liushuyu
e7f10de11a
video_core/cmake: link against libva explicitly ...
...
... to fix build on Flatpak (and self-builds)
2021-12-02 22:35:30 -07:00
liushuyu
a578df4c6b
video_core/codecs: more fixes for VAAPI detection ...
...
* skip impersonated VAAPI implementaions ("imposter detection")
* place VAAPI priority below CUDA/NVDEC/CUVID
2021-12-02 21:31:51 -07:00
liushuyu
20a46790d7
video_core/codec: address comments
2021-12-02 21:01:34 -07:00
liushuyu
cd27f211c8
video_core/codecs: more robust ffmpeg hwdecoder selection logic
2021-12-02 21:01:34 -07:00
Morph
762b8ad448
general: Replace high_resolution_clock with steady_clock
...
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-12-02 14:20:43 -05:00
Feng Chen
2c47f8aa18
Support multiple videos playing
2021-12-02 12:48:42 +08:00
Feng Chen
524a9baa7e
Add missing pixel format mapping
2021-11-29 12:39:37 +08:00
Fernando S
3031223153
Merge pull request #7396 from FernandoS27/blit-this-mf
...
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-28 12:16:31 +01:00
Fernando Sahmkow
5a3463bc2b
Texture Cache: Secure insertions against deletions.
2021-11-28 10:53:27 +01:00
Fernando Sahmkow
ecefc932e6
Texture Cache: Redesigning the blitting system (again).
2021-11-27 11:22:16 +01:00
Fernando Sahmkow
1624f307d0
Texture Cache: Further fix regressions.
2021-11-26 17:03:48 +01:00
liushuyu
60928cf8cd
video_core/codec: address comments
2021-11-24 18:06:38 -07:00
liushuyu
72aa418b0b
video_core/codecs: fix multiple decoding issues on Linux ...
...
* when someone installed Intel video drivers on an AMD system, the
decoder will select the Intel VA-API decoding driver and yuzu will
crash due to incorrect driver selection; the fix will check if the
currently about-to-use driver is loaded in the kernel
* when using NVIDIA driver on Linux with a ffmpeg that does not have
CUDA capability enabled, the decoder will crash; the fix simply
making the decoder prefers the VDPAU driver over CUDA on Linux
2021-11-24 17:23:57 -07:00
Fernando Sahmkow
08674aee87
Texture Cache: Fix issue with blitting 3D textures.
2021-11-22 06:07:21 +01:00
Fernando Sahmkow
1e474fb9d1
Texture Cache: Correct conversion shaders.
2021-11-22 00:21:42 +01:00
Fernando Sahmkow
0902119302
Texture Cache: Always copy on NVIDIA.
2021-11-22 00:06:56 +01:00
Fernando Sahmkow
8532849439
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
2021-11-22 00:00:01 +01:00
Fernando Sahmkow
d7f4434bd5
VulkanTexturECache: Use reinterpret on D32_S8 formats.
2021-11-21 21:09:49 +01:00
Fernando Sahmkow
b96caf200d
HostShaders: Fix D24S8 convertion shaders.
2021-11-21 21:04:04 +01:00
bunnei
d20f91da11
Merge pull request #7395 from Morph1984/resolve-comments
...
general: Resolve comments in PR #7368
2021-11-21 02:42:24 -08:00
bunnei
5082712b4e
Merge pull request #7389 from ameerj/screenshot-1x
...
Fix screenshot dimensions when at 1x scale
2021-11-21 02:31:32 -08:00
Fernando Sahmkow
779f4ac72d
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-21 05:37:01 +01:00
Morph
a41c6dafea
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
2021-11-20 21:49:37 -05:00
Morph
095bc88428
vk_blit_image: Consolidate CreatePipelineTargetEx functions
2021-11-20 21:18:37 -05:00
bunnei
ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
...
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
ameerj
fe1f06c856
Fix screenshot dimensions when at 1x scale
...
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
Fernando Sahmkow
da2fe81905
TextureCache: Refactor and fix linux compiling.
2021-11-20 14:46:19 +01:00
Fernando Sahmkow
4ca6e9a9e2
TextureCache: Assure full conversions on depth/stencil write shaders.
2021-11-20 06:17:01 +01:00
Fernando Sahmkow
0857f82913
TextureCache: Implement buffer copies on Vulkan.
2021-11-20 06:15:29 +01:00
bunnei
c3e1ffc44b
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
...
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
Fernando Sahmkow
e02cff2f69
TextureCache: Add R16G16 to D24S8 converter.
2021-11-20 00:02:12 +01:00
Fernando Sahmkow
1d5e6a51d7
TextureCache: Add B10G11R11 to D24S8 converter.
2021-11-19 23:22:44 +01:00
Fernando Sahmkow
6f896d1fae
TextureCache: Further fixes on resolve algorithm.
2021-11-19 23:02:04 +01:00
Feng Chen
4dd85f86a8
Implement convert legacy to generic
2021-11-19 22:53:58 +08:00
bunnei
c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
...
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow
b805c7bf05
TextureCache: Implement additional D24S8 convertions.
2021-11-19 06:27:44 +01:00
Fernando Sahmkow
0ff228405f
TextureCache: force same image format when resolving an image.
2021-11-19 05:46:57 +01:00
Fernando Sahmkow
b130f648d7
TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
2021-11-19 03:17:54 +01:00
Fernando Sahmkow
2ec7fcecb7
Vulkan: implement D24S8 <-> RGBA8 convertions.
2021-11-19 03:17:02 +01:00
Morph
dc61b7045b
renderer_vulkan: Implement S8_UINT stencil format
...
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj
f7e155d8b9
gl_texture_cache: Round format conversion PBO to next power of 2
2021-11-17 23:49:44 -05:00
Morph
6dd6dc046c
renderer_opengl: Implement S8_UINT stencil format
2021-11-17 15:05:07 -05:00
Morph
2348eb41f3
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
Feng Chen
894cc9d876
Fix image update/download error when width too small
2021-11-17 12:21:17 +08:00
ameerj
20ed7ba441
texture_cache: Use pixel format conversion when supported by the runtime
2021-11-16 22:32:46 -05:00
ameerj
50c3d53076
gl_texture_cache: Make FormatConversionPass more generic
...
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj
35ca6274f4
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
2021-11-16 22:31:58 -05:00
Fernando Sahmkow
1c8a3d8d29
TextureCache: Fix Automatic Anisotropic.
2021-11-17 03:15:08 +01:00
FernandoS27
1128cc35b9
TextureCache: OGL query device memory if possible.
2021-11-17 01:45:50 +01:00
Fernando Sahmkow
978f598ff6
TextureCache: Fix OGL cleaning
2021-11-17 00:59:46 +01:00
Fernando Sahmkow
282e04bffb
TextureCache: Add automatic anisotropic filtering and refactor code.
2021-11-16 23:14:51 +01:00
Fernando Sahmkow
5230378709
TextureCache: Make a better Anisotropic setter.
2021-11-16 22:11:33 +01:00
Fernando Sahmkow
6c97ab571a
Texture Cache: revert Image changes.
2021-11-16 22:11:33 +01:00
FernandoS27
d46a71e786
HostShader: fix Gaussian filter.
2021-11-16 22:11:33 +01:00
FernandoS27
de1c8c5c2c
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
2021-11-16 22:11:33 +01:00
ameerj
917b2466ad
texture_cache: Refactor Render Target scaling function
2021-11-16 22:11:33 +01:00
ameerj
9fc1fa1b0d
gl_resource_manager: Ensure non EXT_framebuffer objects are created
2021-11-16 22:11:33 +01:00
FernandoS27
099b0b3167
Texture Cache: Fix memory usage on ScaleDown.
2021-11-16 22:11:33 +01:00
FernandoS27
9189aacfe2
OpenGL: Fix viewport/Scissor scaling on downscaling.
2021-11-16 22:11:33 +01:00
FernandoS27
c97c46747d
Vulkan: fix regression.
2021-11-16 22:11:33 +01:00
ameerj
87abab71ff
host_shaders: Misc copyright/style changes
2021-11-16 22:11:33 +01:00
ameerj
99124b7261
FSR: Fix GCC build errors
2021-11-16 22:11:33 +01:00
Marshall Mohror
bb03675485
Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
2021-11-16 22:11:33 +01:00
ameerj
47369faaab
vk_blit_screen: Fix AA destruction order
2021-11-16 22:11:32 +01:00
Marshall Mohror
dcc5b4f6b0
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
2021-11-16 22:11:32 +01:00
ameerj
a39e867c73
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
...
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj
282a4501d9
vk_texture_cache: Refactor 3D scaling helpers
2021-11-16 22:11:32 +01:00
ameerj
93c9eb196f
gl_rasterizer: Fix ScissorTest and Clear when scaling
2021-11-16 22:11:32 +01:00
ameerj
172d4f1e3b
gl_texture_cache: Simplify scaling procedures
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
5c6fa88935
OpenGlTextureCache: Fix state invalidation on rescaling.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
c5dbd93adb
VulkanBufferCache: Avoid adding barriers between multiple copies.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
99547d2656
HostShader: Fix gaussian and add attribution.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
21a8ba0437
Vulkan: Fix FXAA in AMD.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
6cdfaee7b4
Texture Cache: Fix blitting.
2021-11-16 22:11:32 +01:00
FernandoS27
e6f1ed08fb
Vulkan: Implement FXAA
2021-11-16 22:11:32 +01:00
Marshall Mohror
056894f07a
OpenGL: fix FXAA with scaling
2021-11-16 22:11:32 +01:00
Marshall Mohror
48cf376462
OpenGL: Implement FXAA
2021-11-16 22:11:32 +01:00
FernandoS27
2eff80b47f
QtGUI: Add buttton to toggle the filter.
2021-11-16 22:11:32 +01:00
FernandoS27
9e065b9c7d
VideoCore: Add gaussian filtering.
2021-11-16 22:11:32 +01:00
FernandoS27
bf01b7993d
TextureCache: Improve Reaper.
2021-11-16 22:11:32 +01:00
FernandoS27
bb3e95133d
Vulkan: fix waiting on semaphore.
2021-11-16 22:11:32 +01:00
Marshall Mohror
916b882ea8
Update scaleforce to use FP16
2021-11-16 22:11:32 +01:00
FernandoS27
d37d10e7a7
TextureCache: fix rescaling in aliases and overlap joins.
2021-11-16 22:11:31 +01:00
Marshall Mohror
7506ac4118
Presentation: Fix turning FSR on and off in settings
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
4ad22c7d2b
Video Core: fix building for GCC.
2021-11-16 22:11:31 +01:00
FernandoS27
826a350e2b
Vulkan Rasterizer: Fix clears on integer textures.
2021-11-16 22:11:31 +01:00
FernandoS27
150bc45401
Texture cache: fix Intel with rescaler.
2021-11-16 22:11:31 +01:00
FernandoS27
f3ff8bdc0e
TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
3b61de74e6
Texture Cache: fix memory managment and optimize scaled downloads, uploads.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
c2ca55c9d5
Texture Cache: ease the requirements of textures being blacklisted.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
50b4c774cb
Vulkan: Fix Blit Depth Stencil
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
425ab9ef4b
Texture Cache: Fix downscaling and correct memory comsumption.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b60966041c
Presentation: add Nearest Neighbor filter.
2021-11-16 22:11:31 +01:00
Marshall Mohror
37cb0377ae
vulkan: Implement FidelityFX Super Resolution
2021-11-16 22:11:31 +01:00
FernandoS27
d4f5193bd3
Texture Cache: Rescale conversions between depth and color
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
ef1dc42635
Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered.
2021-11-16 22:11:31 +01:00
ameerj
618de4e787
vulkan: Fix rescaling push constant usage
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b7ccc58f23
Texture Cahe: Fix downscaling on SMO.
2021-11-16 22:11:31 +01:00
ameerj
0f14c9379e
texture_cache_base: Remove unused function declarations
2021-11-16 22:11:31 +01:00
ameerj
ebf36f23dd
vk_texture_cache: Use 3D to scale images when blit is unsupported
2021-11-16 22:11:31 +01:00
ameerj
4de584005f
texture_cache: Fix infinitely recursive ImageCanRescale check
2021-11-16 22:11:31 +01:00
ameerj
b1ae935f11
vk_texture_cache: Fix BlitScale of non-2D images
2021-11-16 22:11:31 +01:00
ameerj
abd07e4158
video_core: Refactor resolution scale function
2021-11-16 22:11:31 +01:00
ameerj
b14f2c7c82
texture_cache: Fix image resolves when src/dst are not both scaled
2021-11-16 22:11:30 +01:00
lat9nq
1c93476a80
video_core,yuzu: Move UpdateRescalingInfo call to video_core
...
This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
2021-11-16 22:11:30 +01:00
ameerj
3233fa5dc8
gl_texture_cache: Disable scissor test when scaling textures
...
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
2021-11-16 22:11:30 +01:00
ameerj
89a7e566c7
vk_texture_cache: Fix unsupported blit format error checking
2021-11-16 22:11:30 +01:00
ameerj
f8339cd703
vk_texture_cache: Fix early returns on unsupported scales
2021-11-16 22:11:30 +01:00
ameerj
31478c6c1b
video_core: Misc resolution scaling related refactoring
2021-11-16 22:11:30 +01:00
ameerj
88ef04dbaf
texture_cache: Refactor scaled image size calculation
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
237a43004f
Texture Cache: Fix calculations when scaling.
2021-11-16 22:11:30 +01:00
ameerj
e0a3830855
gl_texture_cache: Fix BGR pbo size for scaled textures
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
ea82bd4b7e
Texture Cache: Fix Rescaling on Multisample
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
19ca0c9ab5
TextureCache: Base fixes on rescaling.
2021-11-16 22:11:30 +01:00
ameerj
36f261edef
vk_texture_cache: Simplify scaled image management
2021-11-16 22:11:30 +01:00
ameerj
8183142cd4
gl_texture_cache: Fix scaling backup logic
2021-11-16 22:11:30 +01:00
ameerj
122ddeb7ff
vk_rasterizer: Fix scaling on Y_NEGATE
2021-11-16 22:11:30 +01:00
ameerj
16017ac450
vk_texture_cache: Use nearest neighbor scaling when available
2021-11-16 22:11:30 +01:00
ameerj
27af298e78
gl_texture_cache: Fix depth and integer format scaling blits
2021-11-16 22:11:30 +01:00
ameerj
b027fac794
gl_texture_cache/rescaling_pass: minor cleanup
2021-11-16 22:11:30 +01:00
ameerj
c8a971be91
vk_texture_cache: Minor cleanup
2021-11-16 22:11:30 +01:00
ameerj
6000fe69a4
image_info: Mark MSAA textures as non-rescalable
...
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16 22:11:30 +01:00
ameerj
fcf2b2c78a
gl_texture_cache: Simplify scaling
...
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
2021-11-16 22:11:29 +01:00
ameerj
ae8d19d17e
Renderers: Unify post processing filter shaders
2021-11-16 22:11:29 +01:00
ameerj
29710f3250
gl_texture_cache: fix scaling on upload
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
a6b88e85bf
Renderer: Implement Bicubic and ScaleForce filters.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
c5bbbf3902
Texture Cache: fix scaling on upload and stop scaling on base resolution.
2021-11-16 22:11:29 +01:00
ameerj
68e038404c
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +01:00
ameerj
65781f88f8
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
d7c9792169
TextureCache: Fix Buffer Views Scaling.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
4b1393a691
Texture Cache: Correctly fix Blits Rescaling.
2021-11-16 22:11:29 +01:00
ameerj
ed675cfd8c
texture_cache: Disable dst_image scaling in BlitImage
...
Fixes scaling in Super Mario Party
2021-11-16 22:11:29 +01:00
ameerj
dc28284437
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
ReinUsesLisp
e66d5b88a6
shader: Properly scale image reads and add GL SPIR-V support
...
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
fc9bb3c3fe
shader: Properly blacklist and scale image loads
2021-11-16 22:11:29 +01:00
ReinUsesLisp
c7a1cbad44
texture_cache: Add getter to query if image view is rescaled
2021-11-16 22:11:29 +01:00
ReinUsesLisp
526e47f148
vk_rasterizer: Minor style change
2021-11-16 22:11:29 +01:00
ReinUsesLisp
c9238555f7
gl_texture_cache: Fix scaling blits
2021-11-16 22:11:29 +01:00
ReinUsesLisp
cfeb161c7e
glsl/glasm: Pass and use scaling parameters in shaders
2021-11-16 22:11:29 +01:00
ReinUsesLisp
4a512d6827
gl_rasterizer: Properly scale viewports and scissors
2021-11-16 22:11:29 +01:00
ameerj
05d98d9bbf
gl_texture_cache: Fix multi layered texture Scale
2021-11-16 22:11:29 +01:00
ameerj
b6060873ce
gl_compute_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:29 +01:00
ameerj
9bc7b04ca5
gl_rasterizer: Fix rescale dirty state checking
2021-11-16 22:11:29 +01:00
ameerj
f086c82e1f
gl_graphics_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:28 +01:00
ReinUsesLisp
2182d25750
texture_cache: Fix blacklists on compute
2021-11-16 22:11:28 +01:00
ReinUsesLisp
56ccda1d99
texture_cache: Simplify image view queries and blacklisting
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
48d81506a3
Vulkan: Fix downscaling Blit.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
07c564f38b
Texture Cache: Implement Rating System.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
cee7eba64e
OpenGL: set linear mag filter when blitting a downscaled image.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
117f8ee7a4
Vulkan: Fix AA when rescaling.
2021-11-16 22:11:28 +01:00