wwylele
2c2e872b31
gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware
2017-04-20 22:56:07 +03:00
wwylele
b624a95205
rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-19 23:48:10 +03:00
wwylele
e02c4b7195
Input: remove unused stuff & clean up
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1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
Yuri Kunde Schlesner
fb1979d7e2
Core: Re-write frame limiter
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Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.
The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
b285c2a4ed
Core: Make PerfStats internally locked
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More ergonomic to use and will be required for upcoming changes.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
3b4e400333
Remove built-in (non-Microprofile) profiler
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
c75ae6c585
Add performance statistics to status bar
2017-02-26 17:22:03 -08:00
Jannik Vogel
e594e63bb5
OpenGL: Check if uniform block exists before updating it ( #2581 )
2017-02-18 11:46:26 -08:00
Yuri Kunde Schlesner
af65e1c0a0
OpenGL: Remove unused duplicate of IsPassThroughTevStage
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This copy was left behind when the shader generation code was moved to a
separate file.
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
60fc0b086f
VideoCore: Split regs.h inclusions
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
5759d94b5c
VideoCore: Move Regs to its own file
2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
f443c7e5b0
VideoCore: Split lighting regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
23713d5dee
VideoCore: Split framebuffer regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
9017093f58
VideoCore: Split texturing regs from Regs struct
2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
000e78144c
VideoCore: Split rasterizer regs from Regs struct
2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
97e06b0a0d
Merge pull request #2476 from yuriks/shader-refactor3
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Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
09a750e866
Pica/Texture: Simplify/cleanup texture tile addressing
2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner
a1c9ac7845
VideoCore: Move LookupTexture out of debug_utils.h
2017-02-04 12:31:40 -08:00
Yuri Kunde Schlesner
bbc7844021
VideoCore: Change misleading register names
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A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
2017-01-29 21:31:36 -08:00
Kloen
eee37b857b
video_core: gl_rasterizer_cache.cpp removed unused type alias
2017-01-30 05:18:28 +01:00
Kloen
6a3a3964b0
video_core: gl_rasterizer.cpp removed unused type alias
2017-01-30 05:16:48 +01:00
Kloen
4652d70572
video_core: silence unused-local-typedef boost related warning on GCC
2017-01-29 21:24:24 +01:00
Kloen
753fea5d65
video_core: gl_rasterizer float to int warning
2017-01-23 16:53:30 +01:00
Kloen
b6063d9a93
video_core: fix gl_rasterizer warning on MSVC
2017-01-23 16:53:30 +01:00
bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
2017-01-07 03:23:22 -05:00
bunnei
2f746e9946
Merge pull request #2367 from JayFoxRox/lighting-lut-quickfix
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Lighting LUT Quickfix
2016-12-29 13:41:51 -05:00
Jannik Vogel
6ed4206f87
Minor cleanup in GLSL code
2016-12-25 21:38:10 +01:00
Jannik Vogel
88f409aec9
Offset lighting LUT samples correctly
2016-12-25 21:37:26 +01:00
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
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* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
bunnei
29564d73bd
Merge pull request #2319 from yuriks/profile-scopes
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VideoCore: Make profiling scope more representative
2016-12-21 13:33:49 -05:00
Albin Bernhardsson
ddec9cb369
Use GL_TRUE when setting color_mask
2016-12-19 19:06:35 +01:00
Yuri Kunde Schlesner
ac9f937477
VideoCore: Make profiling scope more representative
2016-12-14 22:52:09 -08:00
Markus Wick
d0d49bb951
OpenGL: Drop framebuffer completeness check.
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This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
Jannik Vogel
fc4591fa49
ASSERT that shader was linked successfully
2016-12-05 21:11:24 +01:00
Jannik Vogel
4088afe23c
Report shader uniform block size in case of mismatch
2016-12-05 21:11:24 +01:00
Jannik Vogel
0edc986861
Print broken shader code to log
2016-12-05 21:11:24 +01:00
Yuri Kunde Schlesner
8a1f96011d
OpenGL: Non-zero stride only makes sense for linear buffers
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
2600633b89
OpenGL: Ensure framebuffer binding is restored if completion check fails
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
ba7f213655
OpenGL: Fix DisplayTransfer accel when input width != output width
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Fixes #2246 , #2261
2016-12-04 05:21:57 -08:00
Subv
e3e4f27447
ClangFormat: Fixed the clang-format errors
2016-11-30 09:37:37 -05:00
Subv
aea9a91100
Build: Fixed a few warnings.
2016-11-29 16:51:53 -05:00
Subv
4623415026
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
2016-11-27 13:09:11 -05:00
Subv
743b0e71d9
Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
2016-11-27 12:16:10 -05:00
James Rowe
d9305b0a07
Add default hotkey to swap primary screens.
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Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe
2b1654ad9b
Support additional screen layouts.
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Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
bunnei
49b10339bf
Merge pull request #2103 from wwylele/gpu-reg-cleanup
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GPU: DisplayTransfer & MemoryFill cleanup and param check
2016-10-03 20:21:55 -04:00
Yuri Kunde Schlesner
01667d9a35
OpenGL: Take cached viewport sub-rect into account for scissor
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Fixes #1938
2016-09-29 20:55:24 -07:00
wwylele
d2419570b9
rasterizer: separate TextureCopy from DisplayTransfer
2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00