Fix macOS pixel ratio detection
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@ -144,8 +144,8 @@ QByteArray GRenderWindow::saveGeometry() {
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}
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qreal GRenderWindow::windowPixelRatio() const {
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// windowHandle() might not be accessible until the window is displayed to screen.
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return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
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// QOpenGLWidget isn't backed by a native window, so we need to use the top level window instead
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return QApplication::activeWindow()->devicePixelRatio();
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}
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std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
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@ -2062,6 +2062,7 @@ int main(int argc, char* argv[]) {
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std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
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chdir(bin_path.c_str());
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#endif
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QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
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QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
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QApplication app(argc, argv);
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