Commit Graph
14 Commits
Author SHA1 Message Date
unknown 4fad477aeb gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time 2019-03-29 18:13:00 +01:00
unknown c791192d64 Addressed feedback 2019-03-29 18:12:42 +01:00
unknown 6a1a2d4aa5 core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead. 2019-03-29 16:42:34 +01:00
unknown 74cee1b65d gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files 2019-03-29 16:42:19 +01:00
unknown 798d76f4c7 data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression 2019-03-29 16:42:19 +01:00
unknown f27c65eb91 Use QString instead of std::string where applicable 2019-02-08 14:18:41 +01:00
unknown 9d411699d8 frontend: Open transferable shader cache for a selected game in the gamelist 2019-02-08 09:05:51 +01:00
Frederic Laing 7a400e2191 textures/decoders: Replace magic numbers 2018-11-17 01:55:28 +01:00
Frederic Laing d34d0bfc87 configure_system: Fix compiler warning 2018-11-06 16:38:10 +01:00
Frederic Laing 6c8b788d32 yuzu/main: Fix compiler warning 2018-11-06 15:22:24 +01:00
Frederic Laing ba2cdcdc5a Implement SetMemoryPermission 2018-11-06 10:21:01 +01:00
Frederic Laing 1c4365d928 Fix typo in BufferTransformFlags 2018-11-04 16:56:10 +01:00
Frederic Laing f50f065c31 configure_system: Fix compiler warning 2018-10-28 21:13:09 +01:00
Frederic Laing 0bf24d310e gl_rasterizer_cache: Fix compiler warning 2018-10-27 13:06:26 +02:00