.. |
gl_rasterizer_cache.cpp
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VideoCore: Split framebuffer regs from Regs struct
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2017-02-04 13:59:11 -08:00 |
gl_rasterizer_cache.h
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VideoCore: Move Regs to its own file
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2017-02-04 13:59:12 -08:00 |
gl_rasterizer.cpp
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VideoCore: Move Regs to its own file
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2017-02-04 13:59:12 -08:00 |
gl_rasterizer.h
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VideoCore: Move Regs to its own file
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2017-02-04 13:59:12 -08:00 |
gl_resource_manager.h
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |
gl_shader_gen.cpp
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VideoCore: Move Regs to its own file
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2017-02-04 13:59:12 -08:00 |
gl_shader_gen.h
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Pica: Use a union for PicaShaderConfig
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2016-05-03 15:06:49 +02:00 |
gl_shader_util.cpp
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ASSERT that shader was linked successfully
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2016-12-05 21:11:24 +01:00 |
gl_shader_util.h
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OpenGL: Implement texture type 3
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2016-05-11 08:07:37 +02:00 |
gl_state.cpp
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OpenGL: Drop framebuffer completeness check.
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2016-12-07 22:09:13 +01:00 |
gl_state.h
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OpenGL: Drop framebuffer completeness check.
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2016-12-07 22:09:13 +01:00 |
pica_to_gl.h
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VideoCore: Move Regs to its own file
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2017-02-04 13:59:12 -08:00 |
renderer_opengl.cpp
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core: Move emu_window and key_map into core
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2016-12-23 13:42:39 +00:00 |
renderer_opengl.h
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |