Liam
56c646d82c
Maxwell3D: Restrict topology override effect to after the register is set
2022-03-11 19:42:12 -05:00
Liam
70e632f153
Maxwell3D: mark index buffers as dirty after updating counts
2022-03-11 08:51:22 -05:00
Liam
82c3042c0f
TextureCacheRuntime: allow converting D24S8 to ABGR8
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I can't see how this would be useful, but Galaxy uses it.
2022-03-10 20:25:34 -05:00
Liam
f1521183f8
Maxwell3D: read small-index draw and primitive topology override registers
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This allows Galaxy and Sunshine to render for the first time.
2022-03-10 19:21:04 -05:00
bunnei
f2743b41b0
Merge pull request #7986 from lat9nq/vk-callback
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core, video_core: Fix two crashes when failing to create the emulated GPU instance
2022-03-08 12:36:57 -08:00
lat9nq
b5e60ae1b0
video_core: Cancel Scoped's exit call on GPU failure
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When CreateRenderer fails, the GraphicsContext that was std::move'd into
it is destroyed before the Scoped that was created to manage its
currency. In that case, the GraphicsContext::Scoped will still call its
destructor at the ending of the function. And because the context is
destroyed, the Scoped will cause a crash as it attempts to call a
destroyed object's DoneCurrent function.
Since we know when the call would be invalid, call the Scoped's Cancel
method. This prevents it from calling a method on a destroyed object.
2022-03-07 18:21:56 -05:00
Fernando S
58b52f4884
Merge pull request #7930 from asLody/dma-semaphore
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MaxwellDMA: Implement semaphore operations
2022-03-07 21:53:38 +01:00
Lody
4498908e72
MaxwellDMA: Implement semaphore operations
2022-03-07 13:46:18 +08:00
Ameer J
370e480c8c
gl_graphics_pipeline: Improve shader builder synchronization using fences ( #7969 )
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* gl_graphics_pipeline: Improve shader builder synchronization
Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context
* gl_graphics_pipeline: Make built_fence access threadsafe
* gl_graphics_pipeline: Use GLsync objects only when building in parallel
* gl_graphics_pipeline: Replace GetSync calls with non-blocking waits
The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
2022-03-06 16:46:49 +01:00
ameerj
7f7df43da2
gl_fence_manager: Minor optimization to signal querying
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Per the spec, bufSize is the number of integers that will be written, in this case, 1.
Also, the length argument is optional if the information of the number of elements written is not needed.
2022-02-27 17:57:33 -05:00
bunnei
56d9052b73
Merge pull request #7953 from ameerj/radv-rdna2-crash
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vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state
2022-02-26 01:19:13 -08:00
Mai M
91d802f68d
Merge pull request #7948 from Morph1984/11-11-10-float
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maxwell_to_(gl/vk): Add 11_11_10 float vertex format
2022-02-26 00:09:44 -05:00
Ameer J
5f8d6bc504
vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state
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RDNA2 devices running under the RADV driver were crashing when VK_EXT_vertex_input_dynamic_state was enabled.
Blacklisting these devices until a proper fix is established.
2022-02-25 23:09:03 -05:00
Morph
e292b2d991
maxwell_to_(gl/vk): Add 11_11_10 float vertex format
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- Used by パワプロクンポケットR
2022-02-25 17:11:17 -05:00
Lody
6978093404
vk_blit_screen: Add missing format bgra8
2022-02-24 19:25:39 +08:00
voidanix
7712e46d64
vulkan_device: fix missing format in ANV
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Currently Mesa's ANV driver does not support
VK_FORMAT_B5G6R5_UNORM_PACK16, implement an alternative for it.
2022-02-21 09:21:41 +01:00
bunnei
8ec32e9755
Merge pull request #7814 from FernandoS27/another-bug-in-my-schedule
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Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-02-02 19:15:06 -07:00
Lioncash
f785f73e92
general: Replace NonCopyable struct with equivalents
2022-02-02 13:17:12 -05:00
Morph
26a9dc3f65
Merge pull request #7824 from lioncash/scache
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video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
2022-02-01 01:58:38 -05:00
Lioncash
360a97ab54
video_core/shader_cache: Remove unused algorithm include
2022-02-01 01:41:05 -05:00
Lioncash
540ed72e99
video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
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Same behavior, but without the need to move into the function to avoid
an allocation.
2022-02-01 01:40:41 -05:00
Fernando Sahmkow
8a6e6465a7
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
Fernando Sahmkow
35ed051742
Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-01-31 17:08:08 +01:00
Fernando Sahmkow
d0a5a48948
GPU: Improve syncing.
2022-01-29 23:02:04 +01:00
Fernando Sahmkow
4258d515e6
Rasterizer: Implement Inline2Memory Acceleration.
2022-01-29 22:53:27 +01:00
Fernando Sahmkow
f54280dafd
Inline2Memory: Flush before writting buffer.
2022-01-29 17:42:28 +01:00
ameerj
f300a1d54b
buffer_cache: Reduce stream buffer allocations when expanding from the left
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The existing stream buffer optimization accounts for size increases at the end of the allocated buffer.
This adds the same optimization, increasing the size from the beginning of the buffer as well to reduce buffer allocations when expanding the same buffer from the left.
2022-01-27 15:31:43 -05:00
Lioncash
f6a049337e
common/xbyak_api: Make BuildRegSet() constexpr
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This allows us to eliminate any static constructors that would have been
emitted due to the function not being constexpr.
2022-01-26 16:29:15 -05:00
bunnei
40050c1188
Merge pull request #7780 from lioncash/macro
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video_core/macro: Move impl classes into their cpp files
2022-01-26 12:39:59 -08:00
Morph
c93dd45997
Merge pull request #7779 from lioncash/gpu-iface
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gpu: Remove obsoleted CDmaPusher() accessors
2022-01-25 16:16:04 -05:00
Lioncash
a8a4f37628
video_core/macro: Add missing <cstring> header
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Necessary since memcpy is used.
2022-01-25 14:10:02 -05:00
Lioncash
81d1a1133d
video_core/macro_interpreter: Move impl class to the cpp file
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Keeps the implementation hidden from the intended API and lessens the
header dependencies on the interpreter's header.
2022-01-25 14:03:48 -05:00
Lioncash
cfd9f7d25b
video_core/macro_hle: Return unique_ptr directly from GetHLEProgram()
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Same behavior, but less code and header dependencies.
2022-01-25 13:50:14 -05:00
Lioncash
a05d9405b9
video_core/macro: Remove unused parameter from Execute()
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Simplifies the function interface.
2022-01-25 13:41:38 -05:00
Lioncash
74f80299b0
video_core/macro_jit_x64: Remove unused impl class member
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Reduces the size of the impl class a tiny bit.
2022-01-25 13:33:09 -05:00
Lioncash
f11eefed56
video_core/macro_jit_x64: Decouple PersistentCallerSavedRegs() from impl
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This doesn't depend on class state and can just be a regular function.
2022-01-25 13:31:54 -05:00
Lioncash
6b873b72ae
video_core/macro_jit_x64: Move impl class into cpp file
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Keeps the implementation internalized and also reduces API-facing header
dependencies.
Notably, this fully internalizes all of the xbyak externals.
2022-01-25 13:31:46 -05:00
Lioncash
a3c81745b1
video_core/macro_hle: Move impl class into cpp file
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Given it's intended to be an internal implementation class, we can move
it into the cpp file to ensure that.
This also lets us move some header dependencies into the cpp file as
well.
2022-01-25 13:15:48 -05:00
Lioncash
d8486a9968
gpu: Tidy up forward declarations
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Over time a few forward declarations became unnecessary, so we can
remove these to tidy up the header a little bit.
2022-01-25 13:05:39 -05:00
Lioncash
9b38c8ef08
gpu: Remove obsoleted CDMAPusher() accessors
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These were obsoleted in 2c47f8aa18
but
were accidentally overlooked.
2022-01-25 12:53:56 -05:00
Lioncash
e7af84670d
vk_fsr: Replace comma operator with semicolon
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Generally, we should be ending statements with a semicolon not a comma
Resolves a clang diagnostic.
2022-01-25 12:42:27 -05:00
Jan Beich
d24a4b79d4
video_core: constify AVCodec for ffmpeg >= 5.0
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src/video_core/command_classes/codecs/codec.cpp:177:16: error: assigning to 'AVCodec *' from 'const AVCodec *' discards qualifiers
av_codec = avcodec_find_decoder(codec);
^~~~~~~~~~~~~~~~~~~~~~~~~~~
2022-01-20 11:09:21 +00:00
Georg Lehmann
d15814d39f
vulkan_device: Fix sType for VkPhysicalDeviceShaderAtomicInt64Features
2022-01-19 19:48:46 +01:00
ameerj
a5bff8e9b3
astc_decoder: Combine FastReplicate functions to work around new NV driver bug
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The new Nvidia drivers have a bug where the FastReplicateTo6 function produces a lookup into the REPLICATE_TO_8 table rather than the REPLICATE_TO_6 table.
This seems to be an optimization gone wrong. Combining the logic of the FastReplicate functions seems to address the bug.
2022-01-16 16:13:20 -05:00
Fernando S
a95c49e7d0
Merge pull request #7658 from ameerj/sparse-fixes
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video_core/memory_manager: Fixes for sparse memory management
2022-01-06 13:50:14 +01:00
Mai M
7116a7d28b
Merge pull request #7673 from german77/no_return
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glsl: Remove unreachable return
2022-01-05 06:41:16 -05:00
Narr the Reg
41bbb31af4
video_core: Remove unnecesary maybe_unused flag
2022-01-04 21:25:47 -06:00
bunnei
afb06b1495
Merge pull request #7636 from vonchenplus/buffer_queue_query
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core:hle:service:nvflinger Implement few type in bufferqueue query method
2022-01-04 11:28:49 -08:00
Fernando S
118d5fa3b0
Merge pull request #7670 from ameerj/vsync-block
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gpu: Add shut down method to synchronize threads before destruction
2022-01-04 14:16:24 +01:00
bunnei
c68a0d17fc
Merge pull request #7251 from FernandoS27/shader-dump
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ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-03 17:56:30 -08:00