcec
0bc323bafb
Fixed HID crash when launching more than 1 game & signaled syleset change event
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This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
FernandoS27
60a184455c
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
bunnei
1069eced84
Merge pull request #1615 from lioncash/input
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configure_system: Contrain profile usernames to 32 characters
2018-11-01 19:10:26 -04:00
bunnei
4aa9779ae1
memory_manager: Do not MapBufferEx over already in use memory.
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- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01 18:57:59 -04:00
bunnei
cc1fe93297
Merge pull request #1623 from Tinob/master
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Improve OpenGL state handling
2018-11-01 15:53:33 -04:00
FernandoS27
aee93f98f9
Fix ASTC formats
2018-11-01 13:08:19 -04:00
FernandoS27
31930a3334
Implemented ASTC 5x5
2018-11-01 13:06:24 -04:00
FernandoS27
678c18aa5c
Implement Cube Arrays
2018-11-01 11:56:19 -04:00
bunnei
9afcbba8e4
Merge pull request #1527 from FernandoS27/assert-flow
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Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
de0ab806df
maxwell_3d: Restructure macro upload to use a single macro code memory.
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- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
bunnei
d08457f879
Merge pull request #1604 from FearlessTobi/port-4369
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Port citra-emu/citra#4369 : "compatdb: Use a seperate endpoint for testcase submission"
2018-10-31 22:37:07 -04:00
bunnei
86e70cf302
Merge pull request #1528 from FernandoS27/assert-control-codes
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Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
bunnei
0b33d38e9b
Merge pull request #1614 from ReinUsesLisp/surface-params
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video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-31 22:31:02 -04:00
Lioncash
a6830e61b8
configure_system: Contrain profile usernames to 32 characters
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Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.
Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
2018-10-31 02:05:00 -04:00
Rodolfo Bogado
aca218aea0
Improve OpenGL state handling
2018-10-30 21:19:04 -03:00
Lioncash
9b9c586dff
service/usb: Update IPdSession's function table
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Updated based off information on SwitchBrew.
2018-10-30 15:23:49 -04:00
ReinUsesLisp
76754f5705
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-30 16:07:20 -03:00
FernandoS27
5bb80ab009
Assert Control Codes Generation
2018-10-30 13:37:55 -04:00
bunnei
da5fcbf501
Merge pull request #1624 from lioncash/boost
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general: Remove unused boost inclusions where applicable
2018-10-30 13:13:39 -04:00
bunnei
c31412c433
Merge pull request #1595 from FreddyFunk/cast
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configure_system: Fix compiler warning
2018-10-30 00:27:41 -04:00
Lioncash
352b56367c
general: Remove unused boost inclusions where applicable
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Cleans up unused includes and trims off some dependencies on externals.
2018-10-30 00:09:46 -04:00
Frederic L
7a5eda5914
global: Use std::optional instead of boost::optional ( #1578 )
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
bunnei
adf26ae668
Merge pull request #1621 from lioncash/ipc
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hle_ipc: Make GetDomainMessageHeader return a regular pointer
2018-10-29 23:55:59 -04:00
Lioncash
6383653a8d
hle_ipc: Add member function for querying the existence of a domain header
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Gets rid of the need to call the getter and then check for null.
2018-10-29 23:28:04 -04:00
Lioncash
0cc347462d
hle_ipc: Make GetDomainMessageHeader return a regular pointer
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Nothing requires the shared owner ship here, so we can just return a
plain pointer.
2018-10-29 23:18:25 -04:00
bunnei
938e45eb83
Merge pull request #1611 from lioncash/const
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core: Add missing const variants of getters for the System class
2018-10-29 22:48:59 -04:00