Qt: Fixed behaviour of buttons by connecting functors to correct signals
Following screens got fixes: - Cheats - Configure/Debug - Configure/Input - Chat Room - Direct Connect - Host - Lobby List
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@ -30,16 +30,16 @@ CheatDialog::CheatDialog(QWidget* parent)
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"{:016X}", Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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ui->labelTitle->setText(tr("Title ID: %1").arg(QString::fromStdString(game_id)));
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connect(ui->buttonClose, &QPushButton::released, this, &CheatDialog::OnCancel);
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connect(ui->buttonAddCheat, &QPushButton::released, this, &CheatDialog::OnAddCheat);
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connect(ui->buttonClose, &QPushButton::clicked, this, &CheatDialog::OnCancel);
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connect(ui->buttonAddCheat, &QPushButton::clicked, this, &CheatDialog::OnAddCheat);
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connect(ui->tableCheats, &QTableWidget::cellClicked, this, &CheatDialog::OnRowSelected);
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connect(ui->lineName, &QLineEdit::textEdited, this, &CheatDialog::OnTextEdited);
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connect(ui->textNotes, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
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connect(ui->textCode, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
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connect(ui->buttonSave, &QPushButton::released,
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connect(ui->buttonSave, &QPushButton::clicked,
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[this] { SaveCheat(ui->tableCheats->currentRow()); });
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connect(ui->buttonDelete, &QPushButton::released, this, &CheatDialog::OnDeleteCheat);
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connect(ui->buttonDelete, &QPushButton::clicked, this, &CheatDialog::OnDeleteCheat);
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LoadCheats();
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}
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@ -19,7 +19,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
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ui->setupUi(this);
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SetConfiguration();
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connect(ui->open_log_button, &QPushButton::pressed, []() {
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connect(ui->open_log_button, &QPushButton::clicked, []() {
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QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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});
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@ -136,7 +136,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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if (!button_map[button_id])
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continue;
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button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button_map[button_id], &QPushButton::released, [=]() {
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connect(button_map[button_id], &QPushButton::clicked, [=]() {
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HandleClick(button_map[button_id],
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[=](const Common::ParamPackage& params) {
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buttons_param[button_id] = params;
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@ -173,7 +173,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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continue;
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analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
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Qt::CustomContextMenu);
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connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() {
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connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::clicked, [=]() {
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HandleClick(analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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@ -206,7 +206,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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menu_location));
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});
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}
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connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
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connect(analog_map_stick[analog_id], &QPushButton::clicked, [=]() {
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QMessageBox::information(this, tr("Information"),
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tr("After pressing OK, first move your joystick horizontally, "
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"and then vertically."));
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@ -220,18 +220,19 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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});
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}
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connect(ui->buttonMotionTouch, &QPushButton::released, [this] {
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connect(ui->buttonMotionTouch, &QPushButton::clicked, [this] {
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QDialog* motion_touch_dialog = new ConfigureMotionTouch(this);
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return motion_touch_dialog->exec();
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});
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ui->buttonDelete->setEnabled(ui->profile->count() > 1);
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connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
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connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { RestoreDefaults(); });
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connect(ui->buttonNew, &QPushButton::released, [this] { NewProfile(); });
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connect(ui->buttonDelete, &QPushButton::released, [this] { DeleteProfile(); });
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connect(ui->buttonRename, &QPushButton::released, [this] { RenameProfile(); });
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connect(ui->buttonClearAll, &QPushButton::clicked, this, &ConfigureInput::ClearAll);
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connect(ui->buttonRestoreDefaults, &QPushButton::clicked, this,
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&ConfigureInput::RestoreDefaults);
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connect(ui->buttonNew, &QPushButton::clicked, this, &ConfigureInput::NewProfile);
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connect(ui->buttonDelete, &QPushButton::clicked, this, &ConfigureInput::DeleteProfile);
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connect(ui->buttonRename, &QPushButton::clicked, this, &ConfigureInput::RenameProfile);
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connect(ui->profile, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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[this](int i) {
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@ -189,9 +189,9 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
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// Connect all the widgets to the appropriate events
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connect(ui->player_view, &QTreeView::customContextMenuRequested, this,
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&ChatRoom::PopupContextMenu);
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connect(ui->chat_message, &QLineEdit::returnPressed, ui->send_message, &QPushButton::pressed);
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connect(ui->chat_message, &QLineEdit::textChanged, this, &::ChatRoom::OnChatTextChanged);
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connect(ui->send_message, &QPushButton::pressed, this, &ChatRoom::OnSendChat);
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connect(ui->chat_message, &QLineEdit::returnPressed, this, &ChatRoom::OnSendChat);
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connect(ui->chat_message, &QLineEdit::textChanged, this, &ChatRoom::OnChatTextChanged);
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connect(ui->send_message, &QPushButton::clicked, this, &ChatRoom::OnSendChat);
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}
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ChatRoom::~ChatRoom() = default;
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@ -40,7 +40,7 @@ ClientRoomWindow::ClientRoomWindow(QWidget* parent)
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// TODO (jroweboy) network was not initialized?
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}
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connect(ui->disconnect, &QPushButton::pressed, [this] { Disconnect(); });
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connect(ui->disconnect, &QPushButton::clicked, this, &ClientRoomWindow::Disconnect);
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ui->disconnect->setDefault(false);
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ui->disconnect->setAutoDefault(false);
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connect(ui->moderation, &QPushButton::clicked, [this] {
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@ -45,7 +45,7 @@ DirectConnectWindow::DirectConnectWindow(QWidget* parent)
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// TODO(jroweboy): Show or hide the connection options based on the current value of the combo
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// box. Add this back in when the traversal server support is added.
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connect(ui->connect, &QPushButton::pressed, this, &DirectConnectWindow::Connect);
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connect(ui->connect, &QPushButton::clicked, this, &DirectConnectWindow::Connect);
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}
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DirectConnectWindow::~DirectConnectWindow() = default;
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@ -49,7 +49,7 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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ui->game_list->setModel(proxy);
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// Connect all the widgets to the appropriate events
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connect(ui->host, &QPushButton::pressed, this, &HostRoomWindow::Host);
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connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
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// Restore the settings:
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ui->username->setText(UISettings::values.room_nickname);
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@ -63,7 +63,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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}
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// UI Buttons
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connect(ui->refresh_list, &QPushButton::pressed, this, &Lobby::RefreshLobby);
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connect(ui->refresh_list, &QPushButton::clicked, this, &Lobby::RefreshLobby);
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connect(ui->games_owned, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterOwned);
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connect(ui->hide_full, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterFull);
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connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
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