renderer_vulkan: Use proper image view on LCD fills (#91)
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@ -105,6 +105,7 @@ void RendererVulkan::PrepareRendertarget() {
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const auto color_fill = fb_id == 0 ? regs_lcd.color_fill_top : regs_lcd.color_fill_bottom;
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if (color_fill.is_enabled) {
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screen_infos[i].image_view = texture.image_view;
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FillScreen(color_fill.AsVector(), texture);
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continue;
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}
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